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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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draci
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game.h
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Author
2009-07-07
Added enum constant for the dragon object (kDragonObject) and made Script::st...
Denis Kasak
2009-07-07
mplemented changing rooms properly (overlays and objects' animations are dele...
Denis Kasak
2009-07-06
* Fixed extracting visibility and location of object from its status byte
Denis Kasak
2009-07-04
* Added Game::init() and moved some functionality from Game::Game to it (load...
Denis Kasak
2009-07-04
* Split code from Game::changeRoom() into Game::loadRoom() and game::loadOver...
Denis Kasak
2009-07-03
Enabled loading room number 1 as a test.
Denis Kasak
2009-07-02
Added Game::changeRoom() method and Game::_currentRoom.
Denis Kasak
2009-07-02
Fixed typo.
Denis Kasak
2009-07-02
Added struct Room.
Denis Kasak
2009-07-02
Merged the info available from _objectStatus with the GameObject struct. Made...
Denis Kasak
2009-06-29
Changed some data members in Draci::GameInfo from uint32 to uint16 (previousl...
Denis Kasak
2009-06-28
Changed Script::run() to accept a GPL2Program struct instead of a byte pointe...
Denis Kasak
2009-06-28
Added struct GameObject (such structs are stored in OBJEKTY.DFW and used for ...
Denis Kasak
2009-06-27
Extended Game to load all info from INIT.DFW (general game info, dialog offse...
Denis Kasak
2009-06-27
Added Game's constructor. Added the Person struct and made Game constructor r...
Denis Kasak
2009-06-26
Added empty Game class.
Denis Kasak
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