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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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draci
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Author
2009-08-02
Calculate the character length of Text objects (without the '|' separators) w...
Denis Kasak
2009-08-02
Added the strings archive to DraciEngine.
Denis Kasak
2009-08-02
Added a dedicated animation for speech text.
Denis Kasak
2009-08-01
* Made the engine set the appropriate loop status before running a gate progr...
Denis Kasak
2009-08-01
When changing rooms, set the first two game variables to the new room and gat...
Denis Kasak
2009-08-01
* Added support for loop substatus
Denis Kasak
2009-08-01
Added archives for item descriptions and images.
Denis Kasak
2009-07-31
* Added Game::runGateProgram()
Denis Kasak
2009-07-30
* Woops, Game::getRoomNum() was already implemented. Removed the superfluous ...
Denis Kasak
2009-07-30
* Added support for keeping track of gates (exits from rooms)
Denis Kasak
2009-07-30
Fixed sanity check in Animation::setCurrentFrame().
Denis Kasak
2009-07-30
* Added Animation::setCurrentFrame()
Denis Kasak
2009-07-29
Removed some garbage I accidentally pasted into a comment.
Denis Kasak
2009-07-29
* Removed some code I forgot to remove in Game::startPlay() (a call to Animat...
Denis Kasak
2009-07-29
Explicitly set the kDragonObject enum constant value for clarity.
Denis Kasak
2009-07-29
* Implemented the StartPlay and Play GPL commands properly
Denis Kasak
2009-07-29
Added support for animation callbacks and implemented a few callbacks (doNoth...
Denis Kasak
2009-07-29
* Made Game::loop() exit conditionally depending on whether the internal Game...
Denis Kasak
2009-07-29
Fixed text bugs related to the fact that some strings in the data files don't...
Denis Kasak
2009-07-29
* Moved event handling to DraciEngine::handleEvents()
Denis Kasak
2009-07-29
* Implemented GPL function ActPhase (as Script::funcActPhase())
Denis Kasak
2009-07-29
* Added method Animation::currentFrameNum()
Denis Kasak
2009-07-27
Enabled running of look/use scripts on left/right mouse button press for test...
Denis Kasak
2009-07-27
Added methods to Mouse for setting the state of the button.
Denis Kasak
2009-07-27
* Added Game::getObjectWithAnimation() which finds the object that owns an an...
Denis Kasak
2009-07-27
Fixed one more bug related to animations having no frames.
Denis Kasak
2009-07-27
Fixed segfault when the screen is deleted before animations (the Animation de...
Denis Kasak
2009-07-27
* Added AnimationManager::addText() for adding text animations
Denis Kasak
2009-07-27
* Added Sprite::getPixel() (takes into account whether a sprite is mirrored o...
Denis Kasak
2009-07-27
* Removed unused variable
Denis Kasak
2009-07-27
* Added Font::getStringHeight()
Denis Kasak
2009-07-26
* Removed friend declarations in Drawable for Sprite and Text, and made Drawa...
Denis Kasak
2009-07-25
Handled the '|' char correctly when drawing text (it serves as both a newline...
Denis Kasak
2009-07-25
Simplified rectangle height and width calculation in Sprite::drawScaled() (us...
Denis Kasak
2009-07-25
Replaced magic constant with enum kWalkingMapOverlay.
Denis Kasak
2009-07-25
* Moved walking code to Game::walkHero().
Denis Kasak
2009-07-25
Added Movement enum that enumerates the animations for the dragon's movement.
Denis Kasak
2009-07-25
Made Script::run() manually mark the last animation index before it executes ...
Denis Kasak
2009-07-25
Implemented ExecUse, ExecLook and ExecInit GPL commands.
Denis Kasak
2009-07-25
* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...
Denis Kasak
2009-07-25
* Added handlers for the ObjStat and ObjStat_On GPL commands
Denis Kasak
2009-07-24
Temporary mapped GPL command StartPlay to handler for Start and reenabled gat...
Denis Kasak
2009-07-24
* Added tracking and deleting animations by index (which represents the order...
Denis Kasak
2009-07-24
Added support for per-animation scaling (via scaling factors). I have decided...
Denis Kasak
2009-07-22
* Disabled unconditional execution of gates' scripts
Denis Kasak
2009-07-22
Fix warnings
Eugene Sandulenko
2009-07-22
* Stopped AnimationManager::drawScene() from marking its own dirtiness.
Denis Kasak
2009-07-22
Check whether the walking map overlay is already in the desired state so we d...
Denis Kasak
2009-07-22
If a frame has scaled dimensions set to 0, the engine now does no scaling ins...
Denis Kasak
2009-07-22
Fixed scaled mirrored sprite drawing. This change enables the NoSense logo an...
Denis Kasak
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