Age | Commit message (Collapse) | Author |
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svn-id: r44493
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- Remove use of tabs for formatting, now in nearly all cases tabs are only used for indentation
- Use "uint" instead of "unsigned int" in the whole engine for consistency's sake
- Strip some trailing tabs and leading whitespaces
svn-id: r44478
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svn-id: r44474
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svn-id: r44433
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svn-id: r44327
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svn-id: r43488
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svn-id: r43392
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svn-id: r43253
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svn-id: r43087
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and uint16 -> uint)
* Added enum constant kNoEscRoom for rooms that have no escape room defined
* Fixed crash when ESC is pressed in rooms which have no escape room defined
* Renamed kNotFound (used as a return value for Game::getObjectWithAnimation) to kObjectNotFound for clarity.
svn-id: r43072
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user switch to another location (or skip the intro) by pressing ESC (the escRoom for every location is stored in the data files).
* Reworked the left and right arrow key commands so they don't call changeRoom() themselves but instead schedule the room change via Game::setRoomNum(). In this way, changing rooms like that is still a hack but a bit more "natural", since the loop doesn't get skipped, the gate scripts get run, etc.
svn-id: r43065
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svn-id: r42989
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svn-id: r42970
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* Added Game::start() method which is called from DraciEngine::go()
* Made Game::loop() suitable for calling from other places (like GPL scripts) by handling events, redrawing the screen, etc from inside. This way it doesn't freeze the game if it doesn't return immediately.
* Added Game::shouldQuit() and Game::setQuit() which can be used to signal the engine to quit.
* Fixed race condition related to mouse buttons not getting released.
* Instead of deleting frames for the title animation and adding a new one, reset the text for its frame.
svn-id: r42875
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destructor still needs to use the screen).
svn-id: r42837
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because Game uses pointers from the init archive which should outlive it (but didn't previously).
* Added support for setting loop status to Game.
* Made some GPL commands check whether we are in the correct loop status before executing.
svn-id: r42731
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don't start/stop it over and over.
svn-id: r42651
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svn-id: r42628
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locations allowed by the walking map)
* Enabled drawing the walking map with the 'w' hotkey for testing
svn-id: r42581
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(right arrow switches to the next room, left to the previous.
svn-id: r42577
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svn-id: r42547
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* Added WalkingMap::isWalkable()
* Renamed remaining _priority identifiers to _z which were left by mistake in the previous commit
svn-id: r42546
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* Added DraciEngine::walkingMapsArchive
* Made Game::loadRoom() read in the current walking map
svn-id: r42541
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svn-id: r42535
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Added a HACK note for running the gates' scripts.
svn-id: r42532
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_smallFont and _bigFont so each font can be handled separately.
svn-id: r42514
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and palette caches). Made the DraciEngine destructor delete the rooms, overlays and animations archives.
svn-id: r42250
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the new API change.
svn-id: r42133
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(loading objects, changing rooms)
* Made Game::load*(), Game::getObject() and Game::changeRoom() methods public
* Stopped specifying Z coordinate when creating some Sprites (which I forgot in my previous commit)
svn-id: r42101
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svn-id: r42091
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DraciEngine * member to Script, added Script::setupCommandList() which initialises the command list array, added Script::dummy() callback for the Load command for testing).
svn-id: r42090
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svn-id: r42071
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svn-id: r42065
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svn-id: r42063
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svn-id: r42035
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code that used those archives to use that instead of opening them manually. Replaced BArchive::operator[] functionality with BArchive::getFile() to prevent ugliness when accessing archives via pointers.
svn-id: r42031
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svn-id: r41998
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Sprite and Class. Made transforming from columnwise a default (since it was done most of the time anyway). Changed coordinates to use uint instead of uint16.
svn-id: r41996
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they're no longer just C-like struct containers. Implemented getters/setters accordingly and changed existing code that used those classes.
svn-id: r41995
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to use them.
svn-id: r41984
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svn-id: r41983
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pointer and a length. Also, Script::run() now executes the GPL program until a gplend instruction rather than to the end of the whole program. Modified GameObject according to the new changes.
svn-id: r41927
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Draci::init().
svn-id: r41926
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script on engine startup (previously via gpldisasm(), now via _script->run()).
svn-id: r41921
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svn-id: r41919
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read in the list of persons from INIT.DFW. Added Game instance to DraciEngine.
svn-id: r41907
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svn-id: r41872
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svn-id: r41866
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handled through it.
svn-id: r41861
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svn-id: r41840
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