Age | Commit message (Collapse) | Author |
|
byte depth.
|
|
|
|
svn-id: r45524
|
|
Also, add comments to the last commit.
svn-id: r45511
|
|
Clamping on the border of the screen works precisely. When switched to the
inventory, titles of game items are displayed instead of a (sticky) title of
the last object before entering the inventory. Put some const's where
appropriate.
svn-id: r44550
|
|
svn-id: r44493
|
|
- Remove use of tabs for formatting, now in nearly all cases tabs are only used for indentation
- Use "uint" instead of "unsigned int" in the whole engine for consistency's sake
- Strip some trailing tabs and leading whitespaces
svn-id: r44478
|
|
svn-id: r44430
|
|
coordinate for strings that are too long. Resolves the crash caused by the English data files containing strings which are improperly line-breaked. Ideally, the engine should do the line-breaking itself when the string does not fit.
svn-id: r44376
|
|
svn-id: r44331
|
|
svn-id: r43109
|
|
svn-id: r43051
|
|
of filling the surface manually. Changed Surface to use uint instead of uint8 throughout.
svn-id: r42447
|
|
* Added Surface and Screen docs
* Small documentation fixes
svn-id: r41779
|
|
svn-id: r41653
|