Age | Commit message (Collapse) | Author | |
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2019-09-11 | CRYO: EDEN: Move graphics into a separate class | David Fioramonti | |
Eden game object now contains a graphics object with which to delegate graphics operations and store states of the graphics. Much of the video playing is done in the graphics class so I have moved a lot of the video state into there. Some graphics related variables were moved out of eden and into graphics, but many are still in eden. Since they are still coupled there are lots of getters and setters. For example both eden_graphics and eden share a handle to the same video object. I have made a few more things public than desirable. I changed graphics to eden_graphics since it is specialized to eden and not just cryo. | |||
2017-02-12 | CRYO: Split graphics and resource-related functions into separate files | Filippos Karapetis | |
2017-02-10 | CRYO: Move all static data for Lost Eden to cryo.dat (2/2) | Filippos Karapetis | |
2017-01-25 | CRYO: Introduce debugger, remove console initialisation | Strangerke | |
2017-01-25 | CRYO: rename SoundChannel, get rid of soundraw | Strangerke | |
2017-01-25 | CRYO: Turn soundgroup_t into a class | Strangerke | |
2017-01-25 | CRYO: Remove clhnm.cpp | Strangerke | |
2017-01-25 | CRYO: Move some functions from cryolib to HnmPlayer | Strangerke | |
2017-01-25 | CRYO: Remove useless source file | Strangerke | |
2017-01-25 | CRYO: Add sound.cpp to compilation | Retro-Junk | |
2017-01-25 | CRYO: Refactor to avoid nested includes | Eugene Sandulenko | |
2017-01-25 | CRYO: Fix warnings | Eugene Sandulenko | |
2017-01-25 | CRYO: Lost Eden game engine initial commit | Retro-Junk | |