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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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director
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director.h
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Author
2017-07-05
DIRECTOR: Move #define CHANNEL_COUNT to director.h
Tobia Tesan
2017-03-13
DIRECTOR: Initial work on sprite dragging
Eugene Sandulenko
2017-03-13
DIRECTOR: Lingo: Implement b_moveableSprite()
Eugene Sandulenko
2017-03-12
DIRECTOR: Fix warning
Eugene Sandulenko
2017-03-12
DIRECTOR: pre-load cast members.
stevenhoefel
2017-03-09
DIRECTOR: Moved event processor to events.cpp
Eugene Sandulenko
2017-03-01
DIRECTOR: Plug memory leak
Eugene Sandulenko
2017-02-24
DIRECTOR: Lingo: Initial code for func_play()
Eugene Sandulenko
2017-02-24
DIRECTOR: Encapsulated _nextMovie parameters into a string
Eugene Sandulenko
2017-02-21
DIRECTOR: Put parsing lingo debug ouptu to separate debug flag
Eugene Sandulenko
2017-02-17
DIRECTOR: Added Events debug channel, more debug output in Lingo
Eugene Sandulenko
2017-02-14
DIRECTOR: Lingo: Fixed 'go to' functions
Eugene Sandulenko
2017-02-09
DIRECTOR: Made DirectorEngine::_currentScore private
Eugene Sandulenko
2017-02-07
DIRECTOR: Fixed Lingo's 'go to movie' Red/Blue works
Eugene Sandulenko
2017-02-07
DIRECTOR: Move graphics-related code to graphics.cpp
Eugene Sandulenko
2017-02-04
DIRECTOR: Implemented pausing/continuing of playback
Eugene Sandulenko
2017-01-17
DIRECTOR: Added test for font loading
Eugene Sandulenko
2017-01-15
DIRECTOR: Cleanup main movie loading
Eugene Sandulenko
2017-01-14
DIRECTOR: Switch to common readPascalString
Eugene Sandulenko
2017-01-13
DIRECTOR: Implement Shape Patterns and Borders for D3.
stevenhoefel
2017-01-09
DIRECTOR: CASt members have Children in D4.
stevenhoefel
2017-01-08
DIRECTOR: Added g_director uglyness
Eugene Sandulenko
2016-10-19
DIRECTOR: Fix movie scanning
Eugene Sandulenko
2016-10-18
DIRECTOR: Added debug chanel for text rendering
Eugene Sandulenko
2016-10-15
DIRECTOR: Added Mac font rendering test
Eugene Sandulenko
2016-09-05
DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-09-02
DIRECTOR: Initial code for Lingo keyboard handling
Eugene Sandulenko
2016-09-01
DIRECTOR: Lingo: Implemented 'the colorQD' and 'the colorDepth' entities
Eugene Sandulenko
2016-09-01
DIRECTOR: Cleanup
Eugene Sandulenko
2016-08-29
DIRECTOR: Put all archive parsing methods into archive.cpp
Eugene Sandulenko
2016-08-29
DIRECTOR: Refactor Archive creation
Eugene Sandulenko
2016-08-29
DIRECTOR: Started code on enlisting all movie files
Eugene Sandulenko
2016-08-24
DIRECTOR: Implemented uncompressed 1bpp pictures. Works sometimes
Eugene Sandulenko
2016-08-23
DIRECTOR: Reduce header dependency
Eugene Sandulenko
2016-08-21
DIRECTOR: Added image dumping at debug
Eugene Sandulenko
2016-08-03
DIRECTOR: Switch Mac font loading to the common code
Eugene Sandulenko
2016-08-03
DIRECTOR: Lingo: Initial code for Lingo test suite. Uses special game target
Eugene Sandulenko
2016-08-03
DIRECTOR: Added random source
Eugene Sandulenko
2016-08-03
DIRECTOR: Fix rendering resource, loading shared BMP
Dmitry Iskrich
2016-08-03
DIRECTOR: Fix memory corruption
Dmitry Iskrich
2016-08-03
DIRECTOR: Renew shared resources when loading new folder
Dmitry Iskrich
2016-08-03
DIRECTOR: Using shared casts for rendering
Dmitry Iskrich
2016-08-03
DIRECTOR: Loading shared DIB, STXT
Dmitry Iskrich
2016-08-03
DIRECTOR: Fix warning
Eugene Sandulenko
2016-08-03
DIRECTOR: Load shared casts in engine
Dmitry Iskrich
2016-08-03
DIRECTOR: Support goto command in Score
Dmitry Iskrich
2016-08-03
DIRECTOR: Add initial code for QuickTime video
Dmitry Iskrich
2016-08-03
DIRECTOR: Load palette directly to engine
Dmitry Iskrich
2016-08-03
DIRECTOR: Add parsing mac names from folder
Dmitry Iskrich
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