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path: root/engines/director/frame.cpp
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2017-01-14DIRECTOR: Load fonts by name if exists from map.stevenhoefel
2017-01-14DIRECTOR: D3 font style, size and alignment.stevenhoefel
2017-01-13DIRECTOR: Style fixes plus 1/8bpp corrections.stevenhoefel
2017-01-13DIRECTOR: D4 image loading based on BPP.stevenhoefel
2017-01-13DIRECTOR: Fix variable shadowing and array declarations.stevenhoefel
2017-01-13DIRECTOR: Implement Shape Patterns and Borders for D3.stevenhoefel
2017-01-12DIRECTOR: Use shared cast member data when rendering shared cast item.stevenhoefel
2017-01-12DIRECTOR: Fix Further Compiler Warnings.D G Turner
2017-01-12DIRECTOR: D3 frame/sprite scripts. Categorise scripts into groups.stevenhoefel
2017-01-12DIRECTOR: Hooks for both cast member and cast frame events.stevenhoefel
2017-01-11DIRECTOR: Fix warningsEugene Sandulenko
2017-01-11DIRECTOR: Further work on TextCast and Button alignment.stevenhoefel
2017-01-11DIRECTOR: Round rectangles for Buttons. Improved TextCast alignment.stevenhoefel
2017-01-10DIRECTOR: Load Shared Cast Bitmaps (anchor point is incorrect).stevenhoefel
More Text Cast Formatting.
2017-01-09DIRECTOR: D4 Image Decoding, Buttons, Text, Shapes.stevenhoefel
2016-11-15DIRECTOR: FUrther work on cast loading in D4Eugene Sandulenko
2016-11-13DIRECTOR: More work on Cast loading in D4Eugene Sandulenko
2016-11-08DIRECTOR: Split out cast-related classes into separate fileEugene Sandulenko
2016-10-29DIRECTOR: Fix D4+ score readingEugene Sandulenko
2016-10-29DIRECTOR: Rework Channel data parsingEugene Sandulenko
2016-10-29DIRECTOR: Added more debug output to cast readingEugene Sandulenko
2016-10-26DIRECTOR: Renamed resource/archive files to better reflect realityEugene Sandulenko
2016-10-18DIRECTOR: Further work on text cast loading and renderingEugene Sandulenko
2016-10-18DIRECTOR: Added debug chanel for text renderingEugene Sandulenko
2016-10-06GRAPHICS: Move font-related MacGUI code to MacFontManagerEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-09-01DIRECTOR: Lingo: Implemented 'the colorQD' and 'the colorDepth' entitiesEugene Sandulenko
2016-09-01DIRECTOR: CleanupEugene Sandulenko
2016-08-30DIRECTOR: Fix scanned archive namesEugene Sandulenko
2016-08-27DIRECTOR: Optimized Matte Ink drawingEugene Sandulenko
2016-08-27DIRECTOR: Implemented Transparent InkEugene Sandulenko
2016-08-26DIRECTOR: Clean up BITDDecoder compression checkWillem Jan Palenstijn
2016-08-26DIRECTOR: Execute proper script on frames. This fixes the playbackEugene Sandulenko
2016-08-26DIRECTOR: Fix object initializationEugene Sandulenko
2016-08-25DIRECTOR: Remove now redundant image width correction tableEugene Sandulenko
2016-08-25DIRECTOR: Clean up padding in image decodingWillem Jan Palenstijn
2016-08-25DIRECTOR: Improve decoding compressed imagesWillem Jan Palenstijn
2016-08-25DIRECTOR: Try to simplify uncompressed detection heuristicWillem Jan Palenstijn
2016-08-25DIRECTOR: More heuristics for 1bpp image decoding. Courtesy of wjp.Eugene Sandulenko
2016-08-24DIRECTOR: Implemented uncompressed 1bpp pictures. Works sometimesEugene Sandulenko
2016-08-24DIRECTOR: Add more width corrections for Apartment demoTorbjörn Andersson
These are the widths for the taxi. 1110 doesn't actually need a correction to be drawn right, but 96 makes more sense than 90 if I decode the image by hand. It may be worth noting that all three sprite widths are multiples of 8, and that one of them was already a multiple of 8, but I still needed to add 8 to it. (This would suggest that w = (w & ~7) + 8 would yield the correct width for everything, except it doesn't so scratch that idea.)
2016-08-24DIRECTOR: Gather statistic on correct bitmap sizesEugene Sandulenko
2016-08-23DIRECTOR: Reduce header dependencyEugene Sandulenko
2016-08-23DIRECTOR: Split score.cpp file into classesEugene Sandulenko