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path: root/engines/dm/eventman.h
AgeCommit message (Collapse)Author
2016-09-16DM: More renaming in gfx enumsStrangerke
2016-09-13DM: Rename enum values in EventManStrangerke
2016-09-03DM: Fix the style used for some pointers and castsStrangerke
2016-09-03DM: Clean up includesBendegúz Nagy
Swap <> to "" with scummvm files Add dm/ prefix to dm files Reorder includes to system files, dm files
2016-08-27DM: Remove custom warning functionStrangerke
2016-08-26DM: Rename class members in EventManagerStrangerke
2016-08-26DM: Finish moving globals to EventManStrangerke
2016-08-26DM: Move more globals to EventManStrangerke
2016-08-26DM: Work on eventman globals, renaming and apply some coding conventionsStrangerke
2016-08-26DM: Move some more globalsStrangerke
2016-08-26DM: Start refactoring of eventManStrangerke
2016-08-26DM: Clear check some warnings, complete minor functionsBendegúz Nagy
2016-08-26DM: Add stub method f6_highlightScreenBoxBendegúz Nagy
2016-08-26DM: Swap warnings to stub method f363_highlightBoxDisableBendegúz Nagy
2016-08-26DM: Swap some warnings to stub methodsBendegúz Nagy
Stub methods: f362_commandHighlightBoxEnable, f442_SARTEND_processCommand202_entranceDrawCredits, f437_STARTEND_drawTittle
2016-08-26DM: Fix cursor data decodingBendegúz Nagy
2016-08-26DM: Add f444_endGame and checks for Common::EVENT_QUITBendegúz Nagy
2016-08-26DM: Add f352_processCommand71_clickOnEye, setting _g597_ignoreMouseMovements ↵Bendegúz Nagy
now prevents mouse movement
2016-08-26DM: Add f349_processCommand70_clickOnMouthBendegúz Nagy
2016-08-26DM: Complete ChampionMan::f281_renameChampionBendegúz Nagy
2016-08-26DM: Add ChampionMan::f320_applyAndDrawPendingDamageAndWounds()Bendegúz Nagy
2016-08-26DM: Add f371_commandProcessType111To115_ClickInActionArea and it's dependenciesBendegúz Nagy
2016-08-26DM: Add f370_commandProcessType100_clickInSpellAreaBendegúz Nagy
2016-08-26DM: Add f70_mouseProcessCommands125To128_clickOnChampionIconBendegúz Nagy
2016-08-26DM: Add f367_commandProcessTypes12to27_clickInChampionStatusBoxBendegúz Nagy
2016-08-26DM: Add missing code to command move partyBendegúz Nagy
2016-08-26DM: Add proper keyboard input handlingBendegúz Nagy
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Revert to using byteWidths where the original does so as wellBendegúz Nagy
2016-08-26DM: Rename functionsBendegúz Nagy
2016-08-26DM: More renamingBendegúz Nagy
2016-08-26DM: Add renameChampion stub, fix wrong inputArray ↵Bendegúz Nagy
EventManager::commandProcess81ClickInPanel
2016-08-26DM: Add F0378_COMMAND_ProcessType81_ClickInPanelBendegúz Nagy
2016-08-26DM: Add F0282_CHAMPION_ProcessCommands160To162_ClickInResurrectReincarnatePanelBendegúz Nagy
2016-08-26DM: Add F0157_DUNGEON_GetSquareFirstThingData, ↵Bendegúz Nagy
F0377_COMMAND_ProcessType80_ClickInDungeonView Also add ElementType enum and G0462_as_Graphic561_Box_ObjectPiles, refactor DungeonMan::_dungeonViewClickableBoxes into Box type
2016-08-26DM: Add F0372_COMMAND_ProcessType80_ClickInDungeonView_TouchFrontWallBendegúz Nagy
2016-08-26DM: Add standard GPLv2 headerBendegúz Nagy
2016-08-26DM: Silent some CppCheck warningsStrangerke
2016-08-26DM: Add G0326_B_RefreshMousePointerInMainLoop, G0598_B_MousePointerBitmapUpdatedBendegúz Nagy
2016-08-26DM: Add several global variables, add code to F0462_START_StartGame_CPSFBendegúz Nagy
2016-08-26DM: Some more renamingStrangerke
2016-08-26DM: Add F0368_COMMAND_SetLeader, G0411_i_LeaderIndex, ↵Bendegúz Nagy
G0299_ui_CandidateChampionOrdinal
2016-08-26DM: Add mouse input processing and display for movement arrowsBendegúz Nagy
2016-08-26DM: Add mouseclick processingBendegúz Nagy
2016-08-26DM: Add KeyboardInput structBendegúz Nagy
2016-08-26DM: Add global static MouseInput arraysBendegúz Nagy
2016-08-26DM: Add commandsBendegúz Nagy
2016-08-26DM: Add dummy cursor displayBendegúz Nagy
2016-08-26DM: Add event managerBendegúz Nagy