Age | Commit message (Expand) | Author |
2009-07-22 | * Stopped AnimationManager::drawScene() from marking its own dirtiness. | Denis Kasak |
2009-07-22 | If a frame has scaled dimensions set to 0, the engine now does no scaling ins... | Denis Kasak |
2009-07-22 | * Moved scaling support from Animation to Sprite | Denis Kasak |
2009-07-20 | Made 'show walking map overlay' setting persist when changing rooms. | Denis Kasak |
2009-07-20 | * Added scaling support | Denis Kasak |
2009-07-19 | * Used ldexp() in real_to_double() instead of doing the calculation manually | Denis Kasak |
2009-07-19 | Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(... | Denis Kasak |
2009-07-18 | Made the engine handle the Z coordinate for the hero properly. | Denis Kasak |
2009-07-18 | Made the engine stop the dragon animation when the room changes. | Denis Kasak |
2009-07-18 | Fixed a bug where the cursor was not shown when the first room is loaded and ... | Denis Kasak |
2009-07-18 | * Added support for "walking" with the hero (i.e. moving the sprite to locati... | Denis Kasak |
2009-07-17 | * Made Game::changeRoom() clear some more archives | Denis Kasak |
2009-07-17 | * Renamed Room::_numMasks to _numOverlays for consistency. | Denis Kasak |
2009-07-17 | * Added Game::loop() | Denis Kasak |
2009-07-16 | Renamed GameObject::_priority to _z. | Denis Kasak |
2009-07-16 | * Added WalkingMaps class | Denis Kasak |
2009-07-16 | Fixed loading the location's walking map index (needed to subtract 1). | Denis Kasak |
2009-07-16 | Added proper cursor state handling (when in rooms that don't use the mouse). ... | Denis Kasak |
2009-07-15 | * Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ... | Denis Kasak |
2009-07-14 | Adjusted levels for some Game debug messages and added some new ones. | Denis Kasak |
2009-07-14 | Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose. | Denis Kasak |
2009-07-14 | Made Game allocate its _info member statically instead of dinamically. | Denis Kasak |
2009-07-13 | * Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOf... | Denis Kasak |
2009-07-13 | Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the num... | Denis Kasak |
2009-07-12 | Moved the delay mechanism from Animation to Drawable since each frame in an a... | Denis Kasak |
2009-07-12 | Enabled clearing the screen when the room changes since some rooms do not dra... | Denis Kasak |
2009-07-08 | Made the engine clear some more caches when it changes rooms (room, sprites a... | Denis Kasak |
2009-07-07 | * Made Game::_variables private and, instead, added Game::{get,set}Variable()... | Denis Kasak |
2009-07-07 | * From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _se... | Denis Kasak |
2009-07-07 | * Changed Game::_variables to public since the GPL interpreter needs to use i... | Denis Kasak |
2009-07-07 | Removed testing hack from Game::init() that displayed the dragon in the upper... | Denis Kasak |
2009-07-07 | Added enum constant for the dragon object (kDragonObject) and made Script::st... | Denis Kasak |
2009-07-07 | Stopped running the room init scripts twice. | Denis Kasak |
2009-07-07 | mplemented changing rooms properly (overlays and objects' animations are dele... | Denis Kasak |
2009-07-06 | * Fixed extracting visibility and location of object from its status byte | Denis Kasak |
2009-07-05 | Renaming Animation -> AnimationManager and AnimObj -> Animation in light of t... | Denis Kasak |
2009-07-05 | * API change for Animation and AnimObj; AnimObj is now a proper class and eac... | Denis Kasak |
2009-07-04 | Rewrote Sprite::draw() to draw overflowing sprites correctly. Stopped playing... | Denis Kasak |
2009-07-04 | * Added Game::init() and moved some functionality from Game::Game to it (load... | Denis Kasak |
2009-07-04 | * Split code from Game::changeRoom() into Game::loadRoom() and game::loadOver... | Denis Kasak |
2009-07-03 | Made Game::changeRoom() clear the overlaysArchive cache when it's done loadin... | Denis Kasak |
2009-07-03 | Enabled loading room number 1 as a test. | Denis Kasak |
2009-07-03 | Added support for loading room overlays to Game::changeRoom(). | Denis Kasak |
2009-07-02 | Added Game::changeRoom() method and Game::_currentRoom. | Denis Kasak |
2009-07-02 | Added rooms and overlays archives. | Denis Kasak |
2009-07-02 | DraciEngine now opens and stores pointers to essential archives. Changed code... | Denis Kasak |
2009-07-02 | Merged the info available from _objectStatus with the GameObject struct. Made... | Denis Kasak |
2009-06-29 | Changed some data members in Draci::GameInfo from uint32 to uint16 (previousl... | Denis Kasak |
2009-06-29 | Account for endianess properly when reading in game variables. | Denis Kasak |
2009-06-28 | Added an offset parameter to Script::run() so we can specify where to start t... | Denis Kasak |