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path: root/engines/director/score.cpp
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2017-09-14DIRECTOR: Initial work for D5 RTE Cast Member loading.stevenhoefel
2017-07-05DIRECTOR: Handle kEventPrepareMovie with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Handle kEventExitFrame with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Handle kEventNone with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Add processSpriteEventTobia Tesan
2017-07-05DIRECTOR: Move executeImmediateScripts to lingo.cppTobia Tesan
2017-07-05DIRECTOR: Handle kEventPrepareFrame in processFrameEventTobia Tesan
2017-07-05DIRECTOR: Handle frame enter/exit with 1-ary processEvent callTobia Tesan
2017-05-02DIRECTOR: Add TextCast::importStxtTobia Tesan
2017-05-02DIRECTOR: Init textCasts with Stxts in ScoreTobia Tesan
2017-05-02DIRECTOR: Delete Stxts in ~ScoreTobia Tesan
2017-05-02DIRECTOR: Preload Stxts in ScoreTobia Tesan
2017-05-02DIRECTOR: Add _loadedStxts member to ScoreTobia Tesan
2017-04-25DIRECTOR: Fix Various Compiler Warnings.D G Turner
2017-04-13DIRECTOR: D5 Shared Cast loading.stevenhoefel
2017-04-09DIRECTOR: Remove pointless comparison.Eugene Sandulenko
size is a byte, so it is always < 2048.
2017-04-06DIRECTOR: Further work loading assets from D5 Movies.stevenhoefel
2017-04-05DIRECTOR: Fix warningsEugene Sandulenko
2017-04-04DIRECTOR: Initial work to load D5 assets.stevenhoefel
2017-04-03DIRECTOR: Bring cast children back for D4 or higher.stevenhoefel
2017-04-03DIRECTOR: Use button cast when rendering button text.stevenhoefel
2017-04-03DIRECTOR: Pre-load Button child text members.stevenhoefel
2017-03-31DIRECTOR: Score label names are case insensitiveEugene Sandulenko
2017-03-22DIRECTOR: Fix data sizes when reading from archivesEugene Sandulenko
2017-03-22DIRECTOR: Added sanity check for broken score filesEugene Sandulenko
2017-03-21DIRECTOR: Do not call event handler after movie is endedEugene Sandulenko
2017-03-20DIRECTOR: Fix event processing for generic eventsEugene Sandulenko
2017-03-20DIRECTOR: Fix GCC Warnings.D G Turner
2017-03-17DIRECTOR: More debug output for frame loadingEugene Sandulenko
2017-03-17DIRECTOR: More loading process debug infoEugene Sandulenko
2017-03-17DIRECTOR: Improved debug output for resource loadingEugene Sandulenko
2017-03-15DIRECTOR: Improvements to the event sequenceEugene Sandulenko
2017-03-14DIRECTOR: Execute immediate scripts on frame loadEugene Sandulenko
2017-03-14DIRECTOR: Detect immediate Lingo actionsEugene Sandulenko
2017-03-12DIRECTOR: Implement safety check while Shared Cast loadingEugene Sandulenko
2017-03-12DIRECTOR: Fix warningsEugene Sandulenko
2017-03-12DIRECTOR: pre-load cast members.stevenhoefel
2017-03-10DIRECTOR: Fixed global even handlers callingEugene Sandulenko
Handlers defined via 'when ...', should stay at global level
2017-03-09DIRECTOR: Moved event processor to events.cppEugene Sandulenko
2017-03-08DIRECTOR: Fix event mouse event processing in D3Eugene Sandulenko
2017-03-07DIRECTOR: Added sanity check to Score::getSpriteById()Eugene Sandulenko
2017-03-06DIRECTOR: Execture sprite scripts in D2/D3Eugene Sandulenko
2017-03-06DIRECTOR: Fix class initializationEugene Sandulenko
2017-03-03DIRECTOR: Fix getNextLabelNumber() for the rightmost frameEugene Sandulenko
2017-03-02DIRECTOR: Janitorial: Fix code formattingEugene Sandulenko
2017-03-01DIRECTOR: Fix debug outputEugene Sandulenko
2017-02-28DIRECTOR: Capture Mouse Down Sprite and highlight respective items.stevenhoefel
2017-02-27DIRECTOR: Fix frame script executionEugene Sandulenko
No idea why the initial frame was removed, but that caused everything to be shifted by 1, and thus, incorrect scripts were launched
2017-02-27DIRECTOR: Improved debug outputEugene Sandulenko
2017-02-26DIRECTOR: More debug output on image renderingEugene Sandulenko