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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-11-24
DIRECTOR: More debug output to D4 cast member loading
Eugene Sandulenko
2016-11-15
DIRECTOR: FUrther work on cast loading in D4
Eugene Sandulenko
2016-11-13
DIRECTOR: More work on Cast loading in D4
Eugene Sandulenko
2016-11-10
DIRECTOR: Plug memory leak
Eugene Sandulenko
2016-11-10
DIRECTOR: Plug several leaks
Eugene Sandulenko
2016-11-09
DIRECTOR: More debug information to CASt loading
Eugene Sandulenko
2016-11-09
DIRECTOR: Parse script CASt resources
Eugene Sandulenko
2016-11-08
DIRECTOR: Implement D4 CASt member parsing stub
Eugene Sandulenko
2016-11-08
DIRECTOR: Split out cast-related classes into separate file
Eugene Sandulenko
2016-11-08
DIRECTOR: Fix string lists loading
Eugene Sandulenko
2016-11-08
DIRECTOR: Fix CASt resource parsing
Eugene Sandulenko
2016-11-08
DIRECTOR: More debug output to CASt resource loading
Eugene Sandulenko
2016-11-07
DIRECTOR: Fixed CASt resource loading in RIFX archives
Eugene Sandulenko
2016-11-04
JANITORIAL: Whitespace fixes
Eugene Sandulenko
2016-10-31
DIRECTOR: More debug ouptut to RIFX parsing
Eugene Sandulenko
2016-10-30
DIRECTOR: More debug output on resource loading
Eugene Sandulenko
2016-10-29
DIRECTOR Implement CASt member loading
Eugene Sandulenko
2016-10-29
DIRECTOR: Mark current cast loading method as D2
Eugene Sandulenko
2016-10-29
DIRECTOR: Fix D4+ score reading
Eugene Sandulenko
2016-10-29
DIRECTOR: Rework Channel data parsing
Eugene Sandulenko
2016-10-29
DIRECTOR: Added more debug output to cast reading
Eugene Sandulenko
2016-10-29
DIRECTOR: Fix crash when there is no shared casts present
Eugene Sandulenko
2016-10-29
DIRECTOR: Fixing Score reading in RIFX format
Eugene Sandulenko
2016-10-27
DIRECTOR: Fix RIFX resource loading
Eugene Sandulenko
2016-10-27
DIRECTOR: More debug output to RIFX archive reader
Eugene Sandulenko
2016-10-26
DIRECTOR: Skip header in VWLB resource for D4+
Eugene Sandulenko
For some reason the pointer in D4 movies points to the header instead of data. Perhaps there is a flag which indicates that. In the meanwhile, adding a hack to skip it so we could proceed with development.
2016-10-26
DIRECTOR: Renamed resource/archive files to better reflect reality
Eugene Sandulenko
2016-10-26
DIRECTOR: Skipping useless movie scanning.
Eugene Sandulenko
We can easily rely on the FS path resolving.
2016-10-24
DIRECTOR: Load shared cast only when it exists
Eugene Sandulenko
2016-10-24
DIRECTOR: Run start movie specified in the command line
Eugene Sandulenko
2016-10-24
DIRECTOR: Added D4 generic target
Eugene Sandulenko
2016-10-19
DIRECTOR: Fix movie scanning
Eugene Sandulenko
2016-10-19
DIRECTOR: Lingo: Implemented getting 'the frame' entity
Eugene Sandulenko
2016-10-18
DIRECTOR: Further work on text cast loading and rendering
Eugene Sandulenko
2016-10-18
DIRECTOR: Added debug chanel for text rendering
Eugene Sandulenko
2016-10-17
DIRECTOR: Lingo: Hide noisy warnings
Eugene Sandulenko
2016-10-15
DIRECTOR: Added Mac font rendering test
Eugene Sandulenko
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-10-06
GRAPHICS: Move font-related MacGUI code to MacFontManager
Eugene Sandulenko
2016-09-28
DIRECTOR: Fix compilation on Dreamcast
Marcus Comstedt
2016-09-05
DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'
Eugene Sandulenko
2016-09-05
DIRECTOR: Make PC types uniform
Eugene Sandulenko
2016-09-05
DIRECTOR: Fix warnings
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-09-02
DIRECTOR: Added basic keycode mapping
Eugene Sandulenko
2016-09-02
DIRECTOR: Lingo: Fix c_when() execution
Eugene Sandulenko
2016-09-02
DIRECTOR: Lingo: Implement in-place macro calling
Eugene Sandulenko
2016-09-02
DIRECTOR: Lingo: Fixed c_whencode and added debug output
Eugene Sandulenko
2016-09-02
DIRECTOR: Initial code for Lingo keyboard handling
Eugene Sandulenko
2016-09-01
DIRECTOR: Lingo: Fix 'the' entities processing
Eugene Sandulenko
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