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AgeCommit message (Expand)Author
2017-04-06DIRECTOR: Further work loading assets from D5 Movies.stevenhoefel
2017-04-05DIRECTOR: Fix warningsEugene Sandulenko
2017-04-04DIRECTOR: Initial work to load D5 assets.stevenhoefel
2017-04-03DIRECTOR: Bring cast children back for D4 or higher.stevenhoefel
2017-04-03DIRECTOR: Use button cast when rendering button text.stevenhoefel
2017-04-03DIRECTOR: Pre-load Button child text members.stevenhoefel
2017-04-02DIRECTOR: Shorted detection tablesEugene Sandulenko
2017-04-01DIRECTOR: Fix Ernie detectionEugene Sandulenko
2017-03-31DIRECTOR: Score label names are case insensitiveEugene Sandulenko
2017-03-30DIRECTOR: Add detection for Arnie and its demo (#928)Nick Renieris
2017-03-29DIRECTOR: Lingo: Added another if statement variantEugene Sandulenko
2017-03-29DIRECTOR: Lingo: Added tTHENNL tokenEugene Sandulenko
2017-03-29DIRECTOR: Convert HFS file paths to PosixEugene Sandulenko
2017-03-27DIRECTOR: Fixed processing of embedded RIFF archivesEugene Sandulenko
2017-03-24DIRECTOR: Fix Spaceship Warlock Mac detectionEugene Sandulenko
2017-03-22DIRECTOR: Fix data sizes when reading from archivesEugene Sandulenko
2017-03-22DIRECTOR: Added sanity check for broken score filesEugene Sandulenko
2017-03-21DIRECTOR: Lingo: Open '.MMM' files on WindowsEugene Sandulenko
2017-03-21DIRECTOR: Do not call event handler after movie is endedEugene Sandulenko
2017-03-21DIRECTOR: Added sanity check to event processorEugene Sandulenko
2017-03-21DIRECTOR: Fix loading from built-in movieEugene Sandulenko
2017-03-21DIRECTOR: Fix loading D2 EXEEugene Sandulenko
2017-03-21DIRECTOR: Dump bulit-in director file for D3Eugene Sandulenko
2017-03-20DIRECTOR: Fix event processing for generic eventsEugene Sandulenko
2017-03-20DIRECTOR: Fix GCC Warnings.D G Turner
2017-03-19DIRECTOR: Initial code for parsing D2 win executablesEugene Sandulenko
2017-03-18DIRECTOR: Fix warningEugene Sandulenko
2017-03-18DIRECTOR: Additional debug output for event processingEugene Sandulenko
2017-03-17DIRECTOR: Lingo: Improved debug on event handlingEugene Sandulenko
2017-03-17DIRECTOR: The maximum cast num is H88, 512, not 513Eugene Sandulenko
2017-03-17DIRECTOR: More debug output for frame loadingEugene Sandulenko
2017-03-17DIRECTOR: Fix num to cast id for cast A11Eugene Sandulenko
2017-03-17DIRECTOR: More loading process debug infoEugene Sandulenko
2017-03-17DIRECTOR: Improved debug output for resource loadingEugene Sandulenko
2017-03-16DIRECTOR: Fix crash when Shared Cast is not presentEugene Sandulenko
2017-03-15DIRECTOR: Improvements to the event sequenceEugene Sandulenko
2017-03-14DIRECTOR: Execute immediate scripts on frame loadEugene Sandulenko
2017-03-14DIRECTOR: Detect immediate Lingo actionsEugene Sandulenko
2017-03-13DIRECTOR: Refactor events processorEugene Sandulenko
2017-03-13DIRECTOR: Initial work on sprite draggingEugene Sandulenko
2017-03-13DIRECTOR: Lingo: Implement b_moveableSprite()Eugene Sandulenko
2017-03-13DIRECTOR: Lingo: Improved check for REFERENCE assignmentEugene Sandulenko
2017-03-12DIRECTOR: Implement safety check while Shared Cast loadingEugene Sandulenko
2017-03-12DIRECTOR: Fix warningsEugene Sandulenko
2017-03-12DIRECTOR: Lingo: Fix b_rollOver() implementationEugene Sandulenko
2017-03-12DIRECTOR: Lingo: Improved stack printing for REFERENCEEugene Sandulenko
2017-03-12DIRECTOR: Lingo: Implement b_rollOver()Eugene Sandulenko
2017-03-12DIRECTOR: Fix warningEugene Sandulenko
2017-03-12JANITORIAL: Whitespace optimisationsEugene Sandulenko
2017-03-12DIRECTOR: pre-load cast members.stevenhoefel