Age | Commit message (Collapse) | Author |
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Since DRACI uses Debug Channels, this allows for the interactive setting of debugflags as well as providing a base for adding further debugging commands.
svn-id: r54116
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svn-id: r51464
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svn-id: r46320
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Also, fix a bug when loading the default walking map (wasn't implemented)
and setting font size. The reason I move this code into a new module is
because I will augment it with other walking-related algorithms soon.
svn-id: r45510
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Several TODO's added.
svn-id: r45298
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We initialize them in the DraciEngine constructor, but don't play any sounds
yet. Checked that it works for all existing sound files (required several
work-arounds against unspoken specification).
When copying the interface from barchive.h, I decided to remove some const's
from there, because getFile() wasn't really behaving like const.
Removed some static Common::String instances.
svn-id: r44953
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All currently defined featues will be supported. I have implemented
everything boilerplatish, except for the actual game saving/loading (which
will come in the next commit), getting volumes from the configuration
(because we don't play sounds yet), and changing subtitles.
svn-id: r44583
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svn-id: r42069
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intepreter.
svn-id: r41918
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svn-id: r41906
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svn-id: r41840
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svn-id: r41655
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svn-id: r41604
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Modified the test animation to use it.
svn-id: r41509
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animation to use the original game fonts. Removed the old drawString() hack.
svn-id: r41454
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rudimentary GPL disassembler)
svn-id: r41390
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