Age | Commit message (Collapse) | Author |
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G0233_ai_Graphic559_DirectionToStepEastCount, G0047_s_Graphic562_Box_ChampionPortrait
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variables
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I forgot to do commits and it was already too late to revert back the
changes I've because they were too numerous.
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Create Frame structure and drawFrame(..) convenience method, also
DisplayMan unpacks all the bitmaps with unpackGraphics()
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Add DungeonMan class with support for loading and uncompressing
Dungeon.dat file into memory
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Add display manager named DisplayMan with functions: setUpScreens(),
loadGraphics() (which loads graphics from the graphics.dat file),
setPalette(..), loadIntoBitmap(..) which loads the requested image into a
bitmap and blitToScreen(..)
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