aboutsummaryrefslogtreecommitdiff
path: root/engines/draci
AgeCommit message (Expand)Author
2009-11-30Removed <cmath> includes since a) not a part of Symbian OS b) Compiles fine w...Lars Persson
2009-11-28Hopefully fix switching to the map right after switching the locationRobert Špalek
2009-11-28Fixed bug with exhausting sound handlesRobert Špalek
2009-11-26Fix SIGSEGV found by ValGrindRobert Špalek
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-23DRACI: Reduce header interdependencyMax Horn
2009-11-23Fixed breaking long lines instead of using smaller font (which is sometimes n...Robert Špalek
2009-11-22Move setIsReloaded(false) in enterNewRoom() to the right place.Robert Špalek
2009-11-22Remove obsolete and unneeded logic bypassing reloading a location.Robert Špalek
2009-11-22Further cleaned up the hack with removing old animations.Robert Špalek
2009-11-22Make sure hands are empty after loading the gameRobert Špalek
2009-11-22Clearing object animations in a cleaner wayRobert Špalek
2009-11-22Fixed assert() on already loaded animationRobert Špalek
2009-11-22Updated an urgent TODO to make the game playableRobert Špalek
2009-11-22Fix SIGSEGV by an absolutely brutally horrible hackRobert Špalek
2009-11-22Only enable changing rooms by left/right arrows when debuggingRobert Špalek
2009-11-22Opening the inventory stops hero walkingRobert Špalek
2009-11-22Fix positioning of one-time hero animations.Robert Špalek
2009-11-22Fixed Animation::getTopAnimation()Robert Špalek
2009-11-21Fixed re-entering the same room using a different gateRobert Špalek
2009-11-12Handled loading/saving from the map locationRobert Špalek
2009-11-12Removed 2 old TODOsRobert Špalek
2009-11-12Implemented "Mute All"Robert Špalek
2009-11-12Implementing switching to/from the map room by mouseRobert Špalek
2009-11-12Display/remove the inventory based on mouse "gestures"Robert Špalek
2009-11-12Removed 2 TODOsRobert Špalek
2009-11-12Fixed Script::icoStat()Robert Špalek
2009-11-12Subtitles are positioned correctly in the inventoryRobert Špalek
2009-11-12Added runWrapper() calling run() and some actions around it.Robert Špalek
2009-11-11Refactored draw() according to drawReScaled()Robert Špalek
2009-11-11Documented palette shiftRobert Špalek
2009-11-11Cleaned up searching the closest point.Robert Špalek
2009-11-10Fixed walking to unreachable positionsRobert Špalek
2009-11-10Fixed two bugs.Robert Špalek
2009-11-10Huge refactoring of data structures.Robert Špalek
2009-11-09GPL2 callbacks accept const Array& instead of Queue&Robert Špalek
2009-11-08Updated the list of TODOsRobert Špalek
2009-11-08Removed almost all TODOs from the header filesRobert Špalek
2009-11-08Fixed aligning items in the inventoryRobert Špalek
2009-11-08Removed old hack for cyclic animations.Robert Špalek
2009-11-08Items put into inventory are placed correctly.Robert Špalek
2009-11-08Fix running clearing IsReloaded().Robert Špalek
2009-11-08Silence gcc warning by putting parentheses around an && expression nested in ...Johannes Schickel
2009-11-08Fix enabling mouse cursor when entering a room.Robert Špalek
2009-11-08Implement QuickHero walking.Robert Špalek
2009-11-08Do not immediately clear the path when it has just 1 vertex.Robert Špalek
2009-11-08Fixed mistake with two inner loop caused by not clearing the path.Robert Špalek
2009-11-08Tuned Z-coordinate of the dragon.Robert Špalek
2009-11-08Renumbered path segments.Robert Špalek
2009-11-08Walking animations are fully smooth nowRobert Špalek