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path: root/engines/dm/dungeonman.h
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2016-09-13DM: Get rif od SquareType, rename SquareMaskStrangerke
2016-09-12DM: more renaming in DungeonManStrangerke
2016-09-12DM: Enforce the use of SoundModeStrangerke
2016-09-12DM: Rename some enums in DungeonManStrangerke
2016-09-12DM: Enforce the use of Cell enum, some renamingStrangerke
2016-09-12DM: Use SensorEffect in two functionsStrangerke
2016-09-12DM: More renaming in DungeonManStrangerke
2016-09-11DM: Fix warningEugene Sandulenko
2016-09-11JANITORIAL: Remove extra whitespacesEugene Sandulenko
2016-09-11DM: Rename more constantsStrangerke
2016-09-11DM: Start renaming constants in DungeonManStrangerke
2016-09-03DM: Fix include headersBendegúz Nagy
Add DM_ prefix Add missing include guards
2016-09-03DM: Clean up includesBendegúz Nagy
Swap <> to "" with scummvm files Add dm/ prefix to dm files Reorder includes to system files, dm files
2016-08-27DM: More renaming in DungeonMan, move some arraysStrangerke
2016-08-26DM: Rename DungeonMan class membersStrangerke
2016-08-26DM: rename members of dungeonmanStrangerke
2016-08-26DM: Some renaming, move some globals to class memberStrangerke
2016-08-26DM: Fix regression (pressure plate), fix compilationStrangerke
2016-08-26DM: Add missing code in f125_drawSquareD0L, rename a constantStrangerke
2016-08-26DM: Refactor f165_getDiscardThingStrangerke
2016-08-26DM: Fix torch, lever bug and fix several Sensor methodsBendegúz Nagy
2016-08-26DM: Debug loading savegames, add missing save loading partsBendegúz Nagy
2016-08-26DM: Finish f433_processCommand140_saveGameBendegúz Nagy
2016-08-26DM: refact f293_drawAllChampionStates, f283_viAltarRebirth, ↵Strangerke
f327_isProjectileSpellCast and f326_championShootProjectile. Rename Direction.
2016-08-26DM: Refactor f322_championPoison, f284_setPartyDirection, f316_deleteScent, ↵Strangerke
f317_addScentStrength, f310_getMovementTicks and f294_isAmmunitionCompatibleWithWeapon
2016-08-26DM: Add savegame functionsBendegúz Nagy
2016-08-26DM: Fix pressure plate on level 0Bendegúz Nagy
2016-08-26DM: Add ChampionMan::f320_applyAndDrawPendingDamageAndWounds()Bendegúz Nagy
2016-08-26DM: Add f371_commandProcessType111To115_ClickInActionArea and it's dependenciesBendegúz Nagy
2016-08-26DM: Add f370_commandProcessType100_clickInSpellAreaBendegúz Nagy
2016-08-26DM: Add f255_timelineProcessEvent13_ViAltarRebirthBendegúz Nagy
2016-08-26DM: Add f246_timelineProcesEvent65_enableGroupGeneratorBendegúz Nagy
2016-08-26DM: Add f245_timlineProcessEvent5_squareCorridorBendegúz Nagy
2016-08-26DM: Add f248_timelineProcessEvent6_squareWallBendegúz Nagy
2016-08-26DM: Add f241_timelineProcessEvent1_doorAnimationBendegúz Nagy
2016-08-26DM: Add F0239_TIMELINE_ExtractFirstEventBendegúz Nagy
2016-08-26DM: Add missing code to command move partyBendegúz Nagy
2016-08-26DM: Fix several bugs realted to dungeon thing management and item handlingBendegúz Nagy
2016-08-26DM: Clean up some initializationBendegúz Nagy
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Add missing code to several display functionsBendegúz Nagy
2016-08-26DM: Add paritial drawing of doorsBendegúz Nagy
2016-08-26DM: Rename functionsBendegúz Nagy
2016-08-26DM: Refactor DisplayMan::_walsetBitmapsBendegúz Nagy
2016-08-26DM: Refactor DungeonManBendegúz Nagy
2016-08-26DM: More renamingBendegúz Nagy
2016-08-26DM: Massive renaming in gfx.hBendegúz Nagy
2016-08-26DM: Reversing several modifications and adding missing code warniningsBendegúz Nagy
Add missing code warnings to DisplayMan::drawSquareD3L (@F0116_DUNGEONVIEW_DrawSquareD3L) Add missing annotations to SquareAspectIndice. Add several Frame globals. Remove StairIndex, replace DisplayMan::_stairIndices with direct class members. Refactor Frame into class, make it use Box type. Add several entries to GraphicIndices type.
2016-08-26DM: Add F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEFBendegúz Nagy
2016-08-26DM: Add dependencies for ↵Bendegúz Nagy
F0115_DUNGEONVIEW_DrawObjectsCreaturesProjectilesExplosions_CPSEF