index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
draci
/
draci.cpp
Age
Commit message (
Expand
)
Author
2009-10-03
Let Ctrl-Left click behave like Right lick in Dragon History.
Robert Špalek
2009-10-01
Fixed event handling. ValGrind fixups.
Robert Špalek
2009-10-01
Clean up room changing code and support returning from the map.
Robert Špalek
2009-09-30
Remove trailing whitespaces
Max Horn
2009-09-30
- Adapt parts of the Draci code to match our code formatting guidelines
Johannes Schickel
2009-09-30
Implemented the map room, entered when 'm' is pressed.
Robert Špalek
2009-09-28
Make getFile() return a const pointer and clean-up all uses of it.
Robert Špalek
2009-09-25
Make engines/draci/ compilable after merging from a branch
Robert Špalek
2009-08-17
Enabled hotkey 'i' for accessing or exiting the inventory.
Denis Kasak
2009-08-15
Removed _roomChange hack since it's no longer needed.
Denis Kasak
2009-08-11
Added dialogue support.
Denis Kasak
2009-08-06
Fixed the 'ESC room' feature to work as intended.
Denis Kasak
2009-08-05
* Made some type changes to struct/class members in game.cpp (uint -> int and...
Denis Kasak
2009-08-05
* Implemented the "escape room" feature of the original engine which lets a u...
Denis Kasak
2009-08-02
Added the strings archive to DraciEngine.
Denis Kasak
2009-08-01
Added archives for item descriptions and images.
Denis Kasak
2009-07-29
* Moved event handling to DraciEngine::handleEvents()
Denis Kasak
2009-07-27
Fixed segfault when the screen is deleted before animations (the Animation de...
Denis Kasak
2009-07-25
* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...
Denis Kasak
2009-07-22
Check whether the walking map overlay is already in the desired state so we d...
Denis Kasak
2009-07-20
Made 'show walking map overlay' setting persist when changing rooms.
Denis Kasak
2009-07-18
* Added support for "walking" with the hero (i.e. moving the sprite to locati...
Denis Kasak
2009-07-18
Removed room switching hack from Mouse and re-added it to DraciEngine::go() (...
Denis Kasak
2009-07-17
Added sanity checks for all archives (whether opening succeeded).
Denis Kasak
2009-07-17
* Added Game::loop()
Denis Kasak
2009-07-16
* Added WalkingMaps class
Denis Kasak
2009-07-16
Added _iconsArchive to DraciEngine and modified the Mouse class to use it.
Denis Kasak
2009-07-16
Added proper cursor state handling (when in rooms that don't use the mouse). ...
Denis Kasak
2009-07-15
Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _...
Denis Kasak
2009-07-08
Made the engine clear some more caches when it changes rooms (room, sprites a...
Denis Kasak
2009-07-05
Renaming Animation -> AnimationManager and AnimObj -> Animation in light of t...
Denis Kasak
2009-07-04
* Added Game::init() and moved some functionality from Game::Game to it (load...
Denis Kasak
2009-07-04
Added _animationsArchive member to DraciEngine.
Denis Kasak
2009-07-04
Restructured Script so I can start adding callbacks to GPL commands (added Dr...
Denis Kasak
2009-07-03
Enabled loading room number 1 as a test.
Denis Kasak
2009-07-03
Added two more debug levels (logic and animation).
Denis Kasak
2009-07-03
Removed demo code so I can start working on the real intro.
Denis Kasak
2009-07-02
Added rooms and overlays archives.
Denis Kasak
2009-07-02
DraciEngine now opens and stores pointers to essential archives. Changed code...
Denis Kasak
2009-07-01
Made Text objects calculate their widths and heights properly.
Denis Kasak
2009-07-01
Made coordinate specification mandatory when constructing objects of type Spr...
Denis Kasak
2009-07-01
Modified Sprite, Text and Drawable to handle data hiding properly since they'...
Denis Kasak
2009-07-01
Added Text::setText() and Text::setColour() methods. Changed demo animation t...
Denis Kasak
2009-07-01
Changed intro animation to render text via the new Text class.
Denis Kasak
2009-06-28
Changed Script::run() to accept a GPL2Program struct instead of a byte pointe...
Denis Kasak
2009-06-28
Removed disassembling of the GPL script for the first game location from Drac...
Denis Kasak
2009-06-27
Added Script instance to DraciEngine. Restored disassembling of a demo script...
Denis Kasak
2009-06-27
Put all GPL interpreter related routines inside a Script class.
Denis Kasak
2009-06-27
Added Game's constructor. Added the Person struct and made Game constructor r...
Denis Kasak
2009-06-25
Made the DraciEngine destructor free _font and _mouse.
Denis Kasak
[prev]
[next]