Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-18 | * Added support for "walking" with the hero (i.e. moving the sprite to ↵ | Denis Kasak | |
locations allowed by the walking map) * Enabled drawing the walking map with the 'w' hotkey for testing svn-id: r42581 | |||
2009-07-18 | Removed room switching hack from Mouse and re-added it to DraciEngine::go() ↵ | Denis Kasak | |
(right arrow switches to the next room, left to the previous. svn-id: r42577 | |||
2009-07-17 | Added sanity checks for all archives (whether opening succeeded). | Denis Kasak | |
svn-id: r42547 | |||
2009-07-17 | * Added Game::loop() | Denis Kasak | |
* Added WalkingMap::isWalkable() * Renamed remaining _priority identifiers to _z which were left by mistake in the previous commit svn-id: r42546 | |||
2009-07-16 | * Added WalkingMaps class | Denis Kasak | |
* Added DraciEngine::walkingMapsArchive * Made Game::loadRoom() read in the current walking map svn-id: r42541 | |||
2009-07-16 | Added _iconsArchive to DraciEngine and modified the Mouse class to use it. | Denis Kasak | |
svn-id: r42535 | |||
2009-07-16 | Added proper cursor state handling (when in rooms that don't use the mouse). ↵ | Denis Kasak | |
Added a HACK note for running the gates' scripts. svn-id: r42532 | |||
2009-07-15 | Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added ↵ | Denis Kasak | |
_smallFont and _bigFont so each font can be handled separately. svn-id: r42514 | |||
2009-07-08 | Made the engine clear some more caches when it changes rooms (room, sprites ↵ | Denis Kasak | |
and palette caches). Made the DraciEngine destructor delete the rooms, overlays and animations archives. svn-id: r42250 | |||
2009-07-05 | Renaming Animation -> AnimationManager and AnimObj -> Animation in light of ↵ | Denis Kasak | |
the new API change. svn-id: r42133 | |||
2009-07-04 | * Added Game::init() and moved some functionality from Game::Game to it ↵ | Denis Kasak | |
(loading objects, changing rooms) * Made Game::load*(), Game::getObject() and Game::changeRoom() methods public * Stopped specifying Z coordinate when creating some Sprites (which I forgot in my previous commit) svn-id: r42101 | |||
2009-07-04 | Added _animationsArchive member to DraciEngine. | Denis Kasak | |
svn-id: r42091 | |||
2009-07-04 | Restructured Script so I can start adding callbacks to GPL commands (added ↵ | Denis Kasak | |
DraciEngine * member to Script, added Script::setupCommandList() which initialises the command list array, added Script::dummy() callback for the Load command for testing). svn-id: r42090 | |||
2009-07-03 | Enabled loading room number 1 as a test. | Denis Kasak | |
svn-id: r42071 | |||
2009-07-03 | Added two more debug levels (logic and animation). | Denis Kasak | |
svn-id: r42065 | |||
2009-07-03 | Removed demo code so I can start working on the real intro. | Denis Kasak | |
svn-id: r42063 | |||
2009-07-02 | Added rooms and overlays archives. | Denis Kasak | |
svn-id: r42035 | |||
2009-07-02 | DraciEngine now opens and stores pointers to essential archives. Changed ↵ | Denis Kasak | |
code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers. svn-id: r42031 | |||
2009-07-01 | Made Text objects calculate their widths and heights properly. | Denis Kasak | |
svn-id: r41998 | |||
2009-07-01 | Made coordinate specification mandatory when constructing objects of type ↵ | Denis Kasak | |
Sprite and Class. Made transforming from columnwise a default (since it was done most of the time anyway). Changed coordinates to use uint instead of uint16. svn-id: r41996 | |||
2009-07-01 | Modified Sprite, Text and Drawable to handle data hiding properly since ↵ | Denis Kasak | |
they're no longer just C-like struct containers. Implemented getters/setters accordingly and changed existing code that used those classes. svn-id: r41995 | |||
2009-07-01 | Added Text::setText() and Text::setColour() methods. Changed demo animation ↵ | Denis Kasak | |
to use them. svn-id: r41984 | |||
2009-07-01 | Changed intro animation to render text via the new Text class. | Denis Kasak | |
svn-id: r41983 | |||
2009-06-28 | Changed Script::run() to accept a GPL2Program struct instead of a byte ↵ | Denis Kasak | |
pointer and a length. Also, Script::run() now executes the GPL program until a gplend instruction rather than to the end of the whole program. Modified GameObject according to the new changes. svn-id: r41927 | |||
2009-06-28 | Removed disassembling of the GPL script for the first game location from ↵ | Denis Kasak | |
Draci::init(). svn-id: r41926 | |||
2009-06-27 | Added Script instance to DraciEngine. Restored disassembling of a demo ↵ | Denis Kasak | |
script on engine startup (previously via gpldisasm(), now via _script->run()). svn-id: r41921 | |||
2009-06-27 | Put all GPL interpreter related routines inside a Script class. | Denis Kasak | |
svn-id: r41919 | |||
2009-06-27 | Added Game's constructor. Added the Person struct and made Game constructor ↵ | Denis Kasak | |
read in the list of persons from INIT.DFW. Added Game instance to DraciEngine. svn-id: r41907 | |||
2009-06-25 | Made the DraciEngine destructor free _font and _mouse. | Denis Kasak | |
svn-id: r41872 | |||
2009-06-25 | Renamed *cursorNum identifiers in Mouse to *cursorType for consistency. | Denis Kasak | |
svn-id: r41866 | |||
2009-06-25 | Implemented some more methods in Mouse so all mouse-related events are ↵ | Denis Kasak | |
handled through it. svn-id: r41861 | |||
2009-06-24 | Started work on the Mouse class. | Denis Kasak | |
svn-id: r41840 | |||
2009-06-22 | Replaced return values with Common::k*Error constants. | Denis Kasak | |
svn-id: r41775 | |||
2009-06-19 | Updated the demo animation to use the new Surface features (transparency, ↵ | Denis Kasak | |
dirty rects). Changed background to light grey. A transparent string is now drawn over the dragon sprite. svn-id: r41658 | |||
2009-06-18 | Changed _screenWidth and _screenHeight from member variables to constants ↵ | Denis Kasak | |
because the screen size doesn't change. svn-id: r41620 | |||
2009-06-17 | Added kNumColours constant and replaced magic numbers with it. | Denis Kasak | |
svn-id: r41617 | |||
2009-06-17 | Changed the _font DraciEngine member from a Font instance to a pointer to an ↵ | Denis Kasak | |
instance. This way the default constructor is invoked in DraciEngine::init() and can properly initialize the fonts because the game data paths are set. svn-id: r41612 | |||
2009-06-17 | Began work on the Screen class. Modified the demo animation to use the it. | Denis Kasak | |
svn-id: r41604 | |||
2009-06-15 | Submitting changes to DraciEngine::go() mentioned in the last commit but ↵ | Denis Kasak | |
omitted by accident. Removed superfluous BArchive::closeArchive() calls. svn-id: r41552 | |||
2009-06-15 | Added support for DFW format archives. Rewrote some BArchive methods to be ↵ | Denis Kasak | |
able to seamlessly handle both BAR and DFW archives. Modified the BAFile struct to support both types of files. Tested it by enabling the mouse in the event loop (the cursor was stored in a DFW file). Added and rewrote docs to reflect the changes. svn-id: r41533 | |||
2009-06-14 | Added a Font _font variable to the engine instance. Fixed font colour ↵ | Denis Kasak | |
handling by replacing the appropriate colours before drawing. Added Font::setColour() method for changing the current font colour. Added include guards to draci/font.h. Moved kFontBig and kFontSmall constants to draci/font.cpp to prevent redefinition errors. svn-id: r41524 | |||
2009-06-14 | Renamed DraciFont class to Font to be more consistent with the rest of the ↵ | Denis Kasak | |
classes and other engines. svn-id: r41523 | |||
2009-06-14 | Changed DraciFont API to accept const Strings when loading fonts and added ↵ | Denis Kasak | |
constants for font types. svn-id: r41522 | |||
2009-06-14 | Replaced a call to getEventManager() with Engine::_eventMan. | Denis Kasak | |
svn-id: r41518 | |||
2009-06-14 | Replace hackish getch() with proper event loop at end of the demo. | Eugene Sandulenko | |
svn-id: r41513 | |||
2009-06-14 | Designate hack according to our conventions | Eugene Sandulenko | |
svn-id: r41512 | |||
2009-06-14 | Added a Sprite class for handling sprites in the Draci format transparently. ↵ | Denis Kasak | |
Modified the test animation to use it. svn-id: r41509 | |||
2009-06-12 | Made DraciFont::drawString() return early if the string is too long to fit ↵ | Denis Kasak | |
on the screen. svn-id: r41475 | |||
2009-06-12 | Removed overflow/underflow checks from DraciFont::drawChar(). Instead, we ↵ | Denis Kasak | |
now calculate the number of pixels that can be drawn without overflowing beforehand. Also added asserts to catch any negative value passed for the coordinates. svn-id: r41471 | |||
2009-06-11 | Implemented font handling via the DraciFont class. Reprogrammed the test ↵ | Denis Kasak | |
animation to use the original game fonts. Removed the old drawString() hack. svn-id: r41454 |