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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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frame.cpp
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Author
2017-02-07
JANITORIAL: Formatting fixes
Eugene Sandulenko
2017-02-07
DIRECTOR: More font alignment and spacing on buttons. Go to frame 0 if no ↵
stevenhoefel
labels.
2017-02-06
DIRECTOR: Use Text rect for buttons. Adjust sizing appropriately.
stevenhoefel
2017-02-04
DIRECTOR: Removed text cast width hack. It is incorrect.
Eugene Sandulenko
2017-02-04
DIRECTOR: Added workaround for Text Cast width
Eugene Sandulenko
2017-02-01
GRAPHICS: Add more debug output to MacText
Eugene Sandulenko
2017-01-29
GRAPHICS: Pass MacWindowManager to MacText constructor
Eugene Sandulenko
2017-01-29
DIRECTOR: Pass font formatting info to MacText
Eugene Sandulenko
2017-01-28
DIRECTOR: Added more debug output to text display
Eugene Sandulenko
2017-01-27
DIRECTOR: Register and use additional fonts
Eugene Sandulenko
2017-01-27
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2017-01-18
DIRECTOR: Fix Compiler Warning.
D G Turner
2017-01-17
DIRECTOR: Refactor Text Rendering. Use alignment of MacText. Render to ↵
stevenhoefel
temporary surface to allow ink blitting.
2017-01-16
DIRECTOR: Fix Unused Variable Compiler Warning.
D G Turner
2017-01-16
DIRECTOR: Rewind shared cast memorystream before trying to load the data.
stevenhoefel
2017-01-16
DIRECTOR: Added debug output for Shared Cast images
Eugene Sandulenko
2017-01-16
DIRECTOR: Correctly parse STXT runs to determine formatting.
stevenhoefel
2017-01-15
DIRECTOR: Utilise MacText class to provide Text Wrapping.
stevenhoefel
2017-01-14
DIRECTOR: Load fonts by name if exists from map.
stevenhoefel
2017-01-14
DIRECTOR: D3 font style, size and alignment.
stevenhoefel
2017-01-13
DIRECTOR: Style fixes plus 1/8bpp corrections.
stevenhoefel
2017-01-13
DIRECTOR: D4 image loading based on BPP.
stevenhoefel
2017-01-13
DIRECTOR: Fix variable shadowing and array declarations.
stevenhoefel
2017-01-13
DIRECTOR: Implement Shape Patterns and Borders for D3.
stevenhoefel
2017-01-12
DIRECTOR: Use shared cast member data when rendering shared cast item.
stevenhoefel
2017-01-12
DIRECTOR: Fix Further Compiler Warnings.
D G Turner
2017-01-12
DIRECTOR: D3 frame/sprite scripts. Categorise scripts into groups.
stevenhoefel
2017-01-12
DIRECTOR: Hooks for both cast member and cast frame events.
stevenhoefel
2017-01-11
DIRECTOR: Fix warnings
Eugene Sandulenko
2017-01-11
DIRECTOR: Further work on TextCast and Button alignment.
stevenhoefel
2017-01-11
DIRECTOR: Round rectangles for Buttons. Improved TextCast alignment.
stevenhoefel
2017-01-10
DIRECTOR: Load Shared Cast Bitmaps (anchor point is incorrect).
stevenhoefel
More Text Cast Formatting.
2017-01-09
DIRECTOR: D4 Image Decoding, Buttons, Text, Shapes.
stevenhoefel
2016-11-15
DIRECTOR: FUrther work on cast loading in D4
Eugene Sandulenko
2016-11-13
DIRECTOR: More work on Cast loading in D4
Eugene Sandulenko
2016-11-08
DIRECTOR: Split out cast-related classes into separate file
Eugene Sandulenko
2016-10-29
DIRECTOR: Fix D4+ score reading
Eugene Sandulenko
2016-10-29
DIRECTOR: Rework Channel data parsing
Eugene Sandulenko
2016-10-29
DIRECTOR: Added more debug output to cast reading
Eugene Sandulenko
2016-10-26
DIRECTOR: Renamed resource/archive files to better reflect reality
Eugene Sandulenko
2016-10-18
DIRECTOR: Further work on text cast loading and rendering
Eugene Sandulenko
2016-10-18
DIRECTOR: Added debug chanel for text rendering
Eugene Sandulenko
2016-10-06
GRAPHICS: Move font-related MacGUI code to MacFontManager
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-09-01
DIRECTOR: Lingo: Implemented 'the colorQD' and 'the colorDepth' entities
Eugene Sandulenko
2016-09-01
DIRECTOR: Cleanup
Eugene Sandulenko
2016-08-30
DIRECTOR: Fix scanned archive names
Eugene Sandulenko
2016-08-27
DIRECTOR: Optimized Matte Ink drawing
Eugene Sandulenko
2016-08-27
DIRECTOR: Implemented Transparent Ink
Eugene Sandulenko
2016-08-26
DIRECTOR: Clean up BITDDecoder compression check
Willem Jan Palenstijn
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