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AgeCommit message (Collapse)Author
2009-10-16Fix memory leaks when reading thumbnailsRobert Špalek
svn-id: r45142
2009-10-15Don't crash without sound support.Robert Špalek
svn-id: r45137
2009-10-13Set all sound/subtitle-related parameters from ConfMan.Robert Špalek
Made it intelligent so that when, for example, the dubbing file doesn't exist, we don't fail, but instead always show subtitles even if the GUI settings says dubbing only, etc. svn-id: r45002
2009-10-13Dubbing is played.Robert Špalek
I haven't implemented switching dubbing and subtitles on/off according to the config manager nor the speed of the subtitles, yet. svn-id: r45001
2009-10-12Sound effects are now correctly played.Robert Špalek
Dubbing is not yet played. svn-id: r45000
2009-10-12Dragon looks into the requested direction.Robert Špalek
Parsing _lookDir and _useDir, and passing it all the way around to walkHero(). Also, added playHeroAnimation() to reduce code duplication. svn-id: r44965
2009-10-12Implemented GPL commands JustTalk and JustStay.Robert Špalek
The basic commands are done. It remains to implement handling music (after we play it at all), fading palette, and controlling the quick-hero and speed-text flags (after I find out what they do). Now the dragon switches between talking and staying during dialogs. However, the left/right direction doesn't work yet, because we don't respect _lookDir and _useDir yet. svn-id: r44964
2009-10-12Fixed funcActPhase()Robert Špalek
svn-id: r44963
2009-10-12Fix indexing of the dragon's animations.Robert Špalek
After inspection, I assert that it isn't true that the _anim array needs to be sorted. In fact, sorting ruins the ordering of the dragon's animations, which corresponds to enum Movement. After fixing this, let the dragon have a rest instead of constantly walking down. svn-id: r44962
2009-10-12Reduced huge code duplication by introducing Game::stopObjectAnimations()Robert Špalek
svn-id: r44961
2009-10-12Disambiguated _anims.Robert Špalek
It's both a pointer to an AnimationManager and list of animation ID's fo each object. The latter renamed to _anim so that I can easily search for them. Also, fixed the bug promised in the previous commit. svn-id: r44960
2009-10-11Reduced code duplication and fixed one deletion bug.Robert Špalek
svn-id: r44959
2009-10-11Implemented a few more harmless GPL2 commandsRobert Špalek
svn-id: r44958
2009-10-11Loading and caching sound samples in memory.Robert Špalek
The sounds are not played yet, but the infrastructure is getting ready. svn-id: r44957
2009-10-11Added support for sound archives.Robert Špalek
We initialize them in the DraciEngine constructor, but don't play any sounds yet. Checked that it works for all existing sound files (required several work-arounds against unspoken specification). When copying the interface from barchive.h, I decided to remove some const's from there, because getFile() wasn't really behaving like const. Removed some static Common::String instances. svn-id: r44953
2009-10-08Change doxygen inline comments from "//!" to "///" as proposed on -develMax Horn
svn-id: r44802
2009-10-08Introduce a new struct TimeDate, replacing struct tm in client code. May ↵Max Horn
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793
2009-10-05Fixed warning (GameObject is a struct)Filippos Karapetis
svn-id: r44648
2009-10-04Work-around a bug in the original game files.Robert Špalek
svn-id: r44645
2009-10-04Fixed two bugs concerning loading:Robert Špalek
1. a room need to be reloaded by force when the loaded game is in the same room as the game before the load 2. objects from the last room and their animations must be deallocated before I change the room number svn-id: r44638
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-10-04Removed Ctrl-Left Click treating as a Right ClickRobert Špalek
svn-id: r44633
2009-10-04Hack Game::_shouldExitLoop.Robert Špalek
Immediate exit needed when loading a savegame hurts waiting in an inner (strange) loop inside a GPL program, because animations don't progress at all. Reverted to the previous behavior and kept the immediate exit as a hack for loading the game. svn-id: r44590
2009-10-04Load inventory items properly after loading the game.Robert Špalek
This solution is quite hacky, but so is the rest of the code, before a future refactoring done one day. svn-id: r44588
2009-10-04Implemented rudimentary game loading/saving.Robert Špalek
Fixed many bugs in the boilerplate. Saving (only) things that really need to be saved. Loading seems to work modulo dialogs and (possibly) inventory. svn-id: r44586
2009-10-04Implement all boilerplate concerning Global Main Menu.Robert Špalek
All currently defined featues will be supported. I have implemented everything boilerplatish, except for the actual game saving/loading (which will come in the next commit), getting volumes from the configuration (because we don't play sounds yet), and changing subtitles. svn-id: r44583
2009-10-03Let Ctrl-Left click behave like Right lick in Dragon History.Robert Špalek
Also, started implementing Advanced Engine Features: - pause support - RTL support svn-id: r44575
2009-10-03Fixed positioning and update of the title under the mouse pointer.Robert Špalek
Clamping on the border of the screen works precisely. When switched to the inventory, titles of game items are displayed instead of a (sticky) title of the last object before entering the inventory. Put some const's where appropriate. svn-id: r44550
2009-10-01Fixed event handling. ValGrind fixups.Robert Špalek
My yesterday's fix on handling 1 event per call caused the game to be unbearably slow on Linux. The old way was much faster. I have solved too fast a succession of mouse button down and up by not clearing the mouse flag when the button goes up instead. Fixed a memory leak and uninitialized variable after my refactoring of game location changes; found by ValGrind. svn-id: r44525
2009-10-01Clean up room changing code and support returning from the map.Robert Špalek
Completely changed the interface, removing unused methods and attributes, renaming other ones to reflect what they do, and moving some methods into the private section. Code changing the location, originally scattered over many pieces of code, has been unified into one place. Remember the previous room when entering the map so that one can return there. Also, the event handler processes one event at a time, preventing lost clicks on touchpads. svn-id: r44508
2009-09-30Fix 2 ValGrind warnings.Robert Špalek
svn-id: r44499
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-30Remove trailing whitespacesMax Horn
svn-id: r44493
2009-09-30- Adapt parts of the Draci code to match our code formatting guidelinesJohannes Schickel
- Remove use of tabs for formatting, now in nearly all cases tabs are only used for indentation - Use "uint" instead of "unsigned int" in the whole engine for consistency's sake - Strip some trailing tabs and leading whitespaces svn-id: r44478
2009-09-30Implemented the map room, entered when 'm' is pressed.Robert Špalek
svn-id: r44474
2009-09-29Fixed Valgrind warnings about invalid memory access. Hopefully without breakingTorbjörn Andersson
anything, but modifying a data structure while traversing it can be a bit tricky... svn-id: r44469
2009-09-29Rewrite from scratch drawReScaled() and cropping now works well.Robert Špalek
I left draw() as is for now, although it could also be similarly simplified. Also, one could easily completely get rid of columnIndices[], but I was too tired for the time being. svn-id: r44457
2009-09-29Clean up and unify positioning dragon's animationsRobert Špalek
svn-id: r44456
2009-09-29draci:Denis Kasak
* Added const to some methods of Game. * Removed some code cruft from Game::walkHero() (duplicate calculations and variables). * Fixed small bug which prevented talking text from being centered above the dragon. svn-id: r44455
2009-09-28draci: Inverted a logical check to make it more obvious.Denis Kasak
svn-id: r44454
2009-09-28draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and ↵Denis Kasak
Game::getHeroY() and implemented correct positioning of all dragon animations. Fixed exiting the inventory by right-clicking outside it. svn-id: r44453
2009-09-28Made AnimationManager::sortAnimations() do multiple passes, if necessary, ↵Denis Kasak
and added some animation debug info. svn-id: r44452
2009-09-28Fix a memory leakRobert Špalek
svn-id: r44447
2009-09-28Added const's to getPalette() and several uses of getObject()Robert Špalek
svn-id: r44434
2009-09-28Make getFile() return a const pointer and clean-up all uses of it.Robert Špalek
svn-id: r44433
2009-09-28get rid of static Common::String'sRobert Špalek
svn-id: r44432
2009-09-28get rid of static Common::String'sRobert Špalek
svn-id: r44431
2009-09-27Fix rounding coordinates at the edge of the screen.Robert Špalek
svn-id: r44430
2009-09-27Reduce code duplication when cleaning animationsRobert Špalek
svn-id: r44422
2009-09-27Improved the interface of Sprite and Animation concerning relative ↵Robert Špalek
coordinates and scaling. It is no longer needed to modify the underlying animations when drawing them on the screen or testing pixels in them. Read access is enough, because the displacement of the object is passed as a parameter. Added some more const's where they logically belong. svn-id: r44419