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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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draci
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animation.cpp
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Commit message (
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Author
2009-07-22
* Stopped AnimationManager::drawScene() from marking its own dirtiness.
Denis Kasak
2009-07-22
* Moved scaling support from Animation to Sprite
Denis Kasak
2009-07-20
* Added scaling support
Denis Kasak
2009-07-18
Fixed bug which caused the dragon to be animated with the wrong Z coordinate ...
Denis Kasak
2009-07-18
Fixed bug which caused animations to sometimes be played too fast if the engi...
Denis Kasak
2009-07-18
Fixed bug where certain animations were played very fast when not played imme...
Denis Kasak
2009-07-18
* Added Animation::getFrame()
Denis Kasak
2009-07-14
* Fixed bug in Animation which made the first frame of an animation being dra...
Denis Kasak
2009-07-13
Fixed bug in the NoScene logo room; the screen surface is now cleared between...
Denis Kasak
2009-07-12
Moved the delay mechanism from Animation to Drawable since each frame in an a...
Denis Kasak
2009-07-07
* Added some more animation debug info
Denis Kasak
2009-07-07
Made AnimationManager::getAnimation() return NULL when an animation is not fo...
Denis Kasak
2009-07-07
Shortened AnimationManager::{play,stop}(). Removed some excessive newlines.
Denis Kasak
2009-07-07
* Added AnimationManager::deleteOverlays().
Denis Kasak
2009-07-05
Renaming Animation -> AnimationManager and AnimObj -> Animation in light of t...
Denis Kasak
2009-07-05
* API change for Animation and AnimObj; AnimObj is now a proper class and eac...
Denis Kasak
2009-07-03
Added support for playing and stopping animations.
Denis Kasak
2009-07-03
Added deconstructor for Animation. Made Animation objects delete their frames...
Denis Kasak
2009-07-03
Implemented beginning of the animation engine.
Denis Kasak
2009-07-01
Added empty animation.cpp and animation.h files.
Denis Kasak