Age | Commit message (Collapse) | Author |
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Shamelessly copied from the SCI engine code
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(Savegames now get loaded after GMM dialogue execution. This avoids mouse cursor glitches (e.g. mouse cursors which get changed during loadGameState() being popped when the dialogue closes).
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
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Some backends may break as I only compiled SDL
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This incorrectly invoked (indirectly) the runModal() method of a
SaveLoadChooser, but for that one should use runModalWithPluginAndTarget
instead.
svn-id: r55816
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This avoids hiding an overloaded virtual method, which in turn can
cause weird bugs (see also the next commit).
svn-id: r55815
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svn-id: r54265
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Also renamed the source/header files, now they are more closely
aligned to how we rename most other source files
svn-id: r54264
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In the SCUMM engine (and maybe other engines), the GMM Dialog is created
in the engine constructor and before the window resolution is updated (so it is
still using the resolution from the Launcher). Therefore if the global scaler is x2
but a SCUMM game overwrite it to use x1, it was not using the correct labels
when they had a different translation for the lowres context.
svn-id: r54237
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svn-id: r54001
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SCUMM)
svn-id: r53860
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This enables translators to use a different translation for these strings in
1x mode (e.g. 320x200 or 320x240) and in 2x or 3x modes.
svn-id: r52461
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FR #2821513: "GUI: add tooltips".
Added tooltips for Add Game button, clear field buttons and couple
other.
Current problem: Only first call correctly restores text. I could
not find where restore information gets lost.
svn-id: r49774
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Now it is possible to specify hotkeys in place for ButtonWidget
and CheckboxWidget (the only widgets with hotkeys now).
Use de-facto standard with putting hotkey between tildes (~).
Like '~O~pen'. The tildes gets stripped before after hotkey
is extracted.
This is done for giving translators possibility to specify
their own hotkeys.
Old hotkeys defined at widget instance creation are left for
leaving possibility to specify non-printable hotkeys such as
Common::ASCII_ESCAPE.
Translation files were updated respectively.
svn-id: r49766
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Based on patch #2903830: "Updated Translation Prototype" by alexbevi
which in turn is based on patch #1739965 by jvprat.
Currently it builds all translations right into ScummVM. Once the
feature will be accepted more widely, i.e. more translations will
pop up, it will be trivial to move translation strings to external
file.
Finished translation: Russian
Unfinished translation: Hungarian
Things which are nice to do:
- Language code -> language mapping for more user friendness
- Specifying fonts to be used with language
- Updating of interface language without restart. It will require
moving of much code to reflowLayout() methods for each dialog
The .po files must be in single byte encodings. I.e. no support
for Unicode.
svn-id: r49759
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The new "Help" button in the GMM is currently only used by SCUMM.
To use it, an engine currently needs to subclass MainMenuDialog.
svn-id: r49249
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svn-id: r48564
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svn-id: r48563
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svn-id: r48561
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Add generic per-game GUI options support along the way ;)
svn-id: r41275
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svn-id: r38981
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Fixed key mappings dialog layout
svn-id: r36285
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optional, and enable only for game engines where subtitles settings are synced.
svn-id: r36237
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gui/GuiManager.h
svn-id: r35668
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svn-id: r35648
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GUI::ThemeEngine::TextAlignVertical
svn-id: r35023
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svn-id: r35017
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svn-id: r35002
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Massive cleanup.
svn-id: r34983
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svn-id: r34965
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svn-id: r34949
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svn-id: r34946
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svn-id: r34936
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description is not set correctly yet
svn-id: r34932
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svn-id: r34918
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svn-id: r34913
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EngineFeature comments
svn-id: r34896
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- Added @todos to engines/engine.h
- Added a FIXME to engines/dialogs.cpp
svn-id: r34887
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the buttons.
svn-id: r34886
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svn-id: r34883
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svn-id: r34757
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svn-id: r34755
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Fixed theme loading to use the new ArchiveMember class.
Original SVNMerge.py log:
=====================
Merged revisions 34686,34688-34689,34691-34698,34700-34705,34707-34713,34715-34722,34725-34727,34731-34732,34734-34738,34746 via svnmerge from
https://tanoku@scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r34686 | cyx | 2008-09-29 21:09:56 +0200 (Mon, 29 Sep 2008) | 1 line
add constructor to SearchSet::Node for proper init of structure members with gcc 3.4.x (see tracker items #2120595, #2106292)
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r34688 | cyx | 2008-09-29 22:08:26 +0200 (Mon, 29 Sep 2008) | 1 line
restrict _heXmapNum to HE versions, should fix #2135822
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r34689 | eriktorbjorn | 2008-09-29 22:40:58 +0200 (Mon, 29 Sep 2008) | 4 lines
Since no one has come up with any better suggestion... this should fix #2123258
("COMI: Crash after video (SAN) play"). The eos() function won't return true
until we've tried to read *past* the end of the stream.
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r34691 | tanoku | 2008-09-30 00:29:07 +0200 (Tue, 30 Sep 2008) | 1 line
Ported ZipArchive::getAllNames() implementation from GUI branch.
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r34692 | fingolfin | 2008-09-30 11:07:03 +0200 (Tue, 30 Sep 2008) | 1 line
Order alphabetically
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r34693 | fingolfin | 2008-09-30 11:08:17 +0200 (Tue, 30 Sep 2008) | 1 line
SAGA: Removed patchesCount from SAGAGameDescription
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r34694 | fingolfin | 2008-09-30 11:09:39 +0200 (Tue, 30 Sep 2008) | 1 line
SCUMM HE: Use FilesystemNode::openForReading() instead of 'new Common::File' (didn't cover all instances, though)
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r34695 | fingolfin | 2008-09-30 11:11:25 +0200 (Tue, 30 Sep 2008) | 1 line
SAGA: Forgot to commit saga.h
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r34696 | fingolfin | 2008-09-30 11:12:02 +0200 (Tue, 30 Sep 2008) | 1 line
Added multiple new open() methods to Common::File, which make it possible to use this class as a generic convenience wrapper around all kinds of SeekableReadStream; also renamed the name() method to the less confusing getName()
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r34697 | fingolfin | 2008-09-30 13:33:43 +0200 (Tue, 30 Sep 2008) | 1 line
cleanup
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r34698 | tanoku | 2008-09-30 13:53:37 +0200 (Tue, 30 Sep 2008) | 1 line
Fixed functionality of ZipArchive::getAllNames(). Now it expects a possibly non-empty string list and returns the amount of new filenames added to it.
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r34700 | fingolfin | 2008-09-30 14:27:38 +0200 (Tue, 30 Sep 2008) | 1 line
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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r34701 | fingolfin | 2008-09-30 14:37:28 +0200 (Tue, 30 Sep 2008) | 1 line
cleanup
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r34702 | fingolfin | 2008-09-30 14:38:44 +0200 (Tue, 30 Sep 2008) | 1 line
AdvancedDetector: Do not (ab)use paths to keep track of files, rather, use FSNodes -- partial (?) fix for bug #2137680
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r34703 | fingolfin | 2008-09-30 14:58:27 +0200 (Tue, 30 Sep 2008) | 1 line
SAGA: Some code cleanup
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r34704 | fingolfin | 2008-09-30 14:59:29 +0200 (Tue, 30 Sep 2008) | 1 line
SKY: Fix detector to not (ab)use FSNode::getPath; if you want to open a FSNode, just pass it to File::open
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r34705 | thebluegr | 2008-09-30 15:19:14 +0200 (Tue, 30 Sep 2008) | 1 line
Fixed crash when starting IHNM, a regression from commit #34693
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r34707 | fingolfin | 2008-09-30 17:42:19 +0200 (Tue, 30 Sep 2008) | 1 line
Fixing ConfigManager::loadConfigFile
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r34708 | fingolfin | 2008-09-30 18:23:35 +0200 (Tue, 30 Sep 2008) | 1 line
AGI: Another case where it is better to use FSNodes directly, instead of converting them to path strings
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r34709 | fingolfin | 2008-09-30 18:34:38 +0200 (Tue, 30 Sep 2008) | 1 line
Modified FilePluginProvider to use FSNodes (instead of raw filenames / paths) in its API
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r34710 | fingolfin | 2008-09-30 18:38:46 +0200 (Tue, 30 Sep 2008) | 1 line
AGI: Got rid of yet another unwarranted use of FSNode::getPath
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r34711 | fingolfin | 2008-09-30 18:53:04 +0200 (Tue, 30 Sep 2008) | 1 line
AGI: Simplify WagFileParser by not reading data into a memory stream first (this was there to improve performance on systems with slow seeking; those systems should use another approach, see scummvm-devel)
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r34712 | thebluegr | 2008-09-30 18:55:10 +0200 (Tue, 30 Sep 2008) | 1 line
Fix crash when starting ITE, a regression from commit #34705
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r34713 | fingolfin | 2008-09-30 19:09:41 +0200 (Tue, 30 Sep 2008) | 1 line
Fix ThemeBrowser to use FSNodes, not getPath()
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r34715 | Kirben | 2008-10-02 16:41:50 +0200 (Thu, 02 Oct 2008) | 1 line
Correct HE version for Putt-Putt Enters the Race (French/Windows).
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r34716 | fingolfin | 2008-10-02 18:58:59 +0200 (Thu, 02 Oct 2008) | 1 line
Renamed FilesystemNode -> FSNode
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r34717 | fingolfin | 2008-10-02 19:08:15 +0200 (Thu, 02 Oct 2008) | 1 line
cleanup
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r34718 | fingolfin | 2008-10-02 19:17:18 +0200 (Thu, 02 Oct 2008) | 1 line
Ignore String::deleteLastChar when called on an empty string
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r34719 | fingolfin | 2008-10-02 19:20:21 +0200 (Thu, 02 Oct 2008) | 1 line
Fix for bug #2142743: Assertion on clicking "Theme" in Options
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r34720 | fingolfin | 2008-10-02 19:48:01 +0200 (Thu, 02 Oct 2008) | 7 lines
Engine class changed:
- Moved initCommonGFX() && GUIErrorMessage() out of class Engine
- got rid of the _autosavePeriod member (this prevented users from
changing the autosave period during runtime)
- Got rid of an evil 'using GUI::Dialog' statement
- Clarified some Doxygen comments
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r34721 | fingolfin | 2008-10-02 19:52:29 +0200 (Thu, 02 Oct 2008) | 1 line
Add the current dir to the global SearchSet, i.e. to SearchMan (this should fix the problems on Windows, and maybe other systems, see 'bug' #2137680)
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r34722 | fingolfin | 2008-10-02 19:55:08 +0200 (Thu, 02 Oct 2008) | 1 line
Forgot to mention yet another Engine class change: mainMenuDialog -> openMainMenuDialog; and also forgot to commit this related file :/
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r34725 | fingolfin | 2008-10-02 20:11:40 +0200 (Thu, 02 Oct 2008) | 1 line
typo
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r34726 | thebluegr | 2008-10-03 00:04:34 +0200 (Fri, 03 Oct 2008) | 1 line
Merged loadHotSpotsMads() and loadHotSpotsM4()
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r34727 | lordhoto | 2008-10-03 02:16:21 +0200 (Fri, 03 Oct 2008) | 2 lines
Fixed typos (thanks to Raziel^ for spotting them).
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r34731 | fingolfin | 2008-10-03 18:07:57 +0200 (Fri, 03 Oct 2008) | 1 line
Fixed Engine::hasFeature to use proper types (i.e., MetaEngine::MetaEngineFeature instead of int)
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r34732 | fingolfin | 2008-10-03 18:14:12 +0200 (Fri, 03 Oct 2008) | 1 line
SCUMM: Added french Monkey VGA variant, see bug #2129199
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r34734 | lordhoto | 2008-10-03 18:57:40 +0200 (Fri, 03 Oct 2008) | 2 lines
Committed slightly modified patch #2034983 "Case-insensitivy and directory handling for engines".
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r34735 | lordhoto | 2008-10-03 20:18:42 +0200 (Fri, 03 Oct 2008) | 2 lines
Check all 'kyra.dat' files in setup paths instead of only the first one found.
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r34736 | lordhoto | 2008-10-03 20:23:57 +0200 (Fri, 03 Oct 2008) | 2 lines
Cleanup.
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r34737 | dreammaster | 2008-10-04 13:10:25 +0200 (Sat, 04 Oct 2008) | 1 line
Bugfix to prevent NPC characters managing to walk beyond room exits without leaving the room, and thus getting stuck
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r34738 | fingolfin | 2008-10-04 15:09:01 +0200 (Sat, 04 Oct 2008) | 1 line
Renamed some MetaEngine feature flags; removed explicit numbers from this feature flag list (nothing should rely on their specific values, anyway); added a note that Engine::hasFeature should become independant of MetaEngine::hasFeature
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r34746 | john_doe | 2008-10-04 23:40:14 +0200 (Sat, 04 Oct 2008) | 3 lines
- Declared all stack functions as inline
- Sleep some ms after 500 opcodes to reduce CPU load
- Fixed odd bug in LGoP2 where text disappeared quickly without waiting for user input by returning 0x38 in sfShowPage
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svn-id: r34749
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MetaEngine::MetaEngineFeature instead of int)
svn-id: r34731
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svn-id: r34616
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