index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
director
/
director.cpp
Age
Commit message (
Expand
)
Author
2017-02-08
DIRECTOR: Specify Shared Cast name for D4+ Mac movies
Eugene Sandulenko
2017-02-07
DIRECTOR: Fixed Lingo's 'go to movie' Red/Blue works
Eugene Sandulenko
2017-02-07
DIRECTOR: Move graphics-related code to graphics.cpp
Eugene Sandulenko
2017-02-04
DIRECTOR: Implemented pausing/continuing of playback
Eugene Sandulenko
2017-02-04
DIRECTOR: Hid font test under debug channel
Eugene Sandulenko
2017-01-25
DIRECTOR: Added test for drawing scaled MacFonts
Eugene Sandulenko
2017-01-23
DIRECTOR: Fix memory leak
Eugene Sandulenko
2017-01-18
DIRECTOR: More debug output to mac font loading test
Eugene Sandulenko
2017-01-17
GRAPHICS: Split out MacFontFamily class out of MacFont
Eugene Sandulenko
2017-01-17
DIRECTOR: Added test for font loading
Eugene Sandulenko
2017-01-15
DIRECTOR: Cleanup main movie loading
Eugene Sandulenko
2017-01-15
DIRECTOR: More debug info on Shared Cast loading
Eugene Sandulenko
2017-01-14
DIRECTOR: Switch to common readPascalString
Eugene Sandulenko
2017-01-14
DIRECTOR: Fix Shared Cast reference for Macintosh
Eugene Sandulenko
2017-01-13
DIRECTOR: Implement Shape Patterns and Borders for D3.
stevenhoefel
2017-01-08
DIRECTOR: Added g_director uglyness
Eugene Sandulenko
2016-10-26
DIRECTOR: Renamed resource/archive files to better reflect reality
Eugene Sandulenko
2016-10-26
DIRECTOR: Skipping useless movie scanning.
Eugene Sandulenko
2016-10-24
DIRECTOR: Load shared cast only when it exists
Eugene Sandulenko
2016-10-19
DIRECTOR: Fix movie scanning
Eugene Sandulenko
2016-10-18
DIRECTOR: Added debug chanel for text rendering
Eugene Sandulenko
2016-10-15
DIRECTOR: Added Mac font rendering test
Eugene Sandulenko
2016-09-05
DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-09-02
DIRECTOR: Initial code for Lingo keyboard handling
Eugene Sandulenko
2016-09-01
DIRECTOR: Lingo: Implemented 'the colorQD' and 'the colorDepth' entities
Eugene Sandulenko
2016-09-01
DIRECTOR: Cleanup
Eugene Sandulenko
2016-08-30
DIRECTOR: Fix scanned archive names
Eugene Sandulenko
2016-08-30
DIRECTOR: Fix another crash on quit
Eugene Sandulenko
2016-08-30
DIRECTOR: Fix class initialization
Eugene Sandulenko
2016-08-30
DIRECTOR: Fixed shared cast loading
Eugene Sandulenko
2016-08-30
DIRECTOR: Fix archive scanning at the start
Eugene Sandulenko
2016-08-29
DIRECTOR: Fix cast scanning
Eugene Sandulenko
2016-08-29
DIRECTOR: Put all archive parsing methods into archive.cpp
Eugene Sandulenko
2016-08-29
DIRECTOR: Refactor Archive creation
Eugene Sandulenko
2016-08-29
DIRECTOR: Started code on enlisting all movie files
Eugene Sandulenko
2016-08-26
DIRECTOR: Fix object initialization
Eugene Sandulenko
2016-08-25
DIRECTOR: Fix numerous crashes on destruction
Eugene Sandulenko
2016-08-24
DIRECTOR: Implemented uncompressed 1bpp pictures. Works sometimes
Eugene Sandulenko
2016-08-23
DIRECTOR: Further reduction of include dependency
Eugene Sandulenko
2016-08-21
DIRECTOR: Stub for 1bpp bitmap decoder
Eugene Sandulenko
2016-08-21
DIRECTOR: Added image dumping at debug
Eugene Sandulenko
2016-08-17
DIRECTOR: Optimize code flow for directory scanning
Eugene Sandulenko
2016-08-15
DIRECTOR: Fix debug channels initialization
Eugene Sandulenko
2016-08-03
DIRECTOR: Switch Mac font loading to the common code
Eugene Sandulenko
2016-08-03
DIRECTOR: Fix engine initialization
Eugene Sandulenko
2016-08-03
DIRECTOR: Correct startup sequence
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Initial code for Lingo test suite. Uses special game target
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Fix multiline if() statements
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Added more 'the' entities. Implemented the floatPrecision en...
Eugene Sandulenko
[next]