Age | Commit message (Collapse) | Author |
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between scene redraws (filled with the colour 0) to fix artifacts when animating the logo.
svn-id: r42448
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animation can have a different delay.
svn-id: r42427
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* Reordered Animation::nextFrame() a bit to make sure the timings are correct (particularly the last frame)
* Added checks to AnimationManager::play() and AnimationManager::stop() so it doesn't dereference a null pointer.
svn-id: r42243
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found instead of Common::List<>::end().
svn-id: r42228
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svn-id: r42226
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* Fixed bug in AnimationManager::deleteAnimation() that could result in accessing the Common::List::end() sentinel value.
svn-id: r42223
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the new API change.
svn-id: r42133
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each instance handles its own animation. Animation handles adding, fetching and deleting of AnimObjs (probably needs a namechange).
* Implemented actual animation (previously only the first frame was display)
* Implemented animation starting, stoping, looping
* Loaded looping dragon animation as a test
svn-id: r42114
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svn-id: r42075
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frames when deleteAll() or deleteAnimation() are called.
svn-id: r42073
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svn-id: r42068
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svn-id: r42000
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