Age | Commit message (Expand) | Author |
2009-08-02 | Added a dedicated animation for speech text. | Denis Kasak |
2009-08-01 | * Made the engine set the appropriate loop status before running a gate progr... | Denis Kasak |
2009-08-01 | When changing rooms, set the first two game variables to the new room and gat... | Denis Kasak |
2009-08-01 | * Added support for loop substatus | Denis Kasak |
2009-07-31 | * Added Game::runGateProgram() | Denis Kasak |
2009-07-30 | * Woops, Game::getRoomNum() was already implemented. Removed the superfluous ... | Denis Kasak |
2009-07-30 | * Added support for keeping track of gates (exits from rooms) | Denis Kasak |
2009-07-29 | * Made Game::loop() exit conditionally depending on whether the internal Game... | Denis Kasak |
2009-07-29 | * Moved event handling to DraciEngine::handleEvents() | Denis Kasak |
2009-07-27 | Enabled running of look/use scripts on left/right mouse button press for test... | Denis Kasak |
2009-07-27 | * Added Game::getObjectWithAnimation() which finds the object that owns an an... | Denis Kasak |
2009-07-25 | Replaced magic constant with enum kWalkingMapOverlay. | Denis Kasak |
2009-07-25 | * Moved walking code to Game::walkHero(). | Denis Kasak |
2009-07-25 | * Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be... | Denis Kasak |
2009-07-24 | Temporary mapped GPL command StartPlay to handler for Start and reenabled gat... | Denis Kasak |
2009-07-24 | * Added tracking and deleting animations by index (which represents the order... | Denis Kasak |
2009-07-24 | Added support for per-animation scaling (via scaling factors). I have decided... | Denis Kasak |
2009-07-22 | * Disabled unconditional execution of gates' scripts | Denis Kasak |
2009-07-22 | Fix warnings | Eugene Sandulenko |
2009-07-22 | * Stopped AnimationManager::drawScene() from marking its own dirtiness. | Denis Kasak |
2009-07-22 | If a frame has scaled dimensions set to 0, the engine now does no scaling ins... | Denis Kasak |
2009-07-22 | * Moved scaling support from Animation to Sprite | Denis Kasak |
2009-07-20 | Made 'show walking map overlay' setting persist when changing rooms. | Denis Kasak |
2009-07-20 | * Added scaling support | Denis Kasak |
2009-07-19 | * Used ldexp() in real_to_double() instead of doing the calculation manually | Denis Kasak |
2009-07-19 | Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(... | Denis Kasak |
2009-07-18 | Made the engine handle the Z coordinate for the hero properly. | Denis Kasak |
2009-07-18 | Made the engine stop the dragon animation when the room changes. | Denis Kasak |
2009-07-18 | Fixed a bug where the cursor was not shown when the first room is loaded and ... | Denis Kasak |
2009-07-18 | * Added support for "walking" with the hero (i.e. moving the sprite to locati... | Denis Kasak |
2009-07-17 | * Made Game::changeRoom() clear some more archives | Denis Kasak |
2009-07-17 | * Renamed Room::_numMasks to _numOverlays for consistency. | Denis Kasak |
2009-07-17 | * Added Game::loop() | Denis Kasak |
2009-07-16 | Renamed GameObject::_priority to _z. | Denis Kasak |
2009-07-16 | * Added WalkingMaps class | Denis Kasak |
2009-07-16 | Fixed loading the location's walking map index (needed to subtract 1). | Denis Kasak |
2009-07-16 | Added proper cursor state handling (when in rooms that don't use the mouse). ... | Denis Kasak |
2009-07-15 | * Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ... | Denis Kasak |
2009-07-14 | Adjusted levels for some Game debug messages and added some new ones. | Denis Kasak |
2009-07-14 | Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose. | Denis Kasak |
2009-07-14 | Made Game allocate its _info member statically instead of dinamically. | Denis Kasak |
2009-07-13 | * Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOf... | Denis Kasak |
2009-07-13 | Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the num... | Denis Kasak |
2009-07-12 | Moved the delay mechanism from Animation to Drawable since each frame in an a... | Denis Kasak |
2009-07-12 | Enabled clearing the screen when the room changes since some rooms do not dra... | Denis Kasak |
2009-07-08 | Made the engine clear some more caches when it changes rooms (room, sprites a... | Denis Kasak |
2009-07-07 | * Made Game::_variables private and, instead, added Game::{get,set}Variable()... | Denis Kasak |
2009-07-07 | * From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _se... | Denis Kasak |
2009-07-07 | * Changed Game::_variables to public since the GPL interpreter needs to use i... | Denis Kasak |
2009-07-07 | Removed testing hack from Game::init() that displayed the dragon in the upper... | Denis Kasak |