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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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dm
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dm.h
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2016-08-26
DM: Some renaming
Bendegúz Nagy
2016-08-26
DM: Add dummy test code for chmpion selection
Bendegúz Nagy
2016-08-26
DM: Add F0280_CHAMPION_AddCandidateChampionToParty
Bendegúz Nagy
2016-08-26
DM: Add InventoryMan, G0041_s_Graphic562_Box_ViewportFloppyZzzCross
Bendegúz Nagy
2016-08-26
DM: Add ObjectMan to DMEngine
Bendegúz Nagy
2016-08-26
DM: Move F0463_START_InitializeGame_CPSADEF, F0002_MAIN_GameLoop_CPSDF in ↵
Bendegúz Nagy
DMEngine to private
2016-08-26
DM: Add F0003_MAIN_ProcessNewPartyMap_CPSE
Bendegúz Nagy
2016-08-26
DM: Add several global variables, add code to F0462_START_StartGame_CPSF
Bendegúz Nagy
2016-08-26
DM: Some renaming
Strangerke
2016-08-26
DM: Rearrange main parts to better align with the original
Bendegúz Nagy
2016-08-26
DM: Add initialization related to F0435_STARTEND_LoadGame_CPSF
Bendegúz Nagy
2016-08-26
DM: Fix some CppCheck warnings
Strangerke
2016-08-26
DM: Add mouse input processing and display for movement arrows
Bendegúz Nagy
2016-08-26
DM: Add mouseclick processing
Bendegúz Nagy
2016-08-26
DM: Add commands
Bendegúz Nagy
2016-08-26
DM: Add event manager
Bendegúz Nagy
2016-08-26
DM: Add dummy movement code for testing
WinterGrascph
2016-08-26
DM: getSquareAspect(..) is complete
WinterGrascph
2016-08-26
DM: Add some draw dungeon dependencies
WinterGrascph
I forgot to do commits and it was already too late to revert back the changes I've because they were too numerous.
2016-08-26
DM: Add drawDungeon test code
WinterGrascph
2016-08-26
DM: Rewrite blitting methods, revise FRAME POD
WinterGrascph
2016-08-26
DM: Add the original palettes, edit palette loading accordingly
WinterGrascph
2016-08-26
DM: Add support for Dungeon.dat uncompression
WinterGrascph
Add DungeonMan class with support for loading and uncompressing Dungeon.dat file into memory
2016-08-26
DM: Create DisplayMan, add support parsing IMG0 files
WinterGrascph
Add display manager named DisplayMan with functions: setUpScreens(), loadGraphics() (which loads graphics from the graphics.dat file), setPalette(..), loadIntoBitmap(..) which loads the requested image into a bitmap and blitToScreen(..)
2016-08-26
DM: Create engine and detection with dummy data
WinterGrascph