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2018-07-12GRAPHICS: MACGUI: Do not use hardcoded colorsEugene Sandulenko
2018-06-26CREDITS: Change nickname for Lothar Serra MariLothar Serra Mari
2018-06-07DIRECTOR: Show a GUI error message when no sound devices are availableBastien Bouclet
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-05-10ENGINES: Add unknown game variants to the game detector resultsBastien Bouclet
2017-11-10ALL: Fix misuse of comma operatorColin Snover
2017-10-25Merge pull request #1035 from bgK/require-64bits-integersBastien Bouclet
BUILD: Require 64bits integers
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-09-30COMMON: Introduce a shared hash function for pointer typesBastien Bouclet
2017-09-30BUILD: Define pointer sized integer types and remove SCUMM_64BITSBastien Bouclet
2017-09-20DIRECTOR: Skip SearchMan detour in fallback detectionWillem Jan Palenstijn
2017-09-14DIRECTOR: Fix Warning.stevenhoefel
2017-09-14DIRECTOR: Initial work for D5 RTE Cast Member loading.stevenhoefel
2017-08-11DIRECTOR: Lingo: Add missing break statementEugene Sandulenko
2017-08-02DIRECTOR: Fix GCC Compiler Warnings.D G Turner
2017-08-01DIRECTOR: Clarified STXT field namesEugene Sandulenko
2017-07-05DIRECTOR: Make 3-ary processEvent privateTobia Tesan
2017-07-05DIRECTOR: Handle kEventPrepareMovie with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Handle kEventExitFrame with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Handle kEventNone with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Handle kEventIdle with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Add processSpriteEventTobia Tesan
2017-07-05DIRECTOR: Move executeImmediateScripts to lingo.cppTobia Tesan
2017-07-05DIRECTOR: Include director/frame.h and sprite.h in lingo.cppTobia Tesan
2017-07-05DIRECTOR: Move #define CHANNEL_COUNT to director.hTobia Tesan
2017-07-05DIRECTOR: Use 1-ary processEvent call to start movieTobia Tesan
Perahsp a specialized Lingo::start() would be better for clarity for this single one?
2017-07-05DIRECTOR: Add kEventStart case for processGenericEventTobia Tesan
2017-07-05DIRECTOR: Remove "primary event handler" commentTobia Tesan
According to D4 manual only mouse/key/timeout event can have primary handler
2017-07-05DIRECTOR: Handle keyDown in 1-ary processEventTobia Tesan
Might change semantics by calling the standard chain for input events. That is what the D4 docs suggest anyway.
2017-07-05DIRECTOR: Add kFrameScript callTobia Tesan
This follows from D4 docs. Changes semantics, *might* break stuff.
2017-07-05DIRECTOR: Reorder processInputEventTobia Tesan
2017-07-05DIRECTOR: Swap order of processEvent callsTobia Tesan
This appears to be the correct order from docs and makes code easier to reorder. *Might* break stuff though.
2017-07-05DIRECTOR: Call primaryEventHandler in processInputEventTobia Tesan
2017-07-05DIRECTOR: Handle kEventPrepareFrame in processFrameEventTobia Tesan
2017-07-05DIRECTOR: Move kEventMouseUp/Down handling to processInputEventTobia Tesan
2017-07-05DIRECTOR: Include sprite.h in lingo-events.cppTobia Tesan
2017-07-05DIRECTOR: Handle frame enter/exit with 1-ary processEvent callTobia Tesan
2017-07-05DIRECTOR: Implement processFrameEventTobia Tesan
2017-07-05DIRECTOR: Add runMovieScriptTobia Tesan
2017-07-05DIRECTOR: Add Lingo::PrimaryEventHandlerTobia Tesan
2017-07-05DIRECTOR: Include frame.h in lingo-events.cppTobia Tesan
2017-07-05DIRECTOR: Add Lingo::_dontPassEventTobia Tesan
I'm not sure whether this should go here or in Director. I'm leaving it here because _dontPassEvent changes the semantics of event handling.
2017-05-02DIRECTOR: Fix code formattingEugene Sandulenko
2017-05-02DIRECTOR: Reduce header dependencyEugene Sandulenko
2017-05-02DIRECTOR: Fix #include pathsEugene Sandulenko
2017-05-02DIRECTOR: Use CachedMacText for renderingTobia Tesan
2017-05-02DIRECTOR: Add CachedMacText to TextCastTobia Tesan
2017-05-02DIRECTOR: Add CachedMacTextTobia Tesan