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path: root/engines/dm/text.cpp
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2016-09-21DM: Rename GraphicIndice membersStrangerke
2016-09-19DM: Some more renamingStrangerke
2016-09-16DM: Clarify some assignmentsStrangerke
2016-09-16DM: Refactor Box()Strangerke
2016-09-16DM: More renaming in gfx enumsStrangerke
2016-09-12DM: Fix a couple of string manipulations into fix-sized bufferStrangerke
2016-09-07DM: Finish the renaming and first refactoring pass in TextManStrangerke
2016-09-07DM: More renaming and refactoringStrangerke
2016-09-03DM: Replace _vm->_system with g_systemBendegúz Nagy
2016-09-03DM: Clean up includesBendegúz Nagy
Swap <> to "" with scummvm files Add dm/ prefix to dm files Reorder includes to system files, dm files
2016-08-30DM: Add message area scrollerBendegúz Nagy
2016-08-26DM: Finish the renaming of class membersStrangerke
2016-08-26DM: Rename variables and functions of DisplayManStrangerke
2016-08-26DM: Rename functions of DMEngine and DialogManStrangerke
2016-08-26DM: Some more work on GCC warningsStrangerke
2016-08-26DM: Remove default parameters from blitToBitmapBendegúz Nagy
2016-08-26DM: Add TextMan::f43_messageAreaClearAllRows()Bendegúz Nagy
2016-08-26DM: Fix broken spell symbolsBendegúz Nagy
2016-08-26DM: Add stub methods, clean up warnings and some commentsBendegúz Nagy
2016-08-26DM: Remove unnecessary redirection through DMEngine membersBendegúz Nagy
2016-08-26DM: Add f444_endGame and checks for Common::EVENT_QUITBendegúz Nagy
2016-08-26DM: Fix missing messages at the bottom of the screenBendegúz Nagy
2016-08-26DM: Add warning with repeat parameterBendegúz Nagy
2016-08-26DM: Replace ChampionMan::f292_drawChampionState with originalBendegúz Nagy
2016-08-26DM: Clean up some initializationBendegúz Nagy
2016-08-26DM: Add some missing codeBendegúz Nagy
2016-08-26DM: Revert to using byteWidths where the original does so as wellBendegúz Nagy
2016-08-26DM: Reorder blitting method parametersBendegúz Nagy
2016-08-26DM: Rename functionsBendegúz Nagy
2016-08-26DM: Remove blitToScreen overloadsBendegúz Nagy
2016-08-26DM: Remove several blitting overloadsBendegúz Nagy
2016-08-26DM: Add F0097_DUNGEONVIEW_DrawViewportBendegúz Nagy
2016-08-26DM: More constant and global variable renamingBendegúz Nagy
2016-08-26DM: Massive renameing in gfx.cppBendegúz Nagy
2016-08-26DM: Massive renaming in gfx.hBendegúz Nagy
2016-08-26DM: Add F0340_INVENTORY_DrawPanel_ScrollTextLineBendegúz Nagy
2016-08-26DM: Add F0387_MENUS_DrawActionAreaBendegúz Nagy
2016-08-26DM: Add standard GPLv2 headerBendegúz Nagy
2016-08-26DM: Add several functions realted to text displayBendegúz Nagy
Add F0290_CHAMPION_DrawHealthStaminaManaValues, F0289_CHAMPION_DrawHealthOrStaminaOrManaValue, F0288_CHAMPION_GetStringFromInteger, F0052_TEXT_PrintToViewport, swap warning for real code, expand viewport fields with width, height, remove self-inclusion in dungeonman.h, remove extra black line when loading fonts, fix alignment error in TextMan::printTextToBitmap
2016-08-26DM: Add color setting to TextMan::printTextToBitmapBendegúz Nagy
2016-08-26Add: TextMan, font loading and basic text displayBendegúz Nagy