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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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dm
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gfx.cpp
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Author
2016-08-26
DM: Refactoring in DisplayMan
Strangerke
2016-08-26
DM: Move some globals in DisplayMan, renaming
Strangerke
2016-08-26
DM: Add sanity check to blitToBimap
Bendegúz Nagy
2016-08-26
DM: Remove default parameters from blitToBitmap
Bendegúz Nagy
2016-08-26
DM: Disable releaseBlock code in f115_cthulhu
Bendegúz Nagy
2016-08-26
DM: Fix addActiveGroup with groupGenerator
Bendegúz Nagy
2016-08-26
DM: Start moving globals to DisplayMan
Strangerke
2016-08-26
DM: Fix building copper
Bendegúz Nagy
2016-08-26
DM: Add missing code related to palettes
Bendegúz Nagy
2016-08-26
DM: Complete DisplayMan::f436_STARTEND_fadeToPalette
Bendegúz Nagy
2016-08-26
DM: Deprecate DisplayMan::loadPalette
Bendegúz Nagy
2016-08-26
DM: Add partial fix of color palette
Bendegúz Nagy
2016-08-26
DM: Add debugger console
Bendegúz Nagy
2016-08-26
DM: Fill stub method f438_STARTEND_OpenEntranceDoors
Bendegúz Nagy
2016-08-26
DM: Add stub methods, clean up warnings and some comments
Bendegúz Nagy
2016-08-26
DM: Remove unnecessary redirection through DMEngine members
Bendegúz Nagy
2016-08-26
DM: Fix item display in the dungeon, add f480_releaseBlock
Bendegúz Nagy
2016-08-26
DM: Improve upon blitShrink
Bendegúz Nagy
2016-08-26
DM: Improve on broken display
Bendegúz Nagy
2016-08-26
DM: Remove hack from f107_isDrawnWallOrnAnAlcove
Bendegúz Nagy
2016-08-26
DM: Fix portrait drawing
Bendegúz Nagy
2016-08-26
DM: Fix drawing of some wall oranments
Bendegúz Nagy
2016-08-26
DM: Partially fix drawing of shrunk bitmaps
Bendegúz Nagy
2016-08-26
DM: Add sound loading
Bendegúz Nagy
2016-08-26
DM: Add a stub for f436_STARTEND_FadeToPalette
Bendegúz Nagy
2016-08-26
DM: Add f444_endGame and checks for Common::EVENT_QUIT
Bendegúz Nagy
2016-08-26
DM: Add some missing calls to already implemented methods
Bendegúz Nagy
2016-08-26
DM: Add f352_processCommand71_clickOnEye, setting _g597_ignoreMouseMovements ...
Bendegúz Nagy
2016-08-26
DM: Some refactoring in gfx.cpp, refactoring of f107_isDrawnWallOrnAnAlcove
Strangerke
2016-08-26
DM: Fix bug where code crashed if trying to display a doorfront in square R3
Bendegúz Nagy
2016-08-26
DM: Revert from using DisplayMan::_bitmaps directly
Bendegúz Nagy
2016-08-26
DM: Move DMEngine::_rnd to private, fix erroneous ranges with random number g...
Bendegúz Nagy
2016-08-26
DM: refact f293_drawAllChampionStates, f283_viAltarRebirth, f327_isProjectile...
Strangerke
2016-08-26
DM: Add entrance processing
Bendegúz Nagy
2016-08-26
DM: Fix broken damage display
Bendegúz Nagy
2016-08-26
DM: Refactor f111 and f112
Strangerke
2016-08-26
DM: Add missing code to command turn party
Bendegúz Nagy
2016-08-26
DM: Add warning with repeat parameter
Bendegúz Nagy
2016-08-26
DM: Silent some more CppCheck warnings
Bendegúz Nagy
2016-08-26
DM: Fix style used for pointer casts
Strangerke
2016-08-26
DM: Replace ChampionMan::f292_drawChampionState with original
Bendegúz Nagy
2016-08-26
DM: Move g186_doorFrame_D1C to DisplayMan
Strangerke
2016-08-26
DM: Make some arrays static and local
Strangerke
2016-08-26
DM: Add some missing code
Bendegúz Nagy
2016-08-26
DM: Add missing code to several display functions
Bendegúz Nagy
2016-08-26
DM: Add paritial drawing of doors
Bendegúz Nagy
2016-08-26
DM: Add F0108_DUNGEONVIEW_DrawFloorOrnament
Bendegúz Nagy
2016-08-26
DM: Revert to using byteWidths where the original does so as well
Bendegúz Nagy
2016-08-26
DM: Reorder fillBitmap parameters
Bendegúz Nagy
2016-08-26
DM: Reorder blitshrink parameters
Bendegúz Nagy
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