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path: root/engines/director/sprite.h
AgeCommit message (Collapse)Author
2020-01-04DIRECTOR: Render shapes with transparencyScott Percival
2019-12-30DIRECTOR: Simplified cast managementEugene Sandulenko
2019-12-27DIRECTOR: Properly implement sprite pattern settingEugene Sandulenko
2019-12-27DIRECTOR: LINGO: Added manipulation of sprite patterns.Eugene Sandulenko
TODO: Figure out where in data it is stored.
2019-12-25DIRECTOR: Correctly use ink information for spritesEugene Sandulenko
2019-12-25DIRECTOR: Use colors for QuickDraw sprites from Channel InfoEugene Sandulenko
2019-12-24DIRECTOR: Enlist shape typesEugene Sandulenko
2019-12-24DIRECTOR: Furhter work on header dependency decreaseEugene Sandulenko
2019-12-24DIRECTOR: More work on reducing header dependencyEugene Sandulenko
2017-03-12DIRECTOR: pre-load cast members.stevenhoefel
2017-03-02DIRECTOR: Janitorial: Fix code formattingEugene Sandulenko
2017-01-09DIRECTOR: D4 Image Decoding, Buttons, Text, Shapes.stevenhoefel
2016-11-04JANITORIAL: Whitespace fixesEugene Sandulenko
2016-10-29DIRECTOR: Rework Channel data parsingEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-23DIRECTOR: Split score.cpp file into classesEugene Sandulenko