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path: root/engines/draci/sprite.cpp
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2009-09-25Added some more const's to the interface of Dragon HistoryRobert Špalek
svn-id: r44362
2009-09-25Created a macro for lround(), for non-C99 compilers, and used that in places ↵Filippos Karapetis
where lround() is used svn-id: r44337
2009-09-25Add const's to many interfaces of engines/draci/Robert Špalek
svn-id: r44331
2009-09-25Replaced the C99 lround() with floor(), to get draci to compile under ↵Filippos Karapetis
non-C99 compilers (e.g. VS) svn-id: r44328
2009-08-09Added Text::setFont().Denis Kasak
svn-id: r43159
2009-08-02Calculate the character length of Text objects (without the '|' separators) ↵Denis Kasak
when setting a new string. Implemented Text::getLength(). svn-id: r42990
2009-07-27* Added Sprite::getPixel() (takes into account whether a sprite is mirrored ↵Denis Kasak
or scaled) * Made the Text class internally store a Common::String instead of a byte * svn-id: r42835
2009-07-26* Removed friend declarations in Drawable for Sprite and Text, and made ↵Denis Kasak
Drawable's private members protected so they can access them * Added Text::drawScaled() and altered Text::getRect() so Text instances can be accessed through a Drawable pointer. Scaling text is planned for later because it's not essential. svn-id: r42789
2009-07-25Simplified rectangle height and width calculation in Sprite::drawScaled() ↵Denis Kasak
(use methods of Common::Rect instead of doing it manually). svn-id: r42779
2009-07-22Fixed scaled mirrored sprite drawing. This change enables the NoSense logo ↵Denis Kasak
animation to be played correctly. svn-id: r42649
2009-07-22* Moved scaling support from Animation to SpriteDenis Kasak
* Now each Sprite (and hence frame in an animation) can have a separate zoom (which is needed for some animations in the game) * Scale factors are not stored any more; instead, we only store scaled dimensions (since these are stored in the data files) and calculate the factors from those. svn-id: r42647
2009-07-20* Added scaling supportDenis Kasak
* Made the dragon scale when it is in different parts of the room * Added getters for relative coordinates (Animation::getRelativeX() and Animation::getRelativeY()) * Commented Game::loop() and Sprite::draw*() methods in more detail svn-id: r42627
2009-07-12Moved the delay mechanism from Animation to Drawable since each frame in an ↵Denis Kasak
animation can have a different delay. svn-id: r42427
2009-07-07Added const keyword to "transparent" local variable in Sprite::draw() and ↵Denis Kasak
removed leading underscore. svn-id: r42227
2009-07-06Cache the transparent colour instead of calling a function for every pixel.Denis Kasak
svn-id: r42192
2009-07-04Rewrote Sprite::draw() to draw overflowing sprites correctly. Stopped ↵Denis Kasak
playing animations as soon as they're loaded from Game::loadAnimation(). svn-id: r42111
2009-07-04* Removed tracking of Z coordinates in Drawable since it's not usedDenis Kasak
* Made columnwise parameter mandatory * Made Sprite coordinates signed (the engine sometimes uses negative coordinates) * Prevented overflow when drawing sprites in some cases svn-id: r42100
2009-07-03Added Sprite::getRect() and Text::getRect().Denis Kasak
svn-id: r42074
2009-07-03Added support for mirrored sprites.Denis Kasak
svn-id: r42067
2009-07-03Added bool parameter markDirty to Sprite::draw() and Text::draw() to specify ↵Denis Kasak
whether to mark a dirty rect for a particular draw (also added such support to the Font class since it's needed by Text). Made spacing parameters for Text instances mandatory. svn-id: r42066
2009-07-01Added Text::setSpacing() method.Denis Kasak
svn-id: r41999
2009-07-01Made Text objects calculate their widths and heights properly.Denis Kasak
svn-id: r41998
2009-07-01Made coordinate specification mandatory when constructing objects of type ↵Denis Kasak
Sprite and Class. Made transforming from columnwise a default (since it was done most of the time anyway). Changed coordinates to use uint instead of uint16. svn-id: r41996
2009-07-01Added Text::setText() and Text::setColour() methods. Changed demo animation ↵Denis Kasak
to use them. svn-id: r41984
2009-07-01Added text position specification to Text constructor.Denis Kasak
svn-id: r41982
2009-07-01Added Text as a subclass of Drawable. Fixed syntax error in font.cppDenis Kasak
svn-id: r41981
2009-06-30Added the Drawable abstract base class and made Sprite inherit from it.Denis Kasak
svn-id: r41979
2009-06-25Added transformToRows() static method to Sprite. Modified Sprite ↵Denis Kasak
constructors to use it. svn-id: r41865
2009-06-22* Expanded docs for the Sprite classDenis Kasak
* Added Surface and Screen docs * Small documentation fixes svn-id: r41779
2009-06-19Added Sprite::draw() method for drawing sprites to a Surface.Denis Kasak
svn-id: r41654
2009-06-14Removed superfluous return from the Sprite constructor.Denis Kasak
svn-id: r41525
2009-06-14Whitespce fixesEugene Sandulenko
svn-id: r41514
2009-06-14Added a Sprite class for handling sprites in the Draci format transparently. ↵Denis Kasak
Modified the test animation to use it. svn-id: r41509