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2016-11-24DIRECTOR: More debug output to D4 cast member loadingEugene Sandulenko
2016-11-15DIRECTOR: FUrther work on cast loading in D4Eugene Sandulenko
2016-11-13DIRECTOR: More work on Cast loading in D4Eugene Sandulenko
2016-11-10DIRECTOR: Plug memory leakEugene Sandulenko
2016-11-10DIRECTOR: Plug several leaksEugene Sandulenko
2016-11-09DIRECTOR: More debug information to CASt loadingEugene Sandulenko
2016-11-09DIRECTOR: Parse script CASt resourcesEugene Sandulenko
2016-11-08DIRECTOR: Implement D4 CASt member parsing stubEugene Sandulenko
2016-11-08DIRECTOR: Split out cast-related classes into separate fileEugene Sandulenko
2016-11-08DIRECTOR: Fix string lists loadingEugene Sandulenko
2016-11-08DIRECTOR: Fix CASt resource parsingEugene Sandulenko
2016-11-08DIRECTOR: More debug output to CASt resource loadingEugene Sandulenko
2016-11-07DIRECTOR: Fixed CASt resource loading in RIFX archivesEugene Sandulenko
2016-11-04JANITORIAL: Whitespace fixesEugene Sandulenko
2016-10-31DIRECTOR: More debug ouptut to RIFX parsingEugene Sandulenko
2016-10-30DIRECTOR: More debug output on resource loadingEugene Sandulenko
2016-10-29DIRECTOR Implement CASt member loadingEugene Sandulenko
2016-10-29DIRECTOR: Mark current cast loading method as D2Eugene Sandulenko
2016-10-29DIRECTOR: Fix D4+ score readingEugene Sandulenko
2016-10-29DIRECTOR: Rework Channel data parsingEugene Sandulenko
2016-10-29DIRECTOR: Added more debug output to cast readingEugene Sandulenko
2016-10-29DIRECTOR: Fix crash when there is no shared casts presentEugene Sandulenko
2016-10-29DIRECTOR: Fixing Score reading in RIFX formatEugene Sandulenko
2016-10-27DIRECTOR: Fix RIFX resource loadingEugene Sandulenko
2016-10-27DIRECTOR: More debug output to RIFX archive readerEugene Sandulenko
2016-10-26DIRECTOR: Skip header in VWLB resource for D4+Eugene Sandulenko
For some reason the pointer in D4 movies points to the header instead of data. Perhaps there is a flag which indicates that. In the meanwhile, adding a hack to skip it so we could proceed with development.
2016-10-26DIRECTOR: Renamed resource/archive files to better reflect realityEugene Sandulenko
2016-10-26DIRECTOR: Skipping useless movie scanning.Eugene Sandulenko
We can easily rely on the FS path resolving.
2016-10-24DIRECTOR: Load shared cast only when it existsEugene Sandulenko
2016-10-24DIRECTOR: Run start movie specified in the command lineEugene Sandulenko
2016-10-24DIRECTOR: Added D4 generic targetEugene Sandulenko
2016-10-19DIRECTOR: Fix movie scanningEugene Sandulenko
2016-10-19DIRECTOR: Lingo: Implemented getting 'the frame' entityEugene Sandulenko
2016-10-18DIRECTOR: Further work on text cast loading and renderingEugene Sandulenko
2016-10-18DIRECTOR: Added debug chanel for text renderingEugene Sandulenko
2016-10-17DIRECTOR: Lingo: Hide noisy warningsEugene Sandulenko
2016-10-15DIRECTOR: Added Mac font rendering testEugene Sandulenko
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-10-06GRAPHICS: Move font-related MacGUI code to MacFontManagerEugene Sandulenko
2016-09-28DIRECTOR: Fix compilation on DreamcastMarcus Comstedt
2016-09-05DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'Eugene Sandulenko
2016-09-05DIRECTOR: Make PC types uniformEugene Sandulenko
2016-09-05DIRECTOR: Fix warningsEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-09-02DIRECTOR: Added basic keycode mappingEugene Sandulenko
2016-09-02DIRECTOR: Lingo: Fix c_when() executionEugene Sandulenko
2016-09-02DIRECTOR: Lingo: Implement in-place macro callingEugene Sandulenko
2016-09-02DIRECTOR: Lingo: Fixed c_whencode and added debug outputEugene Sandulenko
2016-09-02DIRECTOR: Initial code for Lingo keyboard handlingEugene Sandulenko
2016-09-01DIRECTOR: Lingo: Fix 'the' entities processingEugene Sandulenko