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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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score.cpp
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Author
2017-09-14
DIRECTOR: Initial work for D5 RTE Cast Member loading.
stevenhoefel
2017-07-05
DIRECTOR: Handle kEventPrepareMovie with 1-ary processEvent
Tobia Tesan
2017-07-05
DIRECTOR: Handle kEventExitFrame with 1-ary processEvent
Tobia Tesan
2017-07-05
DIRECTOR: Handle kEventNone with 1-ary processEvent
Tobia Tesan
2017-07-05
DIRECTOR: Add processSpriteEvent
Tobia Tesan
2017-07-05
DIRECTOR: Move executeImmediateScripts to lingo.cpp
Tobia Tesan
2017-07-05
DIRECTOR: Handle kEventPrepareFrame in processFrameEvent
Tobia Tesan
2017-07-05
DIRECTOR: Handle frame enter/exit with 1-ary processEvent call
Tobia Tesan
2017-05-02
DIRECTOR: Add TextCast::importStxt
Tobia Tesan
2017-05-02
DIRECTOR: Init textCasts with Stxts in Score
Tobia Tesan
2017-05-02
DIRECTOR: Delete Stxts in ~Score
Tobia Tesan
2017-05-02
DIRECTOR: Preload Stxts in Score
Tobia Tesan
2017-05-02
DIRECTOR: Add _loadedStxts member to Score
Tobia Tesan
2017-04-25
DIRECTOR: Fix Various Compiler Warnings.
D G Turner
2017-04-13
DIRECTOR: D5 Shared Cast loading.
stevenhoefel
2017-04-09
DIRECTOR: Remove pointless comparison.
Eugene Sandulenko
size is a byte, so it is always < 2048.
2017-04-06
DIRECTOR: Further work loading assets from D5 Movies.
stevenhoefel
2017-04-05
DIRECTOR: Fix warnings
Eugene Sandulenko
2017-04-04
DIRECTOR: Initial work to load D5 assets.
stevenhoefel
2017-04-03
DIRECTOR: Bring cast children back for D4 or higher.
stevenhoefel
2017-04-03
DIRECTOR: Use button cast when rendering button text.
stevenhoefel
2017-04-03
DIRECTOR: Pre-load Button child text members.
stevenhoefel
2017-03-31
DIRECTOR: Score label names are case insensitive
Eugene Sandulenko
2017-03-22
DIRECTOR: Fix data sizes when reading from archives
Eugene Sandulenko
2017-03-22
DIRECTOR: Added sanity check for broken score files
Eugene Sandulenko
2017-03-21
DIRECTOR: Do not call event handler after movie is ended
Eugene Sandulenko
2017-03-20
DIRECTOR: Fix event processing for generic events
Eugene Sandulenko
2017-03-20
DIRECTOR: Fix GCC Warnings.
D G Turner
2017-03-17
DIRECTOR: More debug output for frame loading
Eugene Sandulenko
2017-03-17
DIRECTOR: More loading process debug info
Eugene Sandulenko
2017-03-17
DIRECTOR: Improved debug output for resource loading
Eugene Sandulenko
2017-03-15
DIRECTOR: Improvements to the event sequence
Eugene Sandulenko
2017-03-14
DIRECTOR: Execute immediate scripts on frame load
Eugene Sandulenko
2017-03-14
DIRECTOR: Detect immediate Lingo actions
Eugene Sandulenko
2017-03-12
DIRECTOR: Implement safety check while Shared Cast loading
Eugene Sandulenko
2017-03-12
DIRECTOR: Fix warnings
Eugene Sandulenko
2017-03-12
DIRECTOR: pre-load cast members.
stevenhoefel
2017-03-10
DIRECTOR: Fixed global even handlers calling
Eugene Sandulenko
Handlers defined via 'when ...', should stay at global level
2017-03-09
DIRECTOR: Moved event processor to events.cpp
Eugene Sandulenko
2017-03-08
DIRECTOR: Fix event mouse event processing in D3
Eugene Sandulenko
2017-03-07
DIRECTOR: Added sanity check to Score::getSpriteById()
Eugene Sandulenko
2017-03-06
DIRECTOR: Execture sprite scripts in D2/D3
Eugene Sandulenko
2017-03-06
DIRECTOR: Fix class initialization
Eugene Sandulenko
2017-03-03
DIRECTOR: Fix getNextLabelNumber() for the rightmost frame
Eugene Sandulenko
2017-03-02
DIRECTOR: Janitorial: Fix code formatting
Eugene Sandulenko
2017-03-01
DIRECTOR: Fix debug output
Eugene Sandulenko
2017-02-28
DIRECTOR: Capture Mouse Down Sprite and highlight respective items.
stevenhoefel
2017-02-27
DIRECTOR: Fix frame script execution
Eugene Sandulenko
No idea why the initial frame was removed, but that caused everything to be shifted by 1, and thus, incorrect scripts were launched
2017-02-27
DIRECTOR: Improved debug output
Eugene Sandulenko
2017-02-26
DIRECTOR: More debug output on image rendering
Eugene Sandulenko
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