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2016-08-26DM: Refactor f318_dropAllObjects, f319_championKill and f323_unpoison. ↵Strangerke
Rename _moveSens
2016-08-26DM: refact f293_drawAllChampionStates, f283_viAltarRebirth, ↵Strangerke
f327_isProjectileSpellCast and f326_championShootProjectile. Rename Direction.
2016-08-26DM: Add DialogManBendegúz Nagy
2016-08-26DM: Refactor f322_championPoison, f284_setPartyDirection, f316_deleteScent, ↵Strangerke
f317_addScentStrength, f310_getMovementTicks and f294_isAmmunitionCompatibleWithWeapon
2016-08-26DM: Refactor f304_addSkillExperience, change _g313_gameTime to int32Strangerke
2016-08-26DM: Properly stub f064_SOUND_RequestPlay_CPSDStrangerke
2016-08-26DM: Add code for loading the save filesBendegúz Nagy
2016-08-26DM: Add entrance processingBendegúz Nagy
2016-08-26DM: Add savegame functionsBendegúz Nagy
2016-08-26DM: Clean up f380_processCommandQueue, add ↵Bendegúz Nagy
_g318_waitForInputMaxVerticalBlankCount
2016-08-26DM: Add f248_timelineProcessEvent6_squareWallBendegúz Nagy
2016-08-26DM: Add f220_explosionProcessEvent25_explosionBendegúz Nagy
2016-08-26DM: Add warning with repeat parameterBendegúz Nagy
2016-08-26DM: Fix several bugs realted to dungeon thing management and item handlingBendegúz Nagy
2016-08-26DM: Clean up some initializationBendegúz Nagy
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Add missing code to several display functionsBendegúz Nagy
2016-08-26DM: Add paritial drawing of doorsBendegúz Nagy
2016-08-26DM: Add F0108_DUNGEONVIEW_DrawFloorOrnamentBendegúz Nagy
2016-08-26DM: Fix some commentsBendegúz Nagy
2016-08-26DM: Rename functionsBendegúz Nagy
2016-08-26DM: Remove blitToScreen overloadsBendegúz Nagy
2016-08-26DM: Add F0097_DUNGEONVIEW_DrawViewportBendegúz Nagy
2016-08-26DM: Refactor DisplayMan::_walsetBitmapsBendegúz Nagy
2016-08-26DM: Refactor DungeonManBendegúz Nagy
2016-08-26DM: More renamingBendegúz Nagy
2016-08-26DM: Add dependencies for ↵Bendegúz Nagy
F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF
2016-08-26DM: Add creature masks/types, F0176_GROUP_GetCreatureOrdinalInCellBendegúz Nagy
2016-08-26DM: Add GroupMan, Group, ActiveGroup, F0196_GROUP_InitializeActiveGroupsBendegúz Nagy
2016-08-26DM: Add F0142_DUNGEON_GetProjectileAspectBendegúz Nagy
2016-08-26DM: Move two global arrays to DMEngineStrangerke
2016-08-26DM: Continue F0460_START_InitializeGraphicDataBendegúz Nagy
2016-08-26DM: Add F0341_INVENTORY_DrawPanel_ScrollBendegúz Nagy
2016-08-26DM: Add F0282_CHAMPION_ProcessCommands160To162_ClickInResurrectReincarnatePanelBendegúz Nagy
2016-08-26DM: Fix compilation on GCCStrangerke
2016-08-26DM: Add Cell enum, F0275_SENSOR_IsTriggeredByClickOnWallBendegúz Nagy
2016-08-26DM: Add MovesensManBendegúz Nagy
2016-08-26DM: Add standard GPLv2 headerBendegúz Nagy
2016-08-26DM: Silent some CppCheck warningsStrangerke
2016-08-26Add: TextMan, font loading and basic text displayBendegúz Nagy
2016-08-26DM: Add F0292_CHAMPION_DrawState, G0407_s_Party, M26_CHAMPION_ICON_INDEX, ↵Bendegúz Nagy
several graphic indices, fix missing kPanelResurectReincaranteIndice value
2016-08-26DM: Some renamingBendegúz Nagy
2016-08-26DM: Add dummy test code for chmpion selectionBendegúz Nagy
2016-08-26DM: Add F0280_CHAMPION_AddCandidateChampionToPartyBendegúz Nagy
2016-08-26DM: Add InventoryMan, G0041_s_Graphic562_Box_ViewportFloppyZzzCrossBendegúz Nagy
2016-08-26DM: Add ObjectMan to DMEngineBendegúz Nagy
2016-08-26DM: Move F0463_START_InitializeGame_CPSADEF, F0002_MAIN_GameLoop_CPSDF in ↵Bendegúz Nagy
DMEngine to private
2016-08-26DM: Add F0003_MAIN_ProcessNewPartyMap_CPSEBendegúz Nagy
2016-08-26DM: Add several global variables, add code to F0462_START_StartGame_CPSFBendegúz Nagy
2016-08-26DM: Some renamingStrangerke