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path: root/engines/director/events.cpp
AgeCommit message (Collapse)Author
2019-12-11DIRECTOR: Plug MacWindowManager inEugene Sandulenko
2019-12-01DIRECTOR: Fix movie framerateEugene Sandulenko
2017-07-05DIRECTOR: Handle kEventIdle with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Handle keyDown in 1-ary processEventTobia Tesan
Might change semantics by calling the standard chain for input events. That is what the D4 docs suggest anyway.
2017-07-05DIRECTOR: Move kEventMouseUp/Down handling to processInputEventTobia Tesan
2017-04-04DIRECTOR: Initial work to load D5 assets.stevenhoefel
2017-03-21DIRECTOR: Added sanity check to event processorEugene Sandulenko
2017-03-20DIRECTOR: Fix event processing for generic eventsEugene Sandulenko
2017-03-18DIRECTOR: Fix warningEugene Sandulenko
2017-03-18DIRECTOR: Additional debug output for event processingEugene Sandulenko
2017-03-15DIRECTOR: Improvements to the event sequenceEugene Sandulenko
2017-03-14DIRECTOR: Execute immediate scripts on frame loadEugene Sandulenko
2017-03-13DIRECTOR: Refactor events processorEugene Sandulenko
2017-03-13DIRECTOR: Initial work on sprite draggingEugene Sandulenko
2017-03-13DIRECTOR: Lingo: Implement b_moveableSprite()Eugene Sandulenko
2017-03-12DIRECTOR: pre-load cast members.stevenhoefel
2017-03-10DIRECTOR: Fixed global even handlers callingEugene Sandulenko
Handlers defined via 'when ...', should stay at global level
2017-03-09DIRECTOR: Moved event processor to events.cppEugene Sandulenko