Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-04 | Implement all boilerplate concerning Global Main Menu. | Robert Špalek | |
All currently defined featues will be supported. I have implemented everything boilerplatish, except for the actual game saving/loading (which will come in the next commit), getting volumes from the configuration (because we don't play sounds yet), and changing subtitles. svn-id: r44583 | |||
2009-07-03 | Made the animation engine compile. | Denis Kasak | |
svn-id: r42069 | |||
2009-06-27 | Renamed gpldisasm.* to script.* in anticipation of using it as a script ↵ | Denis Kasak | |
intepreter. svn-id: r41918 | |||
2009-06-26 | Added empty Game class. | Denis Kasak | |
svn-id: r41906 | |||
2009-06-24 | Started work on the Mouse class. | Denis Kasak | |
svn-id: r41840 | |||
2009-06-19 | Made the Surface class compile. | Denis Kasak | |
svn-id: r41655 | |||
2009-06-17 | Began work on the Screen class. Modified the demo animation to use the it. | Denis Kasak | |
svn-id: r41604 | |||
2009-06-14 | Added a Sprite class for handling sprites in the Draci format transparently. ↵ | Denis Kasak | |
Modified the test animation to use it. svn-id: r41509 | |||
2009-06-11 | Implemented font handling via the DraciFont class. Reprogrammed the test ↵ | Denis Kasak | |
animation to use the original game fonts. Removed the old drawString() hack. svn-id: r41454 | |||
2009-06-08 | Adding Draci Historie engine skeleton (engine stub, BAR archiver, ↵ | Denis Kasak | |
rudimentary GPL disassembler) svn-id: r41390 |