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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sprite.h
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Author
2020-01-04
DIRECTOR: Render shapes with transparency
Scott Percival
2019-12-30
DIRECTOR: Simplified cast management
Eugene Sandulenko
2019-12-27
DIRECTOR: Properly implement sprite pattern setting
Eugene Sandulenko
2019-12-27
DIRECTOR: LINGO: Added manipulation of sprite patterns.
Eugene Sandulenko
TODO: Figure out where in data it is stored.
2019-12-25
DIRECTOR: Correctly use ink information for sprites
Eugene Sandulenko
2019-12-25
DIRECTOR: Use colors for QuickDraw sprites from Channel Info
Eugene Sandulenko
2019-12-24
DIRECTOR: Enlist shape types
Eugene Sandulenko
2019-12-24
DIRECTOR: Furhter work on header dependency decrease
Eugene Sandulenko
2019-12-24
DIRECTOR: More work on reducing header dependency
Eugene Sandulenko
2017-03-12
DIRECTOR: pre-load cast members.
stevenhoefel
2017-03-02
DIRECTOR: Janitorial: Fix code formatting
Eugene Sandulenko
2017-01-09
DIRECTOR: D4 Image Decoding, Buttons, Text, Shapes.
stevenhoefel
2016-11-04
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2016-10-29
DIRECTOR: Rework Channel data parsing
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-08-23
DIRECTOR: Split score.cpp file into classes
Eugene Sandulenko