Age | Commit message (Expand) | Author |
2009-07-22 | * Moved scaling support from Animation to Sprite | Denis Kasak |
2009-07-20 | * Added scaling support | Denis Kasak |
2009-07-18 | Fixed bug which caused the dragon to be animated with the wrong Z coordinate ... | Denis Kasak |
2009-07-18 | Fixed bug which caused animations to sometimes be played too fast if the engi... | Denis Kasak |
2009-07-18 | Fixed bug where certain animations were played very fast when not played imme... | Denis Kasak |
2009-07-18 | * Added Animation::getFrame() | Denis Kasak |
2009-07-14 | * Fixed bug in Animation which made the first frame of an animation being dra... | Denis Kasak |
2009-07-13 | Fixed bug in the NoScene logo room; the screen surface is now cleared between... | Denis Kasak |
2009-07-12 | Moved the delay mechanism from Animation to Drawable since each frame in an a... | Denis Kasak |
2009-07-07 | * Added some more animation debug info | Denis Kasak |
2009-07-07 | Made AnimationManager::getAnimation() return NULL when an animation is not fo... | Denis Kasak |
2009-07-07 | Shortened AnimationManager::{play,stop}(). Removed some excessive newlines. | Denis Kasak |
2009-07-07 | * Added AnimationManager::deleteOverlays(). | Denis Kasak |
2009-07-05 | Renaming Animation -> AnimationManager and AnimObj -> Animation in light of t... | Denis Kasak |
2009-07-05 | * API change for Animation and AnimObj; AnimObj is now a proper class and eac... | Denis Kasak |
2009-07-03 | Added support for playing and stopping animations. | Denis Kasak |
2009-07-03 | Added deconstructor for Animation. Made Animation objects delete their frames... | Denis Kasak |
2009-07-03 | Implemented beginning of the animation engine. | Denis Kasak |
2009-07-01 | Added empty animation.cpp and animation.h files. | Denis Kasak |