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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2020-01-11
DIRECTOR: Add V4 builtin palettes, support for loading the movie default
Scott Percival
2020-01-11
DIRECTOR: Fix loaded cast references
Eugene Sandulenko
2020-01-11
DIRECTOR: Seperate render pass for shape fill and stroke
Scott Percival
2020-01-11
DIRECTOR: Align fill patterns to global origin
Scott Percival
2020-01-11
DIRECTOR: LINGO: Allow b_length to cast from reference
Scott Percival
2020-01-10
DIRECTOR: Do not crash if movie was not loaded
Eugene Sandulenko
2020-01-10
DIRECTOR: Gracefully exit when end of movie list is reached
Eugene Sandulenko
2020-01-10
DIRECTOR: More streamlined movie loading tracing
Eugene Sandulenko
2020-01-10
DIRECTOR: Fix crash when built-in is being redefined
Eugene Sandulenko
2020-01-10
DIRECTOR: Better track of loaded movies
Eugene Sandulenko
2020-01-10
DIRECTOR: Properly iterate over all movies when test-all is requested
Eugene Sandulenko
2020-01-10
DIRECTOR: Fix crashes on ungraceful exit
Eugene Sandulenko
2020-01-09
DIRECTOR: Sanity checks on unsuccessful movie loading
Eugene Sandulenko
2020-01-09
DIRECTOR: Improve error messages
Eugene Sandulenko
2020-01-09
DIRECTOR: Properly reastart movies
Eugene Sandulenko
2020-01-09
DIRECTOR: Do not start main loop when compile only is requested
Eugene Sandulenko
2020-01-09
DIRECTOR: Narrowed down movie scanning only to the game directory
Eugene Sandulenko
2020-01-09
DIRECTOR: Added test target for executing all movies
Eugene Sandulenko
2020-01-09
DIRECTOR: Renamed lingotests detection file to avoid execution
Eugene Sandulenko
2020-01-09
DIRECTOR: LINGO: Added test for 'put the number of <x> of'
Eugene Sandulenko
2020-01-09
DIRECTOR: LINGO: Fix compilation for 'the number of words of'
Eugene Sandulenko
2020-01-09
DIRECTOR: LINGO: Allow cb_v4theentitypush and cb_v4theentityassign to cast ↵
Scott Percival
to INT
2020-01-08
DIRECTOR: Correctly set script type for Lscr bytecode
Eugene Sandulenko
2020-01-08
DIRECTOR: Fix loading CastInfo strings
Eugene Sandulenko
2020-01-08
DIRECTOR: LINGO: Regenerate lexer
Eugene Sandulenko
2020-01-08
DIRECTOR: LINGO: Fix MovieScript event processing
Eugene Sandulenko
2020-01-08
DIRECTOR: Set correct script cast type when parsing
Eugene Sandulenko
2020-01-08
DIRECTOR: Parse script cast types
Eugene Sandulenko
2020-01-08
DIRECTOR: Generate start/stopMovie events
Eugene Sandulenko
2020-01-08
DIRECTOR: LINGO: Implement 'the pi'
Eugene Sandulenko
2020-01-08
DIRECTOR: LINGO: Clarified built-ins for D3
Eugene Sandulenko
2020-01-08
DIRECTOR: Invert button on mouse down
Eugene Sandulenko
2020-01-07
DIRECTOR: LINGO: Fix warnings
Eugene Sandulenko
2020-01-06
DIRECTOR: Plug memory leak in Cast
Eugene Sandulenko
2020-01-06
DIRECTOR: LINGO: Clarify the control flow
Eugene Sandulenko
2020-01-06
DIRECTOR: Plug memory leak
Eugene Sandulenko
2020-01-06
DIRECTOR: Fix switch statement
Eugene Sandulenko
2020-01-06
DIRECTOR: Improved text flags processing
Eugene Sandulenko
2020-01-06
DIRECTOR: Moved TransitionType to types.h
Eugene Sandulenko
2020-01-06
DIRECTOR: LINGO: Clarified keywords present in D3.1
Eugene Sandulenko
2020-01-05
DIRECTOR: LINGO: Remove unnecessary warning
Eugene Sandulenko
2020-01-05
DIRECTOR: Improved code for Frame::renderText()
Eugene Sandulenko
2020-01-05
DIRECTOR: Fix bitmap pitch for 1bpp images in v4
Scott Percival
2020-01-05
DIRECTOR: Fix bitmap sprite positioning
Scott Percival
2020-01-05
DIRECTOR: Fix rounded rect radius
Scott Percival
2020-01-05
DIRECTOR: Extend sprite line size to 3-bit
Scott Percival
2020-01-05
DIRECTOR: Re-add strange colour mapping for v3 and below
Scott Percival
2020-01-05
DIRECTOR: Fix solid fill shapes
Scott Percival
2020-01-05
DIRECTOR: LINGO: Fix grammar for 'the entities' with id
Eugene Sandulenko
2020-01-04
DIRECTOR: Fix palette for drawing operations
Scott Percival
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