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path: root/engines/dm/inventory.cpp
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2016-08-26DM: Some renaming, move some globals to class memberStrangerke
2016-08-26DM: Fix regression (pressure plate), fix compilationStrangerke
2016-08-26DM: Clear check some warnings, complete minor functionsBendegúz Nagy
2016-08-26DM: Make thumbnail capture the dungeonBendegúz Nagy
2016-08-26DM: Pull sound handling into a separate classBendegúz Nagy
2016-08-26DM: Fix wrong global initialized in InventoryMan::initConstants()Bendegúz Nagy
2016-08-26DM: Correct language from GR_GRE to DE_DEUBendegúz Nagy
2016-08-26DM: Add missing calls in constructors to initConstant methodsBendegúz Nagy
2016-08-26DM: Add localizationBendegúz Nagy
2016-08-26DM: Fix no food and water bar graphsBendegúz Nagy
2016-08-26DM: Add missing localization warnings and query function for languageBendegúz Nagy
2016-08-26DM: Fix mouse when clicking on eyeBendegúz Nagy
2016-08-26DM: More work on globals in gfx.cppStrangerke
2016-08-26DM: Remove default parameters from blitToBitmapBendegúz Nagy
2016-08-26DM: Add missing code setting _g587_hideMousePointerRequestCountBendegúz Nagy
2016-08-26DM: Add stub methods, clean up warnings and some commentsBendegúz Nagy
2016-08-26DM: Remove unnecessary redirection through DMEngine membersBendegúz Nagy
2016-08-26DM: Add f444_endGame and checks for Common::EVENT_QUITBendegúz Nagy
2016-08-26DM: Add f352_processCommand71_clickOnEye, setting _g597_ignoreMouseMovements ↵Bendegúz Nagy
now prevents mouse movement
2016-08-26DM: Add f349_processCommand70_clickOnMouthBendegúz Nagy
2016-08-26DM: Remove variable redefinition in f337_setDungeonViewPalette, reduce some ↵Strangerke
scopes
2016-08-26DM: Reduce the scope of a couple of variablesStrangerke
2016-08-26DM: Add f370_commandProcessType100_clickInSpellAreaBendegúz Nagy
2016-08-26DM: Fix a bug in drawPanelObject, fix some casts formattingStrangerke
2016-08-26DM: Complete main gameloopBendegúz Nagy
2016-08-26DM: Add warning with repeat parameterBendegúz Nagy
2016-08-26DM: Add proper keyboard input handlingBendegúz Nagy
2016-08-26DM: Some soft refactoring, in order to silent some CppCheck warningsBendegúz Nagy
2016-08-26DM: Replace InventoryMan::f355_toggleInventory with originalBendegúz Nagy
2016-08-26DM: Replace ChampionMan::f292_drawChampionState with originalBendegúz Nagy
2016-08-26DM: Clean up some initializationBendegúz Nagy
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Revert to using byteWidths where the original does so as wellBendegúz Nagy
2016-08-26DM: Box objects are not expected to conatain inclusive boundaries, blitting ↵Bendegúz Nagy
and other methods adapted
2016-08-26DM: Reorder DisplayMan::D24_clearScrenBox parametersBendegúz Nagy
2016-08-26DM: Reorder blitting method parametersBendegúz Nagy
2016-08-26DM: Rename functionsBendegúz Nagy
2016-08-26DM: Remove blitToScreen overloadsBendegúz Nagy
2016-08-26DM: Remove several blitting overloadsBendegúz Nagy
2016-08-26DM: More constant and global variable renamingBendegúz Nagy
2016-08-26DM: More renamingBendegúz Nagy
2016-08-26DM: More renamingBendegúz Nagy
2016-08-26DM: Renaming in champion.c/hBendegúz Nagy
2016-08-26DM: Massive renameing in gfx.cppBendegúz Nagy
2016-08-26DM: Massive renaming in gfx.hBendegúz Nagy
2016-08-26DM: Add F0142_DUNGEON_GetProjectileAspectBendegúz Nagy
2016-08-26DM: F0342_INVENTORY_DrawPanel_Object, F0031_OBJECT_LoadNamesBendegúz Nagy
2016-08-26DM: Add F0339_INVENTORY_DrawPanel_ArrowOrEye, G0033_s_Graphic562_Box_ArrowOrEyeBendegúz Nagy
2016-08-26DM: Add F0335_INVENTORY_DrawPanel_ObjectDescriptionStringBendegúz Nagy
2016-08-26DM: Add F0336_INVENTORY_DrawPanel_BuildObjectAttributesStringBendegúz Nagy