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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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draci
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game.h
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2009-11-28
Hopefully fix switching to the map right after switching the location
Robert Špalek
2009-11-22
Remove obsolete and unneeded logic bypassing reloading a location.
Robert Špalek
2009-11-22
Further cleaned up the hack with removing old animations.
Robert Špalek
2009-11-22
Only enable changing rooms by left/right arrows when debugging
Robert Špalek
2009-11-12
Display/remove the inventory based on mouse "gestures"
Robert Špalek
2009-11-12
Added runWrapper() calling run() and some actions around it.
Robert Špalek
2009-11-11
Cleaned up searching the closest point.
Robert Špalek
2009-11-10
Huge refactoring of data structures.
Robert Špalek
2009-11-08
Removed almost all TODOs from the header files
Robert Špalek
2009-11-07
Debugged updating the position of the hero during walking.
Robert Špalek
2009-11-07
Add helper functions to retrieve dragon position from the animation.
Robert Špalek
2009-11-05
Implemented proper walking.
Robert Špalek
2009-11-04
Implemented and debugged the walking framework.
Robert Špalek
2009-11-03
Implement properly stayOn instead of using walkOn
Robert Špalek
2009-11-03
Greatly improved the quality of obliqueing the shortest path.
Robert Špalek
2009-11-02
Little clean-up after the refactoring.
Robert Špalek
2009-11-02
Split loop() into several cleaned helper methods
Robert Špalek
2009-11-02
Refactored running loop().
Robert Špalek
2009-11-01
Commented the rest of the loop() logic
Robert Špalek
2009-11-01
Debugged computation and displaying of optimal walking paths
Robert Špalek
2009-10-30
Moved all one-line getters/setters to the header files
Robert Špalek
2009-10-30
Move WalkingMap instance to Game, and clean up parameters
Robert Špalek
2009-10-30
Remove most of default parameter values.
Robert Špalek
2009-10-30
Move WalkingMap into new module.
Robert Špalek
2009-10-29
Implement flipping the QuickHero and SpeedText flags in GPL2.
Robert Špalek
2009-10-29
Fix several palette fading bugs.
Robert Špalek
2009-10-28
Implement palette fading
Robert Špalek
2009-10-22
Implemented GPL2 commands for music.
Robert Špalek
2009-10-13
Set all sound/subtitle-related parameters from ConfMan.
Robert Špalek
2009-10-13
Dubbing is played.
Robert Špalek
2009-10-12
Dragon looks into the requested direction.
Robert Špalek
2009-10-12
Implemented GPL commands JustTalk and JustStay.
Robert Špalek
2009-10-12
Reduced huge code duplication by introducing Game::stopObjectAnimations()
Robert Špalek
2009-10-12
Disambiguated _anims.
Robert Špalek
2009-10-11
Reduced code duplication and fixed one deletion bug.
Robert Špalek
2009-10-11
Implemented a few more harmless GPL2 commands
Robert Špalek
2009-10-08
Change doxygen inline comments from "//!" to "///" as proposed on -devel
Max Horn
2009-10-04
Fixed two bugs concerning loading:
Robert Špalek
2009-10-04
Hack Game::_shouldExitLoop.
Robert Špalek
2009-10-04
Load inventory items properly after loading the game.
Robert Špalek
2009-10-04
Implemented rudimentary game loading/saving.
Robert Špalek
2009-10-01
Clean up room changing code and support returning from the map.
Robert Špalek
2009-09-30
Remove trailing whitespaces
Max Horn
2009-09-30
- Adapt parts of the Draci code to match our code formatting guidelines
Johannes Schickel
2009-09-30
Implemented the map room, entered when 'm' is pressed.
Robert Špalek
2009-09-29
Clean up and unify positioning dragon's animations
Robert Špalek
2009-09-29
draci:
Denis Kasak
2009-09-28
draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::g...
Denis Kasak
2009-09-27
Reduce code duplication when cleaning animations
Robert Špalek
2009-09-25
Added some more const's to the interface of Dragon History
Robert Špalek
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