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path: root/engines/director/score.h
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2016-08-23DIRECTOR: Reduce header dependencyEugene Sandulenko
2016-08-23DIRECTOR: Split score.cpp file into classesEugene Sandulenko
2016-08-22DIRECTOR: Improvements to the BITD renderingEugene Sandulenko
2016-08-06DIRECTOR: Change sprite typeDmitry Iskrich
2016-08-03DIRECTOR: Switch Mac font loading to the common codeEugene Sandulenko
2016-08-03DIRECTOR: Add enum for sprite typesDmitry Iskrich
According to the Director 4 helper
2016-08-03DIRECTOR: Add extra fields for spritesDmitry Iskrich
The presence of these fields depends on the type of sprite
2016-08-03DIRECTOR: Unify dumpScript() signatureEugene Sandulenko
2016-08-03DIRECTOR: Add modified flag, Lingo: Handle some common cast fieldsDmitry Iskrich
2016-08-03DIRECTOR: Add sprite controlling fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Set/Get common sprite fieldsDmitry Iskrich
2016-08-03DIRECTOR: Render checkbox and button rectanglesDmitry Iskrich
2016-08-03DIRECTOR: Assignment some TextCast unknowsDmitry Iskrich
2016-08-03DIRECTOR: Loading Classic Mac fontsDmitry Iskrich
2016-08-03DIRECTOR: Free memory, fix render text IDDmitry Iskrich
2016-08-03DIRECTOR: Calculate values for text renderingDmitry Iskrich
2016-08-03DIRECTOR: Render bitmapsDmitry Iskrich
2016-08-03DIRECTOR: Fix code style violationDmitry Iskrich
2016-08-03DIRECTOR: Change Labels HashMap to SortedArrayDmitry Iskrich
2016-08-03DIRECTOR: Support goto frame jumpDmitry Iskrich
2016-08-03DIRECTOR: Load shared casts in engineDmitry Iskrich
2016-08-03DIRECTOR: Add to Score jump labels commandsDmitry Iskrich
2016-08-03DIRECTOR: Change ReadStream to ReadStreamEndianDmitry Iskrich
2016-08-03DIRECTOR: Refactoring renderSpriteDmitry Iskrich
2016-08-03DIRECTOR: Support goto command in ScoreDmitry Iskrich
2016-08-03DIRECTOR: Handle Ghost, Reverse ink typesDmitry Iskrich
2016-08-03DIRECTOR: Add some enums for cast structuresDmitry Iskrich
2016-08-03DIRECTOR: Fix trans initializationDmitry Iskrich
2016-08-03DIRECTOR: Set engine pointer in FrameDmitry Iskrich
2016-08-03DIRECTOR: Load palette directly to engineDmitry Iskrich
2016-08-03DIRECTOR: Parse movie archive separately Load mac name and labels in the ↵Dmitry Iskrich
constructor
2016-08-03DIRECTOR: Whitespace fixesEugene Sandulenko
2016-08-03DIRECTOR: Started work on converting Lingo into compilerEugene Sandulenko
2016-08-03DIRECTOR: Dump movie scripts, and scripts from cast infoDmitry Iskrich
2016-08-03DIRECTOR: Parse common STXT scriptsDmitry Iskrich
2016-08-03DIRECTOR: Add other cover transitions such as cover left, right, down right, ↵Dmitry Iskrich
down left, up right, up left
2016-08-03DIRECTOR: Format code, send movie, sprite scripts to LingoDmitry Iskrich
2016-08-03DIRECTOR: Process events in transitionsDmitry Iskrich
2016-08-03DIRECTOR: Read palette info, handle wait sound eventsDmitry Iskrich
2016-08-03DIRECTOR: Handle cover up/down transitionsDmitry Iskrich
2016-08-03DIRECTOR: Parse transition flagsDmitry Iskrich
2016-08-03DIRECTOR: Support 2 tracking sound systemDmitry Iskrich
2016-08-03DIRECTOR: Storage CastInfo, format stringsDmitry Iskrich
2016-08-03DIRECTOR: Fix memory leakDmitry Iskrich
2016-08-03DIRECTOR: Generate mouse eventsDmitry Iskrich
2016-08-03DIRECTOR: Change order events (Director 4.0)Dmitry Iskrich
2016-08-03DIRECTOR: Refactor in accordance with Director Loop, generate main lingo eventsDmitry Iskrich
2016-08-03DIRECTOR: Add transition typesDmitry Iskrich
2016-08-03DIRECTOR: Add dump scriptsDmitry Iskrich
2016-08-03DIRECTOR: Fix guard includesEugene Sandulenko