Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-09-14 | DIRECTOR: Initial work for D5 RTE Cast Member loading. | stevenhoefel | |
2017-07-05 | DIRECTOR: Handle kEventPrepareMovie with 1-ary processEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Handle kEventExitFrame with 1-ary processEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Handle kEventNone with 1-ary processEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Add processSpriteEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Move executeImmediateScripts to lingo.cpp | Tobia Tesan | |
2017-07-05 | DIRECTOR: Handle kEventPrepareFrame in processFrameEvent | Tobia Tesan | |
2017-07-05 | DIRECTOR: Handle frame enter/exit with 1-ary processEvent call | Tobia Tesan | |
2017-05-02 | DIRECTOR: Add TextCast::importStxt | Tobia Tesan | |
2017-05-02 | DIRECTOR: Init textCasts with Stxts in Score | Tobia Tesan | |
2017-05-02 | DIRECTOR: Delete Stxts in ~Score | Tobia Tesan | |
2017-05-02 | DIRECTOR: Preload Stxts in Score | Tobia Tesan | |
2017-05-02 | DIRECTOR: Add _loadedStxts member to Score | Tobia Tesan | |
2017-04-25 | DIRECTOR: Fix Various Compiler Warnings. | D G Turner | |
2017-04-13 | DIRECTOR: D5 Shared Cast loading. | stevenhoefel | |
2017-04-09 | DIRECTOR: Remove pointless comparison. | Eugene Sandulenko | |
size is a byte, so it is always < 2048. | |||
2017-04-06 | DIRECTOR: Further work loading assets from D5 Movies. | stevenhoefel | |
2017-04-05 | DIRECTOR: Fix warnings | Eugene Sandulenko | |
2017-04-04 | DIRECTOR: Initial work to load D5 assets. | stevenhoefel | |
2017-04-03 | DIRECTOR: Bring cast children back for D4 or higher. | stevenhoefel | |
2017-04-03 | DIRECTOR: Use button cast when rendering button text. | stevenhoefel | |
2017-04-03 | DIRECTOR: Pre-load Button child text members. | stevenhoefel | |
2017-03-31 | DIRECTOR: Score label names are case insensitive | Eugene Sandulenko | |
2017-03-22 | DIRECTOR: Fix data sizes when reading from archives | Eugene Sandulenko | |
2017-03-22 | DIRECTOR: Added sanity check for broken score files | Eugene Sandulenko | |
2017-03-21 | DIRECTOR: Do not call event handler after movie is ended | Eugene Sandulenko | |
2017-03-20 | DIRECTOR: Fix event processing for generic events | Eugene Sandulenko | |
2017-03-20 | DIRECTOR: Fix GCC Warnings. | D G Turner | |
2017-03-17 | DIRECTOR: More debug output for frame loading | Eugene Sandulenko | |
2017-03-17 | DIRECTOR: More loading process debug info | Eugene Sandulenko | |
2017-03-17 | DIRECTOR: Improved debug output for resource loading | Eugene Sandulenko | |
2017-03-15 | DIRECTOR: Improvements to the event sequence | Eugene Sandulenko | |
2017-03-14 | DIRECTOR: Execute immediate scripts on frame load | Eugene Sandulenko | |
2017-03-14 | DIRECTOR: Detect immediate Lingo actions | Eugene Sandulenko | |
2017-03-12 | DIRECTOR: Implement safety check while Shared Cast loading | Eugene Sandulenko | |
2017-03-12 | DIRECTOR: Fix warnings | Eugene Sandulenko | |
2017-03-12 | DIRECTOR: pre-load cast members. | stevenhoefel | |
2017-03-10 | DIRECTOR: Fixed global even handlers calling | Eugene Sandulenko | |
Handlers defined via 'when ...', should stay at global level | |||
2017-03-09 | DIRECTOR: Moved event processor to events.cpp | Eugene Sandulenko | |
2017-03-08 | DIRECTOR: Fix event mouse event processing in D3 | Eugene Sandulenko | |
2017-03-07 | DIRECTOR: Added sanity check to Score::getSpriteById() | Eugene Sandulenko | |
2017-03-06 | DIRECTOR: Execture sprite scripts in D2/D3 | Eugene Sandulenko | |
2017-03-06 | DIRECTOR: Fix class initialization | Eugene Sandulenko | |
2017-03-03 | DIRECTOR: Fix getNextLabelNumber() for the rightmost frame | Eugene Sandulenko | |
2017-03-02 | DIRECTOR: Janitorial: Fix code formatting | Eugene Sandulenko | |
2017-03-01 | DIRECTOR: Fix debug output | Eugene Sandulenko | |
2017-02-28 | DIRECTOR: Capture Mouse Down Sprite and highlight respective items. | stevenhoefel | |
2017-02-27 | DIRECTOR: Fix frame script execution | Eugene Sandulenko | |
No idea why the initial frame was removed, but that caused everything to be shifted by 1, and thus, incorrect scripts were launched | |||
2017-02-27 | DIRECTOR: Improved debug output | Eugene Sandulenko | |