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2016-09-18DM: Rename Creature masks, move SoundMode to sound.hStrangerke
2016-09-18DL: Enforce the use of CreatureTypeStrangerke
2016-09-17DM: Some renaming in groupStrangerke
2016-09-17DM: Fix the style of some pointers in gfx, remove some implicit casts to BoxStrangerke
2016-09-16DM: Fix some more warningsStrangerke
2016-09-16DM: Fix some more non-MSVC warnings, remove a useless variableStrangerke
2016-09-16DM: Fix some non-MSVC warningsStrangerke
2016-09-16DM: Clarify some assignmentsStrangerke
2016-09-16DM: Refactor Box()Strangerke
2016-09-16DM: More renaming in gfx enumsStrangerke
2016-09-16DM: More renaming in Gfx enumsStrangerke
2016-09-15DM: Fix compilationEugene Sandulenko
2016-09-15DM: Renaming of enums in gfx, some refactoringStrangerke
2016-09-15DM: Some renaming and refactoring in GfxStrangerke
2016-09-14DM: Add DoorButton enum, fix a bug in drawSquareD3CStrangerke
2016-09-14DM: Add DoorOrnament enum, some refactoring in drawDoorOrnament to make use ↵Strangerke
of it
2016-09-14DM: Add DoorState enum, make use of itStrangerke
2016-09-14DM: Add an enum (ViewFloor), enforce its use, fix a bug in the case of ↵Strangerke
kDMElementTypeDoorFront
2016-09-13DM: Rename enum values in EventManStrangerke
2016-09-13DM: Silence some GCC warningsStrangerke
2016-09-13DM: Get rif od SquareType, rename SquareMaskStrangerke
2016-09-12DM: more renaming in DungeonManStrangerke
2016-09-12DM: Enforce the use of SoundModeStrangerke
2016-09-12DM: Rename some enums in DungeonManStrangerke
2016-09-12DM: Change the declaration of addEventStrangerke
2016-09-12DM: Enforce the use of Cell enum, some renamingStrangerke
2016-09-12DM: Use SensorEffect in two functionsStrangerke
2016-09-12DM: Make use of Common::String in menusPrintSpellFailureMessageStrangerke
2016-09-12DM: Avoid null pointer dereferencing in unlinkThingFromListStrangerke
2016-09-12DM: Fix potential divide by zeroStrangerke
2016-09-12DM: Fix a couple of string manipulations into fix-sized bufferStrangerke
2016-09-12DM: Rename leftover variableStrangerke
2016-09-12DM: Add partial fix to drawing explosionsBendegúz Nagy
2016-09-12DM: More renaming in DungeonManStrangerke
2016-09-11DM: Fix another variable shadowing.Eugene Sandulenko
NOTE: This affects the logic flow, so needs to be checked against original
2016-09-11DM: Fix variable shadowing warningEugene Sandulenko
2016-09-11DM: Fix comparison warningsEugene Sandulenko
2016-09-11DM: Fix warningEugene Sandulenko
2016-09-11DM: Fix variable clashEugene Sandulenko
2016-09-11DM: Fix warningEugene Sandulenko
2016-09-11JANITORIAL: Remove extra whitespacesEugene Sandulenko
2016-09-11DM: Fix logical error with local variablesEugene Sandulenko
2016-09-11DM: Rename more constantsStrangerke
2016-09-11DM: Start renaming constants in DungeonManStrangerke
2016-09-11DM: Get rid of getBoundedValue, replace it by CLIPStrangerke
2016-09-11DM: Replace multiple if statements by a switch in commandMovePartyStrangerke
2016-09-11DM: Rework square code in commandMoveParty()Strangerke
2016-09-11DM: Rework functions related to Directions in order to make them consistent ↵Strangerke
and remove redundancy
2016-09-11DM: Make some functions private, move 2 functions to more specific classesStrangerke
2016-09-11DM: Move some globals to DMEngineStrangerke