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path: root/engines/draci/draci.cpp
AgeCommit message (Expand)Author
2009-07-16* Added WalkingMaps classDenis Kasak
2009-07-16Added _iconsArchive to DraciEngine and modified the Mouse class to use it.Denis Kasak
2009-07-16Added proper cursor state handling (when in rooms that don't use the mouse). ...Denis Kasak
2009-07-15Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _...Denis Kasak
2009-07-08Made the engine clear some more caches when it changes rooms (room, sprites a...Denis Kasak
2009-07-05Renaming Animation -> AnimationManager and AnimObj -> Animation in light of t...Denis Kasak
2009-07-04* Added Game::init() and moved some functionality from Game::Game to it (load...Denis Kasak
2009-07-04Added _animationsArchive member to DraciEngine.Denis Kasak
2009-07-04Restructured Script so I can start adding callbacks to GPL commands (added Dr...Denis Kasak
2009-07-03Enabled loading room number 1 as a test.Denis Kasak
2009-07-03Added two more debug levels (logic and animation).Denis Kasak
2009-07-03Removed demo code so I can start working on the real intro.Denis Kasak
2009-07-02Added rooms and overlays archives.Denis Kasak
2009-07-02DraciEngine now opens and stores pointers to essential archives. Changed code...Denis Kasak
2009-07-01Made Text objects calculate their widths and heights properly.Denis Kasak
2009-07-01Made coordinate specification mandatory when constructing objects of type Spr...Denis Kasak
2009-07-01Modified Sprite, Text and Drawable to handle data hiding properly since they'...Denis Kasak
2009-07-01Added Text::setText() and Text::setColour() methods. Changed demo animation t...Denis Kasak
2009-07-01Changed intro animation to render text via the new Text class.Denis Kasak
2009-06-28Changed Script::run() to accept a GPL2Program struct instead of a byte pointe...Denis Kasak
2009-06-28Removed disassembling of the GPL script for the first game location from Drac...Denis Kasak
2009-06-27Added Script instance to DraciEngine. Restored disassembling of a demo script...Denis Kasak
2009-06-27Put all GPL interpreter related routines inside a Script class.Denis Kasak
2009-06-27Added Game's constructor. Added the Person struct and made Game constructor r...Denis Kasak
2009-06-25Made the DraciEngine destructor free _font and _mouse.Denis Kasak
2009-06-25Renamed *cursorNum identifiers in Mouse to *cursorType for consistency.Denis Kasak
2009-06-25Implemented some more methods in Mouse so all mouse-related events are handle...Denis Kasak
2009-06-24Started work on the Mouse class.Denis Kasak
2009-06-22Replaced return values with Common::k*Error constants.Denis Kasak
2009-06-19Updated the demo animation to use the new Surface features (transparency, dir...Denis Kasak
2009-06-18Changed _screenWidth and _screenHeight from member variables to constants bec...Denis Kasak
2009-06-17Added kNumColours constant and replaced magic numbers with it.Denis Kasak
2009-06-17Changed the _font DraciEngine member from a Font instance to a pointer to an ...Denis Kasak
2009-06-17Began work on the Screen class. Modified the demo animation to use the it.Denis Kasak
2009-06-15Submitting changes to DraciEngine::go() mentioned in the last commit but omit...Denis Kasak
2009-06-15Added support for DFW format archives. Rewrote some BArchive methods to be ab...Denis Kasak
2009-06-14Added a Font _font variable to the engine instance. Fixed font colour handlin...Denis Kasak
2009-06-14Renamed DraciFont class to Font to be more consistent with the rest of the cl...Denis Kasak
2009-06-14Changed DraciFont API to accept const Strings when loading fonts and added co...Denis Kasak
2009-06-14Replaced a call to getEventManager() with Engine::_eventMan.Denis Kasak
2009-06-14Replace hackish getch() with proper event loop at end of the demo.Eugene Sandulenko
2009-06-14Designate hack according to our conventionsEugene Sandulenko
2009-06-14Added a Sprite class for handling sprites in the Draci format transparently. ...Denis Kasak
2009-06-12Made DraciFont::drawString() return early if the string is too long to fit on...Denis Kasak
2009-06-12Removed overflow/underflow checks from DraciFont::drawChar(). Instead, we now...Denis Kasak
2009-06-11Implemented font handling via the DraciFont class. Reprogrammed the test anim...Denis Kasak
2009-06-10Removed special-casing for the colour black as it's no longer needed.Denis Kasak
2009-06-10Shifted the palette one bit to the left aft toemake the dragon animation brig...Denis Kasak
2009-06-10Code formattingDenis Kasak
2009-06-10Added an additional debuglevel "archiver" to facilitate displaying debug info...Denis Kasak