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AgeCommit message (Collapse)Author
2019-12-29DIRECTOR: LINGO: Added 'set... of the cast' processingEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Fix behaviour of global variablesEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Print variable lists as an extra debug stepEugene Sandulenko
2019-12-27DIRECTOR: Properly implement sprite pattern settingEugene Sandulenko
2019-12-27DIRECTOR: LINGO: Added manipulation of sprite patterns.Eugene Sandulenko
TODO: Figure out where in data it is stored.
2019-12-27DIRECTOR: Improved debug outputEugene Sandulenko
2019-12-27DIRECTOR: Clip to scene dimensions all Ink-based renderingEugene Sandulenko
2019-12-27DIRECTOR: Shuffle code aroundEugene Sandulenko
2019-12-27DIRECTOR: Clip Matte sprites properlyEugene Sandulenko
2019-12-27DIRECTOR: More debug outputEugene Sandulenko
2019-12-27DIRECTOR: Improved debug output, some renamesEugene Sandulenko
2019-12-26DIRECTOR: Fix label loadingEugene Sandulenko
2019-12-26DIRECTOR: Fix number of labels to readEugene Sandulenko
2019-12-26DIRECTOR: Fix index typeEugene Sandulenko
2019-12-26DIRECTOR: Renamed few variablesEugene Sandulenko
2019-12-25DIRECTOR: Imporved text cast loadingEugene Sandulenko
2019-12-25DIRECTOR: More loading debug outputEugene Sandulenko
2019-12-25DIRECTOR: Temporarily revert the ink selection for QuickDraw shapesEugene Sandulenko
2019-12-25DIRECTOR: Added drawing for QuickDraw cast membersEugene Sandulenko
2019-12-25DIRECTOR: Implemented 'fast' playback debug flagEugene Sandulenko
2019-12-25DIRECTOR: Correctly use ink information for spritesEugene Sandulenko
2019-12-25DIRECTOR: Loop movies by default, added 'noloop' debug flagEugene Sandulenko
2019-12-25DIRECTOR: Simplify palette transformationsEugene Sandulenko
2019-12-25DIRECTOR: Added palette transformation routineEugene Sandulenko
2019-12-25DIRECTOR: Added test routine for drawing paletteEugene Sandulenko
2019-12-25DIRECTOR: Replace palette data with hex numbersEugene Sandulenko
2019-12-25DIRECTOR: Bg color is also shifted for shapesEugene Sandulenko
2019-12-25DIRECTOR: Use colors for QuickDraw sprites from Channel InfoEugene Sandulenko
2019-12-25DIRECTOR: Read color information for shapesEugene Sandulenko
2019-12-25DIRECTOR: Improved loading debug outputEugene Sandulenko
2019-12-24DIRECTOR: More debug output and code tidying upEugene Sandulenko
2019-12-24DIRECTOR: Improved debug outputEugene Sandulenko
2019-12-24DIRECTOR: Enlist shape typesEugene Sandulenko
2019-12-24DIRECTOR: Improve debug outputEugene Sandulenko
2019-12-24DIRECTOR: Remove redundant codeEugene Sandulenko
2019-12-24DIRECTOR: Process non-BW bitmaps for D3Eugene Sandulenko
2019-12-24DIRECTOR: Support for arbitrary cast resrouce offsetsEugene Sandulenko
2019-12-24DIRECTOR: LINGO: Add test for 'when' statements with 'if'Eugene Sandulenko
2019-12-24DIRECTOR: LINGO: Restrict oneline statements with 'if' only to 'when'Eugene Sandulenko
2019-12-24DIRECTOR: LINGO: Added preprocessing for 'when' statements with 'if'Eugene Sandulenko
2019-12-24DIRECTOR: LINGO: onle line statement can contain one line ifsEugene Sandulenko
2019-12-24DIRECTOR: Properly set moveable flag for sprites on loadingEugene Sandulenko
2019-12-24DIRECTOR: Improve debug outputEugene Sandulenko
2019-12-24DIRECTOR: LINGO: Force end line at the scriptsEugene Sandulenko
2019-12-24DIRECTOR: LINGO: Fix clash with isspecial(3)Eugene Sandulenko
2019-12-24DIRECTOR: Finish work on reducing header dependencyEugene Sandulenko
2019-12-24DIRECTOR: Furhter work on header dependency decreaseEugene Sandulenko
2019-12-24DIRECTOR: More work on reducing header dependencyEugene Sandulenko
2019-12-24DIRECTOR: Further simplification of include dependenciesEugene Sandulenko
2019-12-24DIRECTOR: Decreased header dependencyEugene Sandulenko