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path: root/engines/dm/gfx.cpp
AgeCommit message (Expand)Author
2016-08-26DM: Refactoring in DisplayManStrangerke
2016-08-26DM: Move some globals in DisplayMan, renamingStrangerke
2016-08-26DM: Add sanity check to blitToBimapBendegúz Nagy
2016-08-26DM: Remove default parameters from blitToBitmapBendegúz Nagy
2016-08-26DM: Disable releaseBlock code in f115_cthulhuBendegúz Nagy
2016-08-26DM: Fix addActiveGroup with groupGeneratorBendegúz Nagy
2016-08-26DM: Start moving globals to DisplayManStrangerke
2016-08-26DM: Fix building copperBendegúz Nagy
2016-08-26DM: Add missing code related to palettesBendegúz Nagy
2016-08-26DM: Complete DisplayMan::f436_STARTEND_fadeToPaletteBendegúz Nagy
2016-08-26DM: Deprecate DisplayMan::loadPaletteBendegúz Nagy
2016-08-26DM: Add partial fix of color paletteBendegúz Nagy
2016-08-26DM: Add debugger consoleBendegúz Nagy
2016-08-26DM: Fill stub method f438_STARTEND_OpenEntranceDoorsBendegúz Nagy
2016-08-26DM: Add stub methods, clean up warnings and some commentsBendegúz Nagy
2016-08-26DM: Remove unnecessary redirection through DMEngine membersBendegúz Nagy
2016-08-26DM: Fix item display in the dungeon, add f480_releaseBlockBendegúz Nagy
2016-08-26DM: Improve upon blitShrinkBendegúz Nagy
2016-08-26DM: Improve on broken displayBendegúz Nagy
2016-08-26DM: Remove hack from f107_isDrawnWallOrnAnAlcoveBendegúz Nagy
2016-08-26DM: Fix portrait drawingBendegúz Nagy
2016-08-26DM: Fix drawing of some wall oranmentsBendegúz Nagy
2016-08-26DM: Partially fix drawing of shrunk bitmapsBendegúz Nagy
2016-08-26DM: Add sound loadingBendegúz Nagy
2016-08-26DM: Add a stub for f436_STARTEND_FadeToPaletteBendegúz Nagy
2016-08-26DM: Add f444_endGame and checks for Common::EVENT_QUITBendegúz Nagy
2016-08-26DM: Add some missing calls to already implemented methodsBendegúz Nagy
2016-08-26DM: Add f352_processCommand71_clickOnEye, setting _g597_ignoreMouseMovements ...Bendegúz Nagy
2016-08-26DM: Some refactoring in gfx.cpp, refactoring of f107_isDrawnWallOrnAnAlcoveStrangerke
2016-08-26DM: Fix bug where code crashed if trying to display a doorfront in square R3Bendegúz Nagy
2016-08-26DM: Revert from using DisplayMan::_bitmaps directlyBendegúz Nagy
2016-08-26DM: Move DMEngine::_rnd to private, fix erroneous ranges with random number g...Bendegúz Nagy
2016-08-26DM: refact f293_drawAllChampionStates, f283_viAltarRebirth, f327_isProjectile...Strangerke
2016-08-26DM: Add entrance processingBendegúz Nagy
2016-08-26DM: Fix broken damage displayBendegúz Nagy
2016-08-26DM: Refactor f111 and f112Strangerke
2016-08-26DM: Add missing code to command turn partyBendegúz Nagy
2016-08-26DM: Add warning with repeat parameterBendegúz Nagy
2016-08-26DM: Silent some more CppCheck warningsBendegúz Nagy
2016-08-26DM: Fix style used for pointer castsStrangerke
2016-08-26DM: Replace ChampionMan::f292_drawChampionState with originalBendegúz Nagy
2016-08-26DM: Move g186_doorFrame_D1C to DisplayManStrangerke
2016-08-26DM: Make some arrays static and localStrangerke
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Add missing code to several display functionsBendegúz Nagy
2016-08-26DM: Add paritial drawing of doorsBendegúz Nagy
2016-08-26DM: Add F0108_DUNGEONVIEW_DrawFloorOrnamentBendegúz Nagy
2016-08-26DM: Revert to using byteWidths where the original does so as wellBendegúz Nagy
2016-08-26DM: Reorder fillBitmap parametersBendegúz Nagy
2016-08-26DM: Reorder blitshrink parametersBendegúz Nagy