Age | Commit message (Collapse) | Author |
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svn-id: r46320
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svn-id: r45616
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svn-id: r45325
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The sounds are not played yet, but the infrastructure is getting ready.
svn-id: r44957
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We initialize them in the DraciEngine constructor, but don't play any sounds
yet. Checked that it works for all existing sound files (required several
work-arounds against unspoken specification).
When copying the interface from barchive.h, I decided to remove some const's
from there, because getFile() wasn't really behaving like const.
Removed some static Common::String instances.
svn-id: r44953
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svn-id: r44493
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- Remove use of tabs for formatting, now in nearly all cases tabs are only used for indentation
- Use "uint" instead of "unsigned int" in the whole engine for consistency's sake
- Strip some trailing tabs and leading whitespaces
svn-id: r44478
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svn-id: r44433
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* Fixed leak in BArchive::loadFileDFW()
svn-id: r42554
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svn-id: r42247
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code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers.
svn-id: r42031
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svn-id: r42019
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Updated BArchive docs.
svn-id: r41550
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svn-id: r41535
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svn-id: r41534
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able to seamlessly handle both BAR and DFW archives. Modified the BAFile struct to support both types of files. Tested it by enabling the mouse in the event loop (the cursor was stored in a DFW file). Added and rewrote docs to reflect the changes.
svn-id: r41533
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info from the BAR archiver. Also adjusted numeric debug levels.
svn-id: r41436
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rudimentary GPL disassembler)
svn-id: r41390
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