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AgeCommit message (Expand)Author
2009-11-22Fix SIGSEGV by an absolutely brutally horrible hackRobert Špalek
2009-11-22Only enable changing rooms by left/right arrows when debuggingRobert Špalek
2009-11-22Opening the inventory stops hero walkingRobert Špalek
2009-11-22Fix positioning of one-time hero animations.Robert Špalek
2009-11-22Fixed Animation::getTopAnimation()Robert Špalek
2009-11-21Fixed re-entering the same room using a different gateRobert Špalek
2009-11-12Handled loading/saving from the map locationRobert Špalek
2009-11-12Removed 2 old TODOsRobert Špalek
2009-11-12Implemented "Mute All"Robert Špalek
2009-11-12Implementing switching to/from the map room by mouseRobert Špalek
2009-11-12Display/remove the inventory based on mouse "gestures"Robert Špalek
2009-11-12Removed 2 TODOsRobert Špalek
2009-11-12Fixed Script::icoStat()Robert Špalek
2009-11-12Subtitles are positioned correctly in the inventoryRobert Špalek
2009-11-12Added runWrapper() calling run() and some actions around it.Robert Špalek
2009-11-11Refactored draw() according to drawReScaled()Robert Špalek
2009-11-11Documented palette shiftRobert Špalek
2009-11-11Cleaned up searching the closest point.Robert Špalek
2009-11-10Fixed walking to unreachable positionsRobert Špalek
2009-11-10Fixed two bugs.Robert Špalek
2009-11-10Huge refactoring of data structures.Robert Špalek
2009-11-09GPL2 callbacks accept const Array& instead of Queue&Robert Špalek
2009-11-08Updated the list of TODOsRobert Špalek
2009-11-08Removed almost all TODOs from the header filesRobert Špalek
2009-11-08Fixed aligning items in the inventoryRobert Špalek
2009-11-08Removed old hack for cyclic animations.Robert Špalek
2009-11-08Items put into inventory are placed correctly.Robert Špalek
2009-11-08Fix running clearing IsReloaded().Robert Špalek
2009-11-08Silence gcc warning by putting parentheses around an && expression nested in ...Johannes Schickel
2009-11-08Fix enabling mouse cursor when entering a room.Robert Špalek
2009-11-08Implement QuickHero walking.Robert Špalek
2009-11-08Do not immediately clear the path when it has just 1 vertex.Robert Špalek
2009-11-08Fixed mistake with two inner loop caused by not clearing the path.Robert Špalek
2009-11-08Tuned Z-coordinate of the dragon.Robert Špalek
2009-11-08Renumbered path segments.Robert Špalek
2009-11-08Walking animations are fully smooth nowRobert Špalek
2009-11-08Debugged smooth walking except for 1 bug.Robert Špalek
2009-11-07Gradual walking implemented.Robert Špalek
2009-11-07Debugged updating the position of the hero during walking.Robert Špalek
2009-11-07Add helper functions to retrieve dragon position from the animation.Robert Špalek
2009-11-07The hero turns the right direction after walkingRobert Špalek
2009-11-07Implemented relative animations.Robert Špalek
2009-11-07Done research on ignored animation flags and commented the codeRobert Špalek
2009-11-06Add safe-guard against collision of animation IDs.Robert Špalek
2009-11-05Fixed several gross walking bugs.Robert Špalek
2009-11-05Implemented proper walking.Robert Špalek
2009-11-05Added helper functions for dragon animationsRobert Špalek
2009-11-04Brought back one old line, just to be sure.Robert Špalek
2009-11-04Properly animate the last phase of the walk before running callbacksRobert Špalek
2009-11-04Implemented and debugged the walking framework.Robert Špalek