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path: root/engines/drascula/actors.cpp
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2011-01-28DRASCULA: Fixed Code to allow Quit/RTL Function and avoid Memory Leakage.David Turner
A memory leakage was traced down to a failure to call the engine destructor. This was due to the engine directly calling OSystem quit() i.e. _system->quit(), rather than just allowing engine::run() to return. Have removed this code and implemented the changes required to allow graceful Quit/RTL to occur. svn-id: r55583
2010-07-14Changed abs() to ABS() in a few places.Torbjörn Andersson
svn-id: r50890
2010-06-15Drascula: add even more responsivenessEugene Sandulenko
svn-id: r49718
2010-06-15Drascula: Made actors animation more smooth.Eugene Sandulenko
svn-id: r49712
2008-09-12- Moved more animation data inside drascula.datFilippos Karapetis
- Merged copyRect and copyRectClip - Added enums for all the possible character directions and removed duplicate directions - Extended the talk sequence commands a bit - Removed unnecessary buffer faceBuffer and the unneeded casts between byte * and char * that were used svn-id: r34503
2008-09-09CleanupFilippos Karapetis
svn-id: r34462
2008-06-09- drascula.dat is now read completelyFilippos Karapetis
- Removed the rest of the game static data (staticdata.h) - Some naming convention fixes (added underscore to some shared variables) - Renamed objeto -> object svn-id: r32628
2008-06-08CleanupFilippos Karapetis
svn-id: r32609
2008-06-07Shuffled around more code. Now the files look more manageable.Eugene Sandulenko
svn-id: r32599