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path: root/engines/dm/dm.cpp
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2016-08-26DM: Some renamingBendegúz Nagy
2016-08-26DM: Add dummy test code for chmpion selectionBendegúz Nagy
2016-08-26DM: Add F0280_CHAMPION_AddCandidateChampionToPartyBendegúz Nagy
2016-08-26DM: Add G0234_ai_Graphic559_DirectionToStepNorthCount, ↵Bendegúz Nagy
G0233_ai_Graphic559_DirectionToStepEastCount, G0047_s_Graphic562_Box_ChampionPortrait
2016-08-26DM: Add InventoryMan, G0041_s_Graphic562_Box_ViewportFloppyZzzCrossBendegúz Nagy
2016-08-26DM: Add ObjectMan to DMEngineBendegúz Nagy
2016-08-26DM: Fix missing else in DMEngine::startGame()Bendegúz Nagy
2016-08-26DM: Change some comments to warningsStrangerke
2016-08-26DM: Add IconIndex enum, F0278_CHAMPION_ResetDataToStartGame, related global ↵Bendegúz Nagy
variables
2016-08-26DM: Add F0003_MAIN_ProcessNewPartyMap_CPSEBendegúz Nagy
2016-08-26DM: Add several global variables, add code to F0462_START_StartGame_CPSFBendegúz Nagy
2016-08-26DM: Some more renaming, remove extra semi-columnStrangerke
2016-08-26DM: Rearrange main parts to better align with the originalBendegúz Nagy
2016-08-26DM: Add initialization related to F0435_STARTEND_LoadGame_CPSFBendegúz Nagy
2016-08-26DM: Fix some CppCheck warningsStrangerke
2016-08-26DM: Add mouse input processing and display for movement arrowsBendegúz Nagy
2016-08-26DM: Add mouseclick processingBendegúz Nagy
2016-08-26DM: Add commandsBendegúz Nagy
2016-08-26DM: Add dummy cursor displayBendegúz Nagy
2016-08-26DM: Add event managerBendegúz Nagy
2016-08-26DM: Add dummy movement code for testingWinterGrascph
2016-08-26DM: Add wall flipping displayWinterGrascph
2016-08-26DM: getSquareAspect(..) is completeWinterGrascph
2016-08-26DM: Add the partial drawing of dungeonwallsWinterGrascph
2016-08-26DM: Add flipped wall bitmapsWinterGrascph
2016-08-26DM: Fix file loading dependancyWinterGrascph
2016-08-26DM: Fix bug with uninitialized _currMap.index and file loading orderBendegúz Nagy
2016-08-26DM: Add some draw dungeon dependenciesWinterGrascph
I forgot to do commits and it was already too late to revert back the changes I've because they were too numerous.
2016-08-26DM: Add loadWallSet(..) and loadFloorSet(..)WinterGrascph
2016-08-26DM: Implement F0173_DUNGEON_SetCurrentMapWinterGrascph
2016-08-26DM: Fix constant and global variable names according to coding conventionsWinterGrascph
2016-08-26DM: Rewrite blitting methods, revise FRAME PODWinterGrascph
2016-08-26DM: Refactor DisplayMan::DrawFrame and Frame PODWinterGrascph
2016-08-26DM: Add support for drawing portions of bitmapsWinterGrascph
Create Frame structure and drawFrame(..) convenience method, also DisplayMan unpacks all the bitmaps with unpackGraphics()
2016-08-26DM: Add the original palettes, edit palette loading accordinglyWinterGrascph
2016-08-26DM: Fix typos and whitespaceWinterGrascph
2016-08-26DM: Fix memory leak in dm.cpp and gfx.cppWinterGrascph
2016-08-26DM: Add support for Dungeon.dat uncompressionWinterGrascph
Add DungeonMan class with support for loading and uncompressing Dungeon.dat file into memory
2016-08-26DM: Create DisplayMan, add support parsing IMG0 filesWinterGrascph
Add display manager named DisplayMan with functions: setUpScreens(), loadGraphics() (which loads graphics from the graphics.dat file), setPalette(..), loadIntoBitmap(..) which loads the requested image into a bitmap and blitToScreen(..)
2016-08-26DM: Add detection for Amiga v2.0 EnglishWinterGrascph
2016-08-26DM: Create engine and detection with dummy dataWinterGrascph