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path: root/engines/dialogs.cpp
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2012-02-21ENGINES: Add error handling for GMM Gamestate Load/Save Usage.D G Turner
As indicated by wjp, the Global Main Menu (GMM) did not check or report on the returned error state from saveGameState() and loadGameState() usage. This corrects this and adds a MessageDialog report of any failure.
2011-09-23ENGINES: make the default savegame description be the timestampTarek Soliman
Shamelessly copied from the SCI engine code
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-06-25GUI: fix bug #2822778athrxx
(Savegames now get loaded after GMM dialogue execution. This avoids mouse cursor glitches (e.g. mouse cursors which get changed during loadGameState() being popped when the dialogue closes).
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-06-02ENGINES: Get rid of some s(n)printf callsMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-07MOHAWK: Fix MohawkEngine_Myst::runLoadDialogMax Horn
This incorrectly invoked (indirectly) the runModal() method of a SaveLoadChooser, but for that one should use runModalWithPluginAndTarget instead. svn-id: r55816
2011-02-07GUI: Rename SaveLoadChooser::runModal to runModalWithPluginAndTargetMax Horn
This avoids hiding an overloaded virtual method, which in turn can cause weird bugs (see also the next commit). svn-id: r55815
2010-11-16GUI: Rename gui/GuiManager.* to gui/gui-manager.*Max Horn
svn-id: r54265
2010-11-16GUI: Move major widgets to new directory gui/widgetsMax Horn
Also renamed the source/header files, now they are more closely aligned to how we rename most other source files svn-id: r54264
2010-11-14GUI: Fix GMM labels translation for SCUMM engineThierry Crozat
In the SCUMM engine (and maybe other engines), the GMM Dialog is created in the engine constructor and before the window resolution is updated (so it is still using the resolution from the Launcher). Therefore if the global scaler is x2 but a SCUMM game overwrite it to use x1, it was not using the correct labels when they had a different translation for the lowres context. svn-id: r54237
2010-11-01ENGINES: Remove some 'using' statementsMax Horn
svn-id: r54001
2010-10-26GMM: Add a basic help dialogs for engines not providing one (i.e. all but ↵Max Horn
SCUMM) svn-id: r53860
2010-08-30I18N: Add "lowres" context for several GUI strings when in 1x mode.Thierry Crozat
This enables translators to use a different translation for these strings in 1x mode (e.g. 320x200 or 320x240) and in 2x or 3x modes. svn-id: r52461
2010-06-15GUI: Implement tooltips. FR #2821513.Eugene Sandulenko
FR #2821513: "GUI: add tooltips". Added tooltips for Add Game button, clear field buttons and couple other. Current problem: Only first call correctly restores text. I could not find where restore information gets lost. svn-id: r49774
2010-06-15GUI: Added in-place hotkeys for widgets.Eugene Sandulenko
Now it is possible to specify hotkeys in place for ButtonWidget and CheckboxWidget (the only widgets with hotkeys now). Use de-facto standard with putting hotkey between tildes (~). Like '~O~pen'. The tildes gets stripped before after hotkey is extracted. This is done for giving translators possibility to specify their own hotkeys. Old hotkeys defined at widget instance creation are left for leaving possibility to specify non-printable hotkeys such as Common::ASCII_ESCAPE. Translation files were updated respectively. svn-id: r49766
2010-06-15Implement translation support for ScummVM GUI.Eugene Sandulenko
Based on patch #2903830: "Updated Translation Prototype" by alexbevi which in turn is based on patch #1739965 by jvprat. Currently it builds all translations right into ScummVM. Once the feature will be accepted more widely, i.e. more translations will pop up, it will be trivial to move translation strings to external file. Finished translation: Russian Unfinished translation: Hungarian Things which are nice to do: - Language code -> language mapping for more user friendness - Specifying fonts to be used with language - Updating of interface language without restart. It will require moving of much code to reflowLayout() methods for each dialog The .po files must be in single byte encodings. I.e. no support for Unicode. svn-id: r49759
2010-05-26Replace SCUMM F5 dialog by GMM & add help button to GMMMax Horn
The new "Help" button in the GMM is currently only used by SCUMM. To use it, an engine currently needs to subclass MainMenuDialog. svn-id: r49249
2010-04-06GUI: Unify various definitions of kOKCmd and move it to namespace GUIMax Horn
svn-id: r48564
2010-04-06Factor out save/load code from MainMenuDialog::handleCommand into new methodsMax Horn
svn-id: r48563
2010-04-06Remove old & undocumented MSVC 6 workaroundMax Horn
svn-id: r48561
2009-06-06Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"Eugene Sandulenko
Add generic per-game GUI options support along the way ;) svn-id: r41275
2009-02-28Added keyboard mapping for global menu. Lars Persson
svn-id: r38981
2009-02-12Fixed working Keys button in in game options dialogLars Persson
Fixed key mappings dialog layout svn-id: r36285
2009-02-07Make the subtitle settings in Options section of the global main menu ↵Travis Howell
optional, and enable only for game engines where subtitles settings are synced. svn-id: r36237
2009-01-02Renamed gui/newgui.cpp -> gui/GuiManager.cpp and gui/newgui.h -> ↵Johannes Schickel
gui/GuiManager.h svn-id: r35668
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648
2008-11-12Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with ↵Max Horn
GUI::ThemeEngine::TextAlignVertical svn-id: r35023
2008-11-12cleanupMax Horn
svn-id: r35017
2008-11-11Moved GUI::SaveLoadChooser to its own source fileMax Horn
svn-id: r35002
2008-11-10Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.Vicent Marti
Massive cleanup. svn-id: r34983
2008-11-09Save game descriptions are now set correctly in the GMM save dialogFilippos Karapetis
svn-id: r34965
2008-11-09Fixed bug, which might mess up the description of new savegames.Johannes Schickel
svn-id: r34949
2008-11-09Fixed warning, and what looked to me like a very minor memory leak.Torbjörn Andersson
svn-id: r34946
2008-11-08Pushing down some header depsMax Horn
svn-id: r34936
2008-11-07Saving a game from GMM is now working for the SAGA engine, though the ↵Filippos Karapetis
description is not set correctly yet svn-id: r34932
2008-11-06Added some WIP code for the GMM save dialog (still not working correctly)Filippos Karapetis
svn-id: r34918
2008-11-06Implemented GMM loading (and, once the GMM supports it, saving) for SCUMMMax Horn
svn-id: r34913
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵Max Horn
EngineFeature comments svn-id: r34896
2008-11-03- Extended some commentsJohannes Schickel
- Added @todos to engines/engine.h - Added a FIXME to engines/dialogs.cpp svn-id: r34887
2008-11-03Check for engine support for loading/saving via GMM when enabling/disabling ↵Johannes Schickel
the buttons. svn-id: r34886
2008-11-03Patch #2122869: ALL: Common load dialogMax Horn
svn-id: r34883
2008-10-09Manual merge of the GSoC2008 GUI branch. (71 files)Vicent Marti
svn-id: r34757
2008-10-06Added new type Engine::Feature; pushed down some #include dependenciesMax Horn
svn-id: r34755
2008-10-05Merged several revisions from SVNMerge.Vicent Marti
Fixed theme loading to use the new ArchiveMember class. Original SVNMerge.py log: ===================== Merged revisions 34686,34688-34689,34691-34698,34700-34705,34707-34713,34715-34722,34725-34727,34731-34732,34734-34738,34746 via svnmerge from https://tanoku@scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r34686 | cyx | 2008-09-29 21:09:56 +0200 (Mon, 29 Sep 2008) | 1 line add constructor to SearchSet::Node for proper init of structure members with gcc 3.4.x (see tracker items #2120595, #2106292) ........ r34688 | cyx | 2008-09-29 22:08:26 +0200 (Mon, 29 Sep 2008) | 1 line restrict _heXmapNum to HE versions, should fix #2135822 ........ r34689 | eriktorbjorn | 2008-09-29 22:40:58 +0200 (Mon, 29 Sep 2008) | 4 lines Since no one has come up with any better suggestion... this should fix #2123258 ("COMI: Crash after video (SAN) play"). The eos() function won't return true until we've tried to read *past* the end of the stream. ........ r34691 | tanoku | 2008-09-30 00:29:07 +0200 (Tue, 30 Sep 2008) | 1 line Ported ZipArchive::getAllNames() implementation from GUI branch. ........ r34692 | fingolfin | 2008-09-30 11:07:03 +0200 (Tue, 30 Sep 2008) | 1 line Order alphabetically ........ r34693 | fingolfin | 2008-09-30 11:08:17 +0200 (Tue, 30 Sep 2008) | 1 line SAGA: Removed patchesCount from SAGAGameDescription ........ r34694 | fingolfin | 2008-09-30 11:09:39 +0200 (Tue, 30 Sep 2008) | 1 line SCUMM HE: Use FilesystemNode::openForReading() instead of 'new Common::File' (didn't cover all instances, though) ........ r34695 | fingolfin | 2008-09-30 11:11:25 +0200 (Tue, 30 Sep 2008) | 1 line SAGA: Forgot to commit saga.h ........ r34696 | fingolfin | 2008-09-30 11:12:02 +0200 (Tue, 30 Sep 2008) | 1 line Added multiple new open() methods to Common::File, which make it possible to use this class as a generic convenience wrapper around all kinds of SeekableReadStream; also renamed the name() method to the less confusing getName() ........ r34697 | fingolfin | 2008-09-30 13:33:43 +0200 (Tue, 30 Sep 2008) | 1 line cleanup ........ r34698 | tanoku | 2008-09-30 13:53:37 +0200 (Tue, 30 Sep 2008) | 1 line Fixed functionality of ZipArchive::getAllNames(). Now it expects a possibly non-empty string list and returns the amount of new filenames added to it. ........ r34700 | fingolfin | 2008-09-30 14:27:38 +0200 (Tue, 30 Sep 2008) | 1 line Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit ........ r34701 | fingolfin | 2008-09-30 14:37:28 +0200 (Tue, 30 Sep 2008) | 1 line cleanup ........ r34702 | fingolfin | 2008-09-30 14:38:44 +0200 (Tue, 30 Sep 2008) | 1 line AdvancedDetector: Do not (ab)use paths to keep track of files, rather, use FSNodes -- partial (?) fix for bug #2137680 ........ r34703 | fingolfin | 2008-09-30 14:58:27 +0200 (Tue, 30 Sep 2008) | 1 line SAGA: Some code cleanup ........ r34704 | fingolfin | 2008-09-30 14:59:29 +0200 (Tue, 30 Sep 2008) | 1 line SKY: Fix detector to not (ab)use FSNode::getPath; if you want to open a FSNode, just pass it to File::open ........ r34705 | thebluegr | 2008-09-30 15:19:14 +0200 (Tue, 30 Sep 2008) | 1 line Fixed crash when starting IHNM, a regression from commit #34693 ........ r34707 | fingolfin | 2008-09-30 17:42:19 +0200 (Tue, 30 Sep 2008) | 1 line Fixing ConfigManager::loadConfigFile ........ r34708 | fingolfin | 2008-09-30 18:23:35 +0200 (Tue, 30 Sep 2008) | 1 line AGI: Another case where it is better to use FSNodes directly, instead of converting them to path strings ........ r34709 | fingolfin | 2008-09-30 18:34:38 +0200 (Tue, 30 Sep 2008) | 1 line Modified FilePluginProvider to use FSNodes (instead of raw filenames / paths) in its API ........ r34710 | fingolfin | 2008-09-30 18:38:46 +0200 (Tue, 30 Sep 2008) | 1 line AGI: Got rid of yet another unwarranted use of FSNode::getPath ........ r34711 | fingolfin | 2008-09-30 18:53:04 +0200 (Tue, 30 Sep 2008) | 1 line AGI: Simplify WagFileParser by not reading data into a memory stream first (this was there to improve performance on systems with slow seeking; those systems should use another approach, see scummvm-devel) ........ r34712 | thebluegr | 2008-09-30 18:55:10 +0200 (Tue, 30 Sep 2008) | 1 line Fix crash when starting ITE, a regression from commit #34705 ........ r34713 | fingolfin | 2008-09-30 19:09:41 +0200 (Tue, 30 Sep 2008) | 1 line Fix ThemeBrowser to use FSNodes, not getPath() ........ r34715 | Kirben | 2008-10-02 16:41:50 +0200 (Thu, 02 Oct 2008) | 1 line Correct HE version for Putt-Putt Enters the Race (French/Windows). ........ r34716 | fingolfin | 2008-10-02 18:58:59 +0200 (Thu, 02 Oct 2008) | 1 line Renamed FilesystemNode -> FSNode ........ r34717 | fingolfin | 2008-10-02 19:08:15 +0200 (Thu, 02 Oct 2008) | 1 line cleanup ........ r34718 | fingolfin | 2008-10-02 19:17:18 +0200 (Thu, 02 Oct 2008) | 1 line Ignore String::deleteLastChar when called on an empty string ........ r34719 | fingolfin | 2008-10-02 19:20:21 +0200 (Thu, 02 Oct 2008) | 1 line Fix for bug #2142743: Assertion on clicking "Theme" in Options ........ r34720 | fingolfin | 2008-10-02 19:48:01 +0200 (Thu, 02 Oct 2008) | 7 lines Engine class changed: - Moved initCommonGFX() && GUIErrorMessage() out of class Engine - got rid of the _autosavePeriod member (this prevented users from changing the autosave period during runtime) - Got rid of an evil 'using GUI::Dialog' statement - Clarified some Doxygen comments ........ r34721 | fingolfin | 2008-10-02 19:52:29 +0200 (Thu, 02 Oct 2008) | 1 line Add the current dir to the global SearchSet, i.e. to SearchMan (this should fix the problems on Windows, and maybe other systems, see 'bug' #2137680) ........ r34722 | fingolfin | 2008-10-02 19:55:08 +0200 (Thu, 02 Oct 2008) | 1 line Forgot to mention yet another Engine class change: mainMenuDialog -> openMainMenuDialog; and also forgot to commit this related file :/ ........ r34725 | fingolfin | 2008-10-02 20:11:40 +0200 (Thu, 02 Oct 2008) | 1 line typo ........ r34726 | thebluegr | 2008-10-03 00:04:34 +0200 (Fri, 03 Oct 2008) | 1 line Merged loadHotSpotsMads() and loadHotSpotsM4() ........ r34727 | lordhoto | 2008-10-03 02:16:21 +0200 (Fri, 03 Oct 2008) | 2 lines Fixed typos (thanks to Raziel^ for spotting them). ........ r34731 | fingolfin | 2008-10-03 18:07:57 +0200 (Fri, 03 Oct 2008) | 1 line Fixed Engine::hasFeature to use proper types (i.e., MetaEngine::MetaEngineFeature instead of int) ........ r34732 | fingolfin | 2008-10-03 18:14:12 +0200 (Fri, 03 Oct 2008) | 1 line SCUMM: Added french Monkey VGA variant, see bug #2129199 ........ r34734 | lordhoto | 2008-10-03 18:57:40 +0200 (Fri, 03 Oct 2008) | 2 lines Committed slightly modified patch #2034983 "Case-insensitivy and directory handling for engines". ........ r34735 | lordhoto | 2008-10-03 20:18:42 +0200 (Fri, 03 Oct 2008) | 2 lines Check all 'kyra.dat' files in setup paths instead of only the first one found. ........ r34736 | lordhoto | 2008-10-03 20:23:57 +0200 (Fri, 03 Oct 2008) | 2 lines Cleanup. ........ r34737 | dreammaster | 2008-10-04 13:10:25 +0200 (Sat, 04 Oct 2008) | 1 line Bugfix to prevent NPC characters managing to walk beyond room exits without leaving the room, and thus getting stuck ........ r34738 | fingolfin | 2008-10-04 15:09:01 +0200 (Sat, 04 Oct 2008) | 1 line Renamed some MetaEngine feature flags; removed explicit numbers from this feature flag list (nothing should rely on their specific values, anyway); added a note that Engine::hasFeature should become independant of MetaEngine::hasFeature ........ r34746 | john_doe | 2008-10-04 23:40:14 +0200 (Sat, 04 Oct 2008) | 3 lines - Declared all stack functions as inline - Sleep some ms after 500 opcodes to reduce CPU load - Fixed odd bug in LGoP2 where text disappeared quickly without waiting for user input by returning 0x38 in sfShowPage ........ svn-id: r34749
2008-10-03Fixed Engine::hasFeature to use proper types (i.e., ↵Max Horn
MetaEngine::MetaEngineFeature instead of int) svn-id: r34731