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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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director
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score.h
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Author
2016-08-23
DIRECTOR: Reduce header dependency
Eugene Sandulenko
2016-08-23
DIRECTOR: Split score.cpp file into classes
Eugene Sandulenko
2016-08-22
DIRECTOR: Improvements to the BITD rendering
Eugene Sandulenko
2016-08-06
DIRECTOR: Change sprite type
Dmitry Iskrich
2016-08-03
DIRECTOR: Switch Mac font loading to the common code
Eugene Sandulenko
2016-08-03
DIRECTOR: Add enum for sprite types
Dmitry Iskrich
According to the Director 4 helper
2016-08-03
DIRECTOR: Add extra fields for sprites
Dmitry Iskrich
The presence of these fields depends on the type of sprite
2016-08-03
DIRECTOR: Unify dumpScript() signature
Eugene Sandulenko
2016-08-03
DIRECTOR: Add modified flag, Lingo: Handle some common cast fields
Dmitry Iskrich
2016-08-03
DIRECTOR: Add sprite controlling fields
Dmitry Iskrich
2016-08-03
DIRECTOR: Lingo: Set/Get common sprite fields
Dmitry Iskrich
2016-08-03
DIRECTOR: Render checkbox and button rectangles
Dmitry Iskrich
2016-08-03
DIRECTOR: Assignment some TextCast unknows
Dmitry Iskrich
2016-08-03
DIRECTOR: Loading Classic Mac fonts
Dmitry Iskrich
2016-08-03
DIRECTOR: Free memory, fix render text ID
Dmitry Iskrich
2016-08-03
DIRECTOR: Calculate values for text rendering
Dmitry Iskrich
2016-08-03
DIRECTOR: Render bitmaps
Dmitry Iskrich
2016-08-03
DIRECTOR: Fix code style violation
Dmitry Iskrich
2016-08-03
DIRECTOR: Change Labels HashMap to SortedArray
Dmitry Iskrich
2016-08-03
DIRECTOR: Support goto frame jump
Dmitry Iskrich
2016-08-03
DIRECTOR: Load shared casts in engine
Dmitry Iskrich
2016-08-03
DIRECTOR: Add to Score jump labels commands
Dmitry Iskrich
2016-08-03
DIRECTOR: Change ReadStream to ReadStreamEndian
Dmitry Iskrich
2016-08-03
DIRECTOR: Refactoring renderSprite
Dmitry Iskrich
2016-08-03
DIRECTOR: Support goto command in Score
Dmitry Iskrich
2016-08-03
DIRECTOR: Handle Ghost, Reverse ink types
Dmitry Iskrich
2016-08-03
DIRECTOR: Add some enums for cast structures
Dmitry Iskrich
2016-08-03
DIRECTOR: Fix trans initialization
Dmitry Iskrich
2016-08-03
DIRECTOR: Set engine pointer in Frame
Dmitry Iskrich
2016-08-03
DIRECTOR: Load palette directly to engine
Dmitry Iskrich
2016-08-03
DIRECTOR: Parse movie archive separately Load mac name and labels in the ↵
Dmitry Iskrich
constructor
2016-08-03
DIRECTOR: Whitespace fixes
Eugene Sandulenko
2016-08-03
DIRECTOR: Started work on converting Lingo into compiler
Eugene Sandulenko
2016-08-03
DIRECTOR: Dump movie scripts, and scripts from cast info
Dmitry Iskrich
2016-08-03
DIRECTOR: Parse common STXT scripts
Dmitry Iskrich
2016-08-03
DIRECTOR: Add other cover transitions such as cover left, right, down right, ↵
Dmitry Iskrich
down left, up right, up left
2016-08-03
DIRECTOR: Format code, send movie, sprite scripts to Lingo
Dmitry Iskrich
2016-08-03
DIRECTOR: Process events in transitions
Dmitry Iskrich
2016-08-03
DIRECTOR: Read palette info, handle wait sound events
Dmitry Iskrich
2016-08-03
DIRECTOR: Handle cover up/down transitions
Dmitry Iskrich
2016-08-03
DIRECTOR: Parse transition flags
Dmitry Iskrich
2016-08-03
DIRECTOR: Support 2 tracking sound system
Dmitry Iskrich
2016-08-03
DIRECTOR: Storage CastInfo, format strings
Dmitry Iskrich
2016-08-03
DIRECTOR: Fix memory leak
Dmitry Iskrich
2016-08-03
DIRECTOR: Generate mouse events
Dmitry Iskrich
2016-08-03
DIRECTOR: Change order events (Director 4.0)
Dmitry Iskrich
2016-08-03
DIRECTOR: Refactor in accordance with Director Loop, generate main lingo events
Dmitry Iskrich
2016-08-03
DIRECTOR: Add transition types
Dmitry Iskrich
2016-08-03
DIRECTOR: Add dump scripts
Dmitry Iskrich
2016-08-03
DIRECTOR: Fix guard includes
Eugene Sandulenko
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