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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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draci
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animation.cpp
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2009-11-28
Fixed bug with exhausting sound handles
Robert Špalek
2009-11-26
Fix SIGSEGV found by ValGrind
Robert Špalek
2009-11-22
Fix positioning of one-time hero animations.
Robert Špalek
2009-11-22
Fixed Animation::getTopAnimation()
Robert Špalek
2009-11-10
Huge refactoring of data structures.
Robert Špalek
2009-11-08
Removed old hack for cyclic animations.
Robert Špalek
2009-11-08
Silence gcc warning by putting parentheses around an && expression nested in ...
Johannes Schickel
2009-11-08
Implement QuickHero walking.
Robert Špalek
2009-11-08
Fixed mistake with two inner loop caused by not clearing the path.
Robert Špalek
2009-11-08
Debugged smooth walking except for 1 bug.
Robert Špalek
2009-11-07
Add helper functions to retrieve dragon position from the animation.
Robert Špalek
2009-11-07
Implemented relative animations.
Robert Špalek
2009-11-06
Add safe-guard against collision of animation IDs.
Robert Špalek
2009-11-05
Implemented proper walking.
Robert Špalek
2009-11-01
Debugged computation and displaying of optimal walking paths
Robert Špalek
2009-10-30
Moved all one-line getters/setters to the header files
Robert Špalek
2009-10-30
Remove the last 2 default parameter values.
Robert Špalek
2009-10-30
Remove most of default parameter values.
Robert Špalek
2009-10-12
Sound effects are now correctly played.
Robert Špalek
2009-10-11
Loading and caching sound samples in memory.
Robert Špalek
2009-09-30
Remove trailing whitespaces
Max Horn
2009-09-30
- Adapt parts of the Draci code to match our code formatting guidelines
Johannes Schickel
2009-09-29
Fixed Valgrind warnings about invalid memory access. Hopefully without breaking
Torbjörn Andersson
2009-09-28
draci: Inverted a logical check to make it more obvious.
Denis Kasak
2009-09-28
Made AnimationManager::sortAnimations() do multiple passes, if necessary, and...
Denis Kasak
2009-09-27
Improved the interface of Sprite and Animation concerning relative coordinate...
Robert Špalek
2009-09-27
Fix renumbering of animation indexes
Robert Špalek
2009-09-27
Remove memory leak in animation manager. Get rid of 1 non-const reference par...
Robert Špalek
2009-09-25
Added some more const's to the interface of Dragon History
Robert Špalek
2009-09-25
Add const's to many interfaces of engines/draci/
Robert Špalek
2009-08-17
* Added pause support for animations.
Denis Kasak
2009-08-12
Stopped returning from Animation::nextFrame() early even if the animation has...
Denis Kasak
2009-07-30
Fixed sanity check in Animation::setCurrentFrame().
Denis Kasak
2009-07-30
* Added Animation::setCurrentFrame()
Denis Kasak
2009-07-29
Added support for animation callbacks and implemented a few callbacks (doNoth...
Denis Kasak
2009-07-29
* Added method Animation::currentFrameNum()
Denis Kasak
2009-07-27
Fixed one more bug related to animations having no frames.
Denis Kasak
2009-07-27
* Added AnimationManager::addText() for adding text animations
Denis Kasak
2009-07-24
* Added tracking and deleting animations by index (which represents the order...
Denis Kasak
2009-07-24
Added support for per-animation scaling (via scaling factors). I have decided...
Denis Kasak
2009-07-22
* Disabled unconditional execution of gates' scripts
Denis Kasak
2009-07-22
* Stopped AnimationManager::drawScene() from marking its own dirtiness.
Denis Kasak
2009-07-22
* Moved scaling support from Animation to Sprite
Denis Kasak
2009-07-20
* Added scaling support
Denis Kasak
2009-07-18
Fixed bug which caused the dragon to be animated with the wrong Z coordinate ...
Denis Kasak
2009-07-18
Fixed bug which caused animations to sometimes be played too fast if the engi...
Denis Kasak
2009-07-18
Fixed bug where certain animations were played very fast when not played imme...
Denis Kasak
2009-07-18
* Added Animation::getFrame()
Denis Kasak
2009-07-14
* Fixed bug in Animation which made the first frame of an animation being dra...
Denis Kasak
2009-07-13
Fixed bug in the NoScene logo room; the screen surface is now cleared between...
Denis Kasak
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