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path: root/engines/director/score.cpp
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2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-09-14DIRECTOR: Initial work for D5 RTE Cast Member loading.stevenhoefel
2017-07-05DIRECTOR: Handle kEventPrepareMovie with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Handle kEventExitFrame with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Handle kEventNone with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Add processSpriteEventTobia Tesan
2017-07-05DIRECTOR: Move executeImmediateScripts to lingo.cppTobia Tesan
2017-07-05DIRECTOR: Handle kEventPrepareFrame in processFrameEventTobia Tesan
2017-07-05DIRECTOR: Handle frame enter/exit with 1-ary processEvent callTobia Tesan
2017-05-02DIRECTOR: Add TextCast::importStxtTobia Tesan
2017-05-02DIRECTOR: Init textCasts with Stxts in ScoreTobia Tesan
2017-05-02DIRECTOR: Delete Stxts in ~ScoreTobia Tesan
2017-05-02DIRECTOR: Preload Stxts in ScoreTobia Tesan
2017-05-02DIRECTOR: Add _loadedStxts member to ScoreTobia Tesan
2017-04-25DIRECTOR: Fix Various Compiler Warnings.D G Turner
2017-04-13DIRECTOR: D5 Shared Cast loading.stevenhoefel
2017-04-09DIRECTOR: Remove pointless comparison.Eugene Sandulenko
size is a byte, so it is always < 2048.
2017-04-06DIRECTOR: Further work loading assets from D5 Movies.stevenhoefel
2017-04-05DIRECTOR: Fix warningsEugene Sandulenko
2017-04-04DIRECTOR: Initial work to load D5 assets.stevenhoefel
2017-04-03DIRECTOR: Bring cast children back for D4 or higher.stevenhoefel
2017-04-03DIRECTOR: Use button cast when rendering button text.stevenhoefel
2017-04-03DIRECTOR: Pre-load Button child text members.stevenhoefel
2017-03-31DIRECTOR: Score label names are case insensitiveEugene Sandulenko
2017-03-22DIRECTOR: Fix data sizes when reading from archivesEugene Sandulenko
2017-03-22DIRECTOR: Added sanity check for broken score filesEugene Sandulenko
2017-03-21DIRECTOR: Do not call event handler after movie is endedEugene Sandulenko
2017-03-20DIRECTOR: Fix event processing for generic eventsEugene Sandulenko
2017-03-20DIRECTOR: Fix GCC Warnings.D G Turner
2017-03-17DIRECTOR: More debug output for frame loadingEugene Sandulenko
2017-03-17DIRECTOR: More loading process debug infoEugene Sandulenko
2017-03-17DIRECTOR: Improved debug output for resource loadingEugene Sandulenko
2017-03-15DIRECTOR: Improvements to the event sequenceEugene Sandulenko
2017-03-14DIRECTOR: Execute immediate scripts on frame loadEugene Sandulenko
2017-03-14DIRECTOR: Detect immediate Lingo actionsEugene Sandulenko
2017-03-12DIRECTOR: Implement safety check while Shared Cast loadingEugene Sandulenko
2017-03-12DIRECTOR: Fix warningsEugene Sandulenko
2017-03-12DIRECTOR: pre-load cast members.stevenhoefel
2017-03-10DIRECTOR: Fixed global even handlers callingEugene Sandulenko
Handlers defined via 'when ...', should stay at global level
2017-03-09DIRECTOR: Moved event processor to events.cppEugene Sandulenko
2017-03-08DIRECTOR: Fix event mouse event processing in D3Eugene Sandulenko
2017-03-07DIRECTOR: Added sanity check to Score::getSpriteById()Eugene Sandulenko
2017-03-06DIRECTOR: Execture sprite scripts in D2/D3Eugene Sandulenko
2017-03-06DIRECTOR: Fix class initializationEugene Sandulenko
2017-03-03DIRECTOR: Fix getNextLabelNumber() for the rightmost frameEugene Sandulenko
2017-03-02DIRECTOR: Janitorial: Fix code formattingEugene Sandulenko
2017-03-01DIRECTOR: Fix debug outputEugene Sandulenko
2017-02-28DIRECTOR: Capture Mouse Down Sprite and highlight respective items.stevenhoefel
2017-02-27DIRECTOR: Fix frame script executionEugene Sandulenko
No idea why the initial frame was removed, but that caused everything to be shifted by 1, and thus, incorrect scripts were launched
2017-02-27DIRECTOR: Improved debug outputEugene Sandulenko